hl2_src-leak-2017/src/materialsystem/stdshaders/hsl_filmgrain_pass2_ps2x.fxc

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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
#define HDRTYPE HDR_TYPE_NONE
#include "common_ps_fxc.h"
sampler InputSampler : register( s0 );
struct PS_INPUT
{
float2 inputImageCoords : TEXCOORD0; // Input image
float2 filmGrainCoords : TEXCOORD1; // Tiling film grain texture
};
float4 main( PS_INPUT i ) : COLOR
{
return FinalOutput( HSLtoRGB( tex2D( InputSampler, i.inputImageCoords ) ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}