hl2_src-leak-2017/src/materialsystem/stdshaders/unlitgeneric_ps11.fxc

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sampler TextureSampler : register( s0 );
struct PS_INPUT
{
float4 vColor0 : COLOR0;
float2 vTexCoord0 : TEXCOORD0;
};
float4 main( PS_INPUT i ) : COLOR
{
return i.vColor0 * tex2D( TextureSampler, i.vTexCoord0 );
}