hl2_src-leak-2017/src/tools/pet/particlesystempropertiescon...

74 lines
2.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Dialog used to edit properties of a particle system definition
//
//===========================================================================//
#include "ParticleSystemPropertiesContainer.h"
#include "petdoc.h"
#include "pettool.h"
#include "datamodel/dmelement.h"
#include "movieobjects/dmeparticlesystemdefinition.h"
#include "dme_controls/dmecontrols_utils.h"
#include "dme_controls/particlesystempanel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
#pragma warning (disable:4355)
CParticleSystemPropertiesContainer::CParticleSystemPropertiesContainer( CPetDoc *pDoc, vgui::Panel* pParent ) :
BaseClass( this, pParent ), m_pDoc( pDoc )
{
}
#pragma warning (default:4355)
//-----------------------------------------------------------------------------
// Refreshes the list of raw controls
//-----------------------------------------------------------------------------
void CParticleSystemPropertiesContainer::GetKnownParticleDefinitions( CUtlVector< CDmeParticleSystemDefinition* > &definitions )
{
definitions.RemoveAll();
CDmrParticleSystemList particleSystemList = g_pPetTool->GetDocument()->GetParticleSystemDefinitionList();
if ( !particleSystemList.IsValid() )
return;
int nCount = particleSystemList.Count();
definitions.EnsureCapacity( nCount );
for ( int i = 0; i < nCount; ++i )
{
CDmeParticleSystemDefinition *pParticleSystem = particleSystemList[i];
definitions.AddToTail( pParticleSystem );
}
}
//-----------------------------------------------------------------------------
// Called when the base class changes anything at all in the particle system
//-----------------------------------------------------------------------------
void CParticleSystemPropertiesContainer::OnParticleSystemModified()
{
CAppNotifyScopeGuard sg( "CParticleSystemPropertiesContainer::OnParticleSystemModified", NOTIFY_SETDIRTYFLAG );
}
//-----------------------------------------------------------------------------
// Called when the selected particle function changes
//-----------------------------------------------------------------------------
void CParticleSystemPropertiesContainer::OnParticleFunctionSelChanged( KeyValues *pParams )
{
if ( g_pPetTool->GetParticlePreview() )
{
CDmeParticleFunction *pFunction = GetElementKeyValue<CDmeParticleFunction>( pParams, "function" );
g_pPetTool->GetParticlePreview()->SetParticleFunction( pFunction );
}
}