hl2_src-leak-2017/src/game/client/tf/c_tf_projectile_flare.h

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938 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef C_TF_PROJECTILE_FLARE_H
#define C_TF_PROJECTILE_FLARE_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_weaponbase_rocket.h"
#define CTFProjectile_Flare C_TFProjectile_Flare
//-----------------------------------------------------------------------------
// Purpose: Flare projectile.
//-----------------------------------------------------------------------------
class C_TFProjectile_Flare : public C_TFBaseRocket
{
DECLARE_CLASS( C_TFProjectile_Flare, C_TFBaseRocket );
public:
DECLARE_NETWORKCLASS();
C_TFProjectile_Flare();
~C_TFProjectile_Flare();
virtual void OnDataChanged( DataUpdateType_t updateType );
void CreateTrails( void );
private:
bool m_bCritical;
CNewParticleEffect *pEffect;
};
#endif // C_TF_PROJECTILE_FLARE_H