hl2_src-leak-2017/src/utils/particle_test/particle_test.vcproj

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XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="particle_test"
ProjectGUID="{FC47D86C-97D1-470D-A26B-6BC2B6484B86}"
RootNamespace="particle_test"
Keyword="ManagedCProj">
<Platforms>
<Platform
Name="Win32"/>
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Name="Debug|Win32"
OutputDirectory="..\..\..\game\bin"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
ManagedExtensions="FALSE"
WholeProgramOptimization="TRUE">
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Name="VCCLCompilerTool"
Optimization="0"
GlobalOptimizations="TRUE"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="1"
OmitFramePointers="TRUE"
OptimizeForProcessor="3"
AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\common"
PreprocessorDefinitions="_WIN32;_DEBUG"
MinimalRebuild="FALSE"
ExceptionHandling="FALSE"
BasicRuntimeChecks="0"
RuntimeLibrary="1"
BufferSecurityCheck="FALSE"
UsePrecompiledHeader="0"
WarningLevel="4"
DebugInformationFormat="3"
CallingConvention="0"/>
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Name="VCCustomBuildTool"/>
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Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="2"
IgnoreDefaultLibraryNames="libcd,libc,libcmt"
GenerateDebugInformation="TRUE"
AssemblyDebug="1"/>
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Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="if exist ..\..\..\game\bin\particle_test.exe attrib -r ..\..\..\game\bin\particle_test.exe
if exist ..\..\..\game\bin\particle_test.pdb attrib -r ..\..\..\game\bin\particle_test.pdb
"/>
<Tool
Name="VCResourceCompilerTool"/>
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Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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<Configuration
Name="Release|Win32"
OutputDirectory="..\..\..\game\bin"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
ManagedExtensions="FALSE"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
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GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
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OmitFramePointers="FALSE"
OptimizeForProcessor="3"
AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\common"
PreprocessorDefinitions="_WIN32;NDEBUG"
MinimalRebuild="FALSE"
ExceptionHandling="FALSE"
RuntimeLibrary="0"
BufferSecurityCheck="FALSE"
UsePrecompiledHeader="0"
WarningLevel="4"
DebugInformationFormat="3"
CallingConvention="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="1"
IgnoreDefaultLibraryNames="libc;libcd;libcmtd"
GenerateDebugInformation="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="if exist ..\..\..\game\bin\particle_test.exe attrib -r ..\..\..\game\bin\particle_test.exe
if exist ..\..\..\game\bin\particle_test.pdb attrib -r ..\..\..\game\bin\particle_test.pdb
"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
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<AssemblyReference
RelativePath="mscorlib.dll"/>
<AssemblyReference
RelativePath="System.dll"/>
<AssemblyReference
RelativePath="System.Data.dll"/>
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<Filter
Name="Linker Libraries"
Filter="">
<File
RelativePath="..\..\lib\public\bitmap.lib">
</File>
<File
RelativePath="..\..\lib\public\mathlib.lib">
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<File
RelativePath="..\..\lib\public\raytrace.lib">
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<File
RelativePath="..\..\lib\public\tier0.lib">
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<File
RelativePath="..\..\lib\public\tier1.lib">
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<File
RelativePath="..\..\lib\public\tier2.lib">
</File>
<File
RelativePath="..\..\lib\public\vstdlib.lib">
</File>
</Filter>
<File
RelativePath="particle_test.cpp">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>