hl2_src-leak-2017/src/materialsystem/stdshaders/filmdust_ps11.fxc

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#define HDRTYPE HDR_TYPE_NONE
#include "common_ps_fxc.h"
sampler FilmDustSampler : register( s0 );
const float4 vChannelSelect : register( c0 );
struct PS_INPUT
{
float2 grainTexCoord : TEXCOORD0;
};
HALF4 main( PS_INPUT i ) : COLOR
{
HALF4 noise = dot( tex2D( FilmDustSampler, i.grainTexCoord ), vChannelSelect );
return HALF4( noise.x, noise.y, noise.z, 1.0 );
}