hl2_src-leak-2017/src/materialsystem/stdshaders/bik_vs11.vsh

20 lines
358 B
GLSL

vs.1.1
#include "macros.vsh"
&AllocateRegister( \$projPos );
dp4 $projPos.x, $vPos, $cModelViewProj0
dp4 $projPos.y, $vPos, $cModelViewProj1
dp4 $projPos.z, $vPos, $cModelViewProj2
dp4 $projPos.w, $vPos, $cModelViewProj3
mov oPos, $projPos
mov oT0, $vTexCoord0
mov oT1, $vTexCoord0
mov oT2, $vTexCoord0
mov oT3, $vTexCoord0
&FreeRegister( \$projPos );