hl2_src-leak-2017/src/materialsystem/stdshaders/fxctmp9/worldvertexalpha_ps20b.inc

86 lines
1.7 KiB
C++

#include "shaderlib/cshader.h"
class worldvertexalpha_ps20b_Static_Index
{
private:
int m_nCONVERT_TO_SRGB;
#ifdef _DEBUG
bool m_bCONVERT_TO_SRGB;
#endif
public:
void SetCONVERT_TO_SRGB( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCONVERT_TO_SRGB = i;
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif
}
void SetCONVERT_TO_SRGB( bool i )
{
m_nCONVERT_TO_SRGB = i ? 1 : 0;
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif
}
private:
int m_nPASS;
#ifdef _DEBUG
bool m_bPASS;
#endif
public:
void SetPASS( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPASS = i;
#ifdef _DEBUG
m_bPASS = true;
#endif
}
void SetPASS( bool i )
{
m_nPASS = i ? 1 : 0;
#ifdef _DEBUG
m_bPASS = true;
#endif
}
public:
worldvertexalpha_ps20b_Static_Index( )
{
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif // _DEBUG
m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
#ifdef _DEBUG
m_bPASS = false;
#endif // _DEBUG
m_nPASS = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bPASS;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 1 * m_nCONVERT_TO_SRGB ) + ( 2 * m_nPASS ) + 0;
}
};
#define shaderStaticTest_worldvertexalpha_ps20b psh_forgot_to_set_static_PASS + 0
class worldvertexalpha_ps20b_Dynamic_Index
{
public:
worldvertexalpha_ps20b_Dynamic_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_worldvertexalpha_ps20b 0