hl2_src-leak-2017/src/materialsystem/stdshaders/glowwarp.psh

21 lines
397 B
Plaintext

ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
; Get the color from the texture
tex t0
mul r0, t0, v0
;mul_x2 r0, t0, v0
;mov r0, v0
;mul r0, t0, c0