hl2_src-leak-2017/src/materialsystem/stdshaders/bufferclearobeystencil_vs20...

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#include "common_vs_fxc.h"
// STATIC: "USESCOLOR" "0..1"
struct VS_INPUT
{
float4 vPos : POSITION;
# if (USESCOLOR == 1)
float4 vColor : COLOR0;
# endif
};
struct VS_OUTPUT
{
float4 vProjPos : POSITION;
# if (USESCOLOR == 1)
float4 vColor : COLOR0;
# endif
};
VS_OUTPUT main( const VS_INPUT v )
{
VS_OUTPUT o = ( VS_OUTPUT )0;
o.vProjPos.xyz = v.vPos.xyz;
o.vProjPos.w = 1.0f;
# if (USESCOLOR == 1)
{
o.vColor = v.vColor;
}
# endif
return o;
}