hl2_src-leak-2017/src/materialsystem/stdshaders/sprite_ps11.psh

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; STATIC: "VERTEXCOLOR" "0..1"
; STATIC: "CONSTANTCOLOR" "0..1"
ps.1.1
tex t0
mov r0, t0
#if VERTEXCOLOR
mul r0, r0, v0
#endif
#if CONSTANTCOLOR
mul r0, r0, c0
#endif