hl2_src-leak-2017/src/materialsystem/stdshaders/vshtmp9_360/Eyes.inc

135 lines
2.4 KiB
C++

class eyes_Static_Index
{
private:
int m_nHALF_LAMBERT;
#ifdef _DEBUG
bool m_bHALF_LAMBERT;
#endif
public:
void SetHALF_LAMBERT( int i )
{
Assert( i >= 0 && i <= 1 );
m_nHALF_LAMBERT = i;
#ifdef _DEBUG
m_bHALF_LAMBERT = true;
#endif
}
void SetHALF_LAMBERT( bool i )
{
m_nHALF_LAMBERT = i ? 1 : 0;
#ifdef _DEBUG
m_bHALF_LAMBERT = true;
#endif
}
public:
eyes_Static_Index()
{
#ifdef _DEBUG
m_bHALF_LAMBERT = false;
#endif // _DEBUG
m_nHALF_LAMBERT = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bHALF_LAMBERT;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 88 * m_nHALF_LAMBERT ) + 0;
}
};
class eyes_Dynamic_Index
{
private:
int m_nDOWATERFOG;
#ifdef _DEBUG
bool m_bDOWATERFOG;
#endif
public:
void SetDOWATERFOG( int i )
{
Assert( i >= 0 && i <= 1 );
m_nDOWATERFOG = i;
#ifdef _DEBUG
m_bDOWATERFOG = true;
#endif
}
void SetDOWATERFOG( bool i )
{
m_nDOWATERFOG = i ? 1 : 0;
#ifdef _DEBUG
m_bDOWATERFOG = true;
#endif
}
private:
int m_nLIGHT_COMBO;
#ifdef _DEBUG
bool m_bLIGHT_COMBO;
#endif
public:
void SetLIGHT_COMBO( int i )
{
Assert( i >= 0 && i <= 21 );
m_nLIGHT_COMBO = i;
#ifdef _DEBUG
m_bLIGHT_COMBO = true;
#endif
}
void SetLIGHT_COMBO( bool i )
{
m_nLIGHT_COMBO = i ? 1 : 0;
#ifdef _DEBUG
m_bLIGHT_COMBO = true;
#endif
}
private:
int m_nSKINNING;
#ifdef _DEBUG
bool m_bSKINNING;
#endif
public:
void SetSKINNING( int i )
{
Assert( i >= 0 && i <= 1 );
m_nSKINNING = i;
#ifdef _DEBUG
m_bSKINNING = true;
#endif
}
void SetSKINNING( bool i )
{
m_nSKINNING = i ? 1 : 0;
#ifdef _DEBUG
m_bSKINNING = true;
#endif
}
public:
eyes_Dynamic_Index()
{
#ifdef _DEBUG
m_bDOWATERFOG = false;
#endif // _DEBUG
m_nDOWATERFOG = 0;
#ifdef _DEBUG
m_bLIGHT_COMBO = false;
#endif // _DEBUG
m_nLIGHT_COMBO = 0;
#ifdef _DEBUG
m_bSKINNING = false;
#endif // _DEBUG
m_nSKINNING = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bDOWATERFOG && m_bLIGHT_COMBO && m_bSKINNING;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nDOWATERFOG ) + ( 2 * m_nLIGHT_COMBO ) + ( 44 * m_nSKINNING ) + 0;
}
};