hl2_src-leak-2017/src/materialsystem/stdshaders/fxctmp9_360/colorcorrection_ps20b.inc

88 lines
1.8 KiB
C++

#include "shaderlib/cshader.h"
class colorcorrection_ps20b_Static_Index
{
private:
int m_nCONVERT_TO_SRGB;
#ifdef _DEBUG
bool m_bCONVERT_TO_SRGB;
#endif
public:
void SetCONVERT_TO_SRGB( int i )
{
Assert( i >= 0 && i <= 0 );
m_nCONVERT_TO_SRGB = i;
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif
}
void SetCONVERT_TO_SRGB( bool i )
{
m_nCONVERT_TO_SRGB = i ? 1 : 0;
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif
}
public:
colorcorrection_ps20b_Static_Index( )
{
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif // _DEBUG
m_nCONVERT_TO_SRGB = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 5 * m_nCONVERT_TO_SRGB ) + 0;
}
};
#define shaderStaticTest_colorcorrection_ps20b 0
class colorcorrection_ps20b_Dynamic_Index
{
private:
int m_nNUM_LOOKUPS;
#ifdef _DEBUG
bool m_bNUM_LOOKUPS;
#endif
public:
void SetNUM_LOOKUPS( int i )
{
Assert( i >= 0 && i <= 4 );
m_nNUM_LOOKUPS = i;
#ifdef _DEBUG
m_bNUM_LOOKUPS = true;
#endif
}
void SetNUM_LOOKUPS( bool i )
{
m_nNUM_LOOKUPS = i ? 1 : 0;
#ifdef _DEBUG
m_bNUM_LOOKUPS = true;
#endif
}
public:
colorcorrection_ps20b_Dynamic_Index()
{
#ifdef _DEBUG
m_bNUM_LOOKUPS = false;
#endif // _DEBUG
m_nNUM_LOOKUPS = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bNUM_LOOKUPS;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nNUM_LOOKUPS ) + 0;
}
};
#define shaderDynamicTest_colorcorrection_ps20b psh_forgot_to_set_dynamic_NUM_LOOKUPS + 0