hl2_src-leak-2017/src/materialsystem/stdshaders/UnlitGeneric_EnvMapMaskNoTe...

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ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; c2 - envmaptint
;------------------------------------------------------------------------------
tex t1 ; cube map
tex t2 ; envmap mask
mul r0, t1, t2
mul r0.rgb, c2, r0
mul r0, r0, v0