hl2_src-leak-2017/src/materialsystem/stdshaders/fxctmp9/debugtextureview_ps20.inc

88 lines
1.8 KiB
C++

#include "shaderlib/cshader.h"
class debugtextureview_ps20_Static_Index
{
private:
int m_nSHOWALPHA;
#ifdef _DEBUG
bool m_bSHOWALPHA;
#endif
public:
void SetSHOWALPHA( int i )
{
Assert( i >= 0 && i <= 1 );
m_nSHOWALPHA = i;
#ifdef _DEBUG
m_bSHOWALPHA = true;
#endif
}
void SetSHOWALPHA( bool i )
{
m_nSHOWALPHA = i ? 1 : 0;
#ifdef _DEBUG
m_bSHOWALPHA = true;
#endif
}
public:
debugtextureview_ps20_Static_Index( )
{
#ifdef _DEBUG
m_bSHOWALPHA = false;
#endif // _DEBUG
m_nSHOWALPHA = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bSHOWALPHA;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nSHOWALPHA ) + 0;
}
};
#define shaderStaticTest_debugtextureview_ps20 psh_forgot_to_set_static_SHOWALPHA + 0
class debugtextureview_ps20_Dynamic_Index
{
private:
int m_nISCUBEMAP;
#ifdef _DEBUG
bool m_bISCUBEMAP;
#endif
public:
void SetISCUBEMAP( int i )
{
Assert( i >= 0 && i <= 1 );
m_nISCUBEMAP = i;
#ifdef _DEBUG
m_bISCUBEMAP = true;
#endif
}
void SetISCUBEMAP( bool i )
{
m_nISCUBEMAP = i ? 1 : 0;
#ifdef _DEBUG
m_bISCUBEMAP = true;
#endif
}
public:
debugtextureview_ps20_Dynamic_Index()
{
#ifdef _DEBUG
m_bISCUBEMAP = false;
#endif // _DEBUG
m_nISCUBEMAP = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bISCUBEMAP;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nISCUBEMAP ) + 0;
}
};
#define shaderDynamicTest_debugtextureview_ps20 psh_forgot_to_set_dynamic_ISCUBEMAP + 0