hl2_src-leak-2017/src/game/server/tf2/tf_obj_mapdefined.h

41 lines
1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_OBJ_MAPDEFINED_H
#define TF_OBJ_MAPDEFINED_H
#ifdef _WIN32
#pragma once
#endif
// ------------------------------------------------------------------------ //
// Purpose: Map Defined object placed by mapmakers
// ------------------------------------------------------------------------ //
class CObjectMapDefined : public CBaseObject
{
DECLARE_CLASS( CObjectMapDefined, CBaseObject );
public:
DECLARE_DATADESC();
DECLARE_SERVERCLASS();
static CObjectMapDefined* Create(const Vector &vOrigin, const QAngle &vAngles);
CObjectMapDefined();
virtual void Spawn();
virtual void Precache();
virtual bool CanTakeEMPDamage( void ) { return true; }
virtual int OnTakeDamage( const CTakeDamageInfo &info );
private:
// Custom names for ID strings
string_t m_iszCustomName;
CNetworkString( m_szCustomName, MAX_OBJ_CUSTOMNAME_SIZE );
};
#endif // TF_OBJ_MAPDEFINED_H