hl2_src-leak-2017/src/tools/vcdblock/vcdblocktool.h

240 lines
7.9 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: VcdBlock tool; main UI smarts class
//
//=============================================================================
#ifndef VCDBLOCKTOOL_H
#define VCDBLOCKTOOL_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#include "toolutils/basetoolsystem.h"
#include "toolutils/recentfilelist.h"
#include "toolutils/toolmenubar.h"
#include "toolutils/toolswitchmenubutton.h"
#include "toolutils/tooleditmenubutton.h"
#include "toolutils/toolfilemenubutton.h"
#include "toolutils/toolmenubutton.h"
#include "datamodel/dmelement.h"
#include "dmevmfentity.h"
#include "toolframework/ienginetool.h"
#include "toolutils/enginetools_int.h"
#include "toolutils/savewindowpositions.h"
#include "toolutils/toolwindowfactory.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmElement;
class CVcdBlockDoc;
class CInfoTargetPropertiesPanel;
class CInfoTargetBrowserPanel;
namespace vgui
{
class Panel;
}
//-----------------------------------------------------------------------------
// Allows the doc to call back into the VcdBlock editor tool
//-----------------------------------------------------------------------------
abstract_class IVcdBlockDocCallback
{
public:
// Called by the doc when the data changes
virtual void OnDocChanged( const char *pReason, int nNotifySource, int nNotifyFlags ) = 0;
};
//-----------------------------------------------------------------------------
// Global methods of the VCD Blocking tool
//-----------------------------------------------------------------------------
abstract_class IVcdBlockTool
{
public:
// Gets at the rool panel (for modal dialogs)
virtual vgui::Panel *GetRootPanel() = 0;
// Gets the registry name (for saving settings)
virtual const char *GetRegistryName() = 0;
// Shows a particular entity in the entity properties dialog
virtual void ShowEntityInEntityProperties( CDmeVMFEntity *pEntity ) = 0;
};
//-----------------------------------------------------------------------------
// Implementation of the VcdBlock tool
//-----------------------------------------------------------------------------
class CVcdBlockTool : public CBaseToolSystem, public IFileMenuCallbacks, public IVcdBlockDocCallback, public IVcdBlockTool
{
DECLARE_CLASS_SIMPLE( CVcdBlockTool, CBaseToolSystem );
public:
CVcdBlockTool();
// Inherited from IToolSystem
virtual const char *GetToolName() { return "VCD Blocking Tool"; }
virtual bool Init( );
virtual void Shutdown();
virtual bool CanQuit();
virtual void OnToolActivate();
virtual void OnToolDeactivate();
virtual void ServerLevelInitPostEntity();
virtual void DrawEntitiesInEngine( bool bDrawInEngine );
virtual void ClientLevelInitPostEntity();
virtual void ClientLevelShutdownPreEntity();
virtual bool TrapKey( ButtonCode_t key, bool down );
virtual void ClientPreRender();
// Inherited from IFileMenuCallbacks
virtual int GetFileMenuItemsEnabled( );
virtual void AddRecentFilesToMenu( vgui::Menu *menu );
virtual bool GetPerforceFileName( char *pFileName, int nMaxLen );
// Inherited from IVcdBlockDocCallback
virtual void OnDocChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
virtual vgui::Panel *GetRootPanel() { return this; }
virtual void ShowEntityInEntityProperties( CDmeVMFEntity *pEntity );
// Inherited from CBaseToolSystem
virtual vgui::HScheme GetToolScheme();
virtual vgui::Menu *CreateActionMenu( vgui::Panel *pParent );
virtual void OnCommand( const char *cmd );
virtual const char *GetRegistryName() { return "VcdBlockTool"; }
virtual const char *GetBindingsContextFile() { return "cfg/VcdBlock.kb"; }
virtual vgui::MenuBar *CreateMenuBar( CBaseToolSystem *pParent );
MESSAGE_FUNC( Save, "OnSave" );
void SaveAndTest();
void RestartMap();
// Enter mode where we preview dropping nodes
void EnterTargetDropMode();
void LeaveTargetDropMode();
bool IsMiniViewportCursor( int x, int y, Vector &org, Vector &forward );
// Save/Load game state
void SetRememberPlayerPosition( bool state = true ) { m_bRememberPlayerPosition = state; };
bool GetRememberPlayerPosition( void ) { return m_bRememberPlayerPosition; };
void QuickLoad();
void QuickSave();
bool IsInNodeDrag( void ) { return m_bInNodeDragMode; };
public:
MESSAGE_FUNC( OnRestartLevel, "RestartLevel" );
MESSAGE_FUNC( OnNew, "OnNew" );
MESSAGE_FUNC( OnOpen, "OnOpen" );
MESSAGE_FUNC( OnSaveAs, "OnSaveAs" );
MESSAGE_FUNC( OnClose, "OnClose" );
MESSAGE_FUNC( OnCloseNoSave, "OnCloseNoSave" );
MESSAGE_FUNC( OnMarkNotDirty, "OnMarkNotDirty" );
MESSAGE_FUNC( OnExit, "OnExit" );
// Commands related to the edit menu
void OnDescribeUndo();
// Methods related to the VcdBlock menu
MESSAGE_FUNC( OnAddNewNodes, "AddNewNodes" );
MESSAGE_FUNC( OnCopyEditsToVMF, "CopyEditsToVMF" );
MESSAGE_FUNC( OnRememberPosition, "RememberPosition" );
// Methods related to the view menu
MESSAGE_FUNC( OnToggleProperties, "OnToggleProperties" );
MESSAGE_FUNC( OnToggleEntityReport, "OnToggleEntityReport" );
MESSAGE_FUNC( OnDefaultLayout, "OnDefaultLayout" );
// Keybindings
KEYBINDING_FUNC( undo, KEY_Z, vgui::MODIFIER_CONTROL, OnUndo, "#undo_help", 0 );
KEYBINDING_FUNC( redo, KEY_Z, vgui::MODIFIER_CONTROL | vgui::MODIFIER_SHIFT, OnRedo, "#redo_help", 0 );
KEYBINDING_FUNC_NODECLARE( VcdBlockAddNewNodes, KEY_A, vgui::MODIFIER_CONTROL, OnAddNewNodes, "#VcdBlockAddNewNodesHelp", 0 );
void OpenFileFromHistory( int slot );
void OpenSpecificFile( const char *pFileName );
virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual void OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues );
void AttachAllEngineEntities();
// returns the document
CVcdBlockDoc *GetDocument();
// Gets at tool windows
CInfoTargetPropertiesPanel *GetProperties();
CInfoTargetBrowserPanel *GetInfoTargetBrowser();
CDmeHandle< CDmeVMFEntity > GetCurrentEntity( void ) { return m_hCurrentEntity; }
private:
// Loads up a new document
bool LoadDocument( const char *pDocName );
// Updates the menu bar based on the current file
void UpdateMenuBar( );
// Shows element properties
void ShowElementProperties( );
virtual const char *GetLogoTextureName();
// Creates, destroys tools
void CreateTools( CVcdBlockDoc *doc );
void DestroyTools();
// Initializes the tools
void InitTools();
// Shows, toggles tool windows
void ToggleToolWindow( Panel *tool, char const *toolName );
void ShowToolWindow( Panel *tool, char const *toolName, bool visible );
// Kills all tool windows
void DestroyToolContainers();
// Gets the position of the preview object
void GetPlacementInfo( Vector &vecOrigin, QAngle &angles );
private:
// Document
CVcdBlockDoc *m_pDoc;
// The menu bar
CToolFileMenuBar *m_pMenuBar;
// Element properties for editing material
vgui::DHANDLE< CInfoTargetPropertiesPanel > m_hProperties;
// The entity report
vgui::DHANDLE< CInfoTargetBrowserPanel > m_hInfoTargetBrowser;
// The currently viewed entity
CDmeHandle< CDmeVMFEntity > m_hCurrentEntity;
// Separate undo context for the act busy tool
bool m_bInNodeDropMode;
bool m_bInNodeDragMode;
int m_iDragX;
int m_iDragY;
CDmeHandle< CDmeVMFEntity > m_hPreviewTarget;
CToolWindowFactory< ToolWindow > m_ToolWindowFactory;
// remembered player position
bool m_bRememberPlayerPosition;
bool m_bHasPlayerPosition;
Vector m_vecPlayerOrigin;
QAngle m_vecPlayerAngles;
};
extern CVcdBlockTool *g_pVcdBlockTool;
#endif // VCDBLOCKTOOL_H