hl2_src-leak-2017/src/materialsystem/stdshaders/sprite_vs11.vsh

10 lines
185 B
GLSL

vs.1.1
# STATIC: "VERTEXCOLOR" "0..1"
# DYNAMIC: "SKINNING" "0..0"
# DYNAMIC: "DOWATERFOG" "0..1"
#include "UnlitGeneric_inc.vsh"
&UnlitGeneric( 0, 0, 0, 0, $VERTEXCOLOR );