63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_HUD_MEDICCALLERS_H
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#define TF_HUD_MEDICCALLERS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include <game/client/iviewport.h>
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#include <vgui/IScheme.h>
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#include "hud.h"
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#include "hudelement.h"
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#include "tf_imagepanel.h"
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#include "c_tf_player.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CTFMedicCallerPanel : public vgui::EditablePanel, public CGameEventListener
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{
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DECLARE_CLASS_SIMPLE( CTFMedicCallerPanel, vgui::EditablePanel );
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public:
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CTFMedicCallerPanel( vgui::Panel *parent, const char *name );
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~CTFMedicCallerPanel( void );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout( void );
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virtual void OnTick( void );
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virtual void PaintBackground( void );
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virtual void Paint( void );
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virtual const char *GetControlSettingFile() const { return "resource/UI/MedicCallerPanel.res"; }
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void GetCallerPosition( const Vector &vecDelta, float flRadius, float *xpos, float *ypos, float *flRotation );
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void SetEntity( C_BaseEntity *pEntity, float flDuration, Vector &vecOffset );
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void SetMedicCallerType( MedicCallerType nType );
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static void AddMedicCaller( C_BaseEntity *pEntity, float flDuration, Vector &vecOffset, MedicCallerType nType = CALLER_TYPE_NORMAL );
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virtual void FireGameEvent( IGameEvent *event );
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protected:
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C_BaseEntity *GetEntity() const { return m_hEntity; }
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private:
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IMaterial *m_pArrowMaterial;
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float m_flRemoveAt;
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Vector m_vecOffset;
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CHandle<C_BaseEntity> m_hEntity;
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int m_iDrawArrow;
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bool m_bOnscreen;
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bool m_bBurning;
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bool m_bBleeding;
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float m_flPanelScale;
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int m_nCallerType;
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};
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#endif // TF_HUD_MEDICCALLERS_H
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