hl2_src-leak-2017/src/materialsystem/stdshaders/fxctmp9/sprite_vs20.inc

113 lines
2.1 KiB
C++

#include "shaderlib/cshader.h"
class sprite_vs20_Static_Index
{
private:
int m_nVERTEXCOLOR;
#ifdef _DEBUG
bool m_bVERTEXCOLOR;
#endif
public:
void SetVERTEXCOLOR( int i )
{
Assert( i >= 0 && i <= 1 );
m_nVERTEXCOLOR = i;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif
}
void SetVERTEXCOLOR( bool i )
{
m_nVERTEXCOLOR = i ? 1 : 0;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif
}
private:
int m_nSRGB;
#ifdef _DEBUG
bool m_bSRGB;
#endif
public:
void SetSRGB( int i )
{
Assert( i >= 0 && i <= 1 );
m_nSRGB = i;
#ifdef _DEBUG
m_bSRGB = true;
#endif
}
void SetSRGB( bool i )
{
m_nSRGB = i ? 1 : 0;
#ifdef _DEBUG
m_bSRGB = true;
#endif
}
public:
sprite_vs20_Static_Index( )
{
#ifdef _DEBUG
m_bVERTEXCOLOR = false;
#endif // _DEBUG
m_nVERTEXCOLOR = 0;
#ifdef _DEBUG
m_bSRGB = false;
#endif // _DEBUG
m_nSRGB = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bVERTEXCOLOR && m_bSRGB;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nVERTEXCOLOR ) + ( 4 * m_nSRGB ) + 0;
}
};
#define shaderStaticTest_sprite_vs20 vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_SRGB + 0
class sprite_vs20_Dynamic_Index
{
private:
int m_nDOWATERFOG;
#ifdef _DEBUG
bool m_bDOWATERFOG;
#endif
public:
void SetDOWATERFOG( int i )
{
Assert( i >= 0 && i <= 1 );
m_nDOWATERFOG = i;
#ifdef _DEBUG
m_bDOWATERFOG = true;
#endif
}
void SetDOWATERFOG( bool i )
{
m_nDOWATERFOG = i ? 1 : 0;
#ifdef _DEBUG
m_bDOWATERFOG = true;
#endif
}
public:
sprite_vs20_Dynamic_Index()
{
#ifdef _DEBUG
m_bDOWATERFOG = false;
#endif // _DEBUG
m_nDOWATERFOG = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bDOWATERFOG;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nDOWATERFOG ) + 0;
}
};
#define shaderDynamicTest_sprite_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG + 0