hl2_src-leak-2017/src/game/client/tf/tf_time_panel.cpp

1100 lines
32 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <vgui_controls/AnimationController.h>
#include <vgui_controls/EditablePanel.h>
#include "iclientmode.h"
#include "tf_time_panel.h"
#include "tf_gamerules.h"
#include "c_tf_team.h"
#include "vgui_controls/ScalableImagePanel.h"
#include "econ_controls.h"
#include "vgui/ISurface.h"
#include "tf_hud_arena_player_count.h"
#include "tf_match_description.h"
#include "tf_matchmaking_shared.h"
using namespace vgui;
extern ConVar tf_hud_show_servertimelimit;
extern ConVar tf_arena_round_time;
void AddSubKeyNamed( KeyValues *pKeys, const char *pszName );
bool ShouldUseMatchHUD();
DECLARE_BUILD_FACTORY( CTFProgressBar );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFProgressBar::CTFProgressBar( Panel *parent, const char *name )
: ImagePanel( parent, name )
{
m_flPercent = 0.0f;
m_iTexture = surface()->DrawGetTextureId( "hud/objectives_timepanel_progressbar" );
if ( m_iTexture == -1 ) // we didn't find it, so create a new one
{
m_iTexture = surface()->CreateNewTextureID();
surface()->DrawSetTextureFile( m_iTexture, "hud/objectives_timepanel_progressbar", true, false );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFProgressBar::Paint()
{
int wide, tall;
GetSize( wide, tall );
float uv1 = 0.0f, uv2 = 1.0f;
Vector2D uv11( uv1, uv1 );
Vector2D uv21( uv2, uv1 );
Vector2D uv22( uv2, uv2 );
Vector2D uv12( uv1, uv2 );
Vertex_t verts[4];
verts[0].Init( Vector2D( 0, 0 ), uv11 );
verts[1].Init( Vector2D( wide, 0 ), uv21 );
verts[2].Init( Vector2D( wide, tall ), uv22 );
verts[3].Init( Vector2D( 0, tall ), uv12 );
// first, just draw the whole thing inactive.
surface()->DrawSetTexture( m_iTexture );
surface()->DrawSetColor( m_clrInActive );
surface()->DrawTexturedPolygon( 4, verts );
// now, let's calculate the "active" part of the progress bar
if ( m_flPercent < m_flPercentWarning )
{
surface()->DrawSetColor( m_clrActive );
}
else
{
surface()->DrawSetColor( m_clrWarning );
}
// we're going to do this using quadrants
// -------------------------
// | | |
// | | |
// | 4 | 1 |
// | | |
// | | |
// -------------------------
// | | |
// | | |
// | 3 | 2 |
// | | |
// | | |
// -------------------------
float flCompleteCircle = ( 2.0f * M_PI );
float fl90degrees = flCompleteCircle / 4.0f;
float flEndAngle = flCompleteCircle * ( 1.0f - m_flPercent ); // count DOWN (counter-clockwise)
//float flEndAngle = flCompleteCircle * m_flPercent; // count UP (clockwise)
float flHalfWide = (float)wide / 2.0f;
float flHalfTall = (float)tall / 2.0f;
if ( flEndAngle >= fl90degrees * 3.0f ) // >= 270 degrees
{
// draw the first and second quadrants
uv11.Init( 0.5f, 0.0f );
uv21.Init( 1.0f, 0.0f );
uv22.Init( 1.0f, 1.0f );
uv12.Init( 0.5, 1.0f );
verts[0].Init( Vector2D( flHalfWide, 0.0f ), uv11 );
verts[1].Init( Vector2D( wide, 0.0f ), uv21 );
verts[2].Init( Vector2D( wide, tall ), uv22 );
verts[3].Init( Vector2D( flHalfWide, tall ), uv12 );
surface()->DrawTexturedPolygon( 4, verts );
// draw the third quadrant
uv11.Init( 0.0f, 0.5f );
uv21.Init( 0.5f, 0.5f );
uv22.Init( 0.5f, 1.0f );
uv12.Init( 0.0f, 1.0f );
verts[0].Init( Vector2D( 0.0f, flHalfTall ), uv11 );
verts[1].Init( Vector2D( flHalfWide, flHalfTall ), uv21 );
verts[2].Init( Vector2D( flHalfWide, tall ), uv22 );
verts[3].Init( Vector2D( 0.0f, tall ), uv12 );
surface()->DrawTexturedPolygon( 4, verts );
// draw the partial fourth quadrant
if ( flEndAngle > fl90degrees * 3.5f ) // > 315 degrees
{
uv11.Init( 0.0f, 0.0f );
uv21.Init( 0.5f - ( tan(fl90degrees * 4.0f - flEndAngle) * 0.5 ), 0.0f );
uv22.Init( 0.5f, 0.5f );
uv12.Init( 0.0f, 0.5f );
verts[0].Init( Vector2D( 0.0f, 0.0f ), uv11 );
verts[1].Init( Vector2D( flHalfWide - ( tan(fl90degrees * 4.0f - flEndAngle) * flHalfTall ), 0.0f ), uv21 );
verts[2].Init( Vector2D( flHalfWide, flHalfTall ), uv22 );
verts[3].Init( Vector2D( 0.0f, flHalfTall ), uv12 );
surface()->DrawTexturedPolygon( 4, verts );
}
else // <= 315 degrees
{
uv11.Init( 0.0f, 0.5f );
uv21.Init( 0.0f, 0.5f - ( tan(flEndAngle - fl90degrees * 3.0f) * 0.5 ) );
uv22.Init( 0.5f, 0.5f );
uv12.Init( 0.0f, 0.5f );
verts[0].Init( Vector2D( 0.0f, flHalfTall ), uv11 );
verts[1].Init( Vector2D( 0.0f, flHalfTall - ( tan(flEndAngle - fl90degrees * 3.0f) * flHalfWide ) ), uv21 );
verts[2].Init( Vector2D( flHalfWide, flHalfTall ), uv22 );
verts[3].Init( Vector2D( 0.0f, flHalfTall ), uv12 );
surface()->DrawTexturedPolygon( 4, verts );
}
}
else if ( flEndAngle >= fl90degrees * 2.0f ) // >= 180 degrees
{
// draw the first and second quadrants
uv11.Init( 0.5f, 0.0f );
uv21.Init( 1.0f, 0.0f );
uv22.Init( 1.0f, 1.0f );
uv12.Init( 0.5, 1.0f );
verts[0].Init( Vector2D( flHalfWide, 0.0f ), uv11 );
verts[1].Init( Vector2D( wide, 0.0f ), uv21 );
verts[2].Init( Vector2D( wide, tall ), uv22 );
verts[3].Init( Vector2D( flHalfWide, tall ), uv12 );
surface()->DrawTexturedPolygon( 4, verts );
// draw the partial third quadrant
if ( flEndAngle > fl90degrees * 2.5f ) // > 225 degrees
{
uv11.Init( 0.5f, 0.5f );
uv21.Init( 0.5f, 1.0f );
uv22.Init( 0.0f, 1.0f );
uv12.Init( 0.0f, 0.5f + ( tan(fl90degrees * 3.0f - flEndAngle) * 0.5 ) );
verts[0].Init( Vector2D( flHalfWide, flHalfTall ), uv11 );
verts[1].Init( Vector2D( flHalfWide, tall ), uv21 );
verts[2].Init( Vector2D( 0.0f, tall ), uv22 );
verts[3].Init( Vector2D( 0.0f, flHalfTall + ( tan(fl90degrees * 3.0f - flEndAngle) * flHalfWide ) ), uv12 );
surface()->DrawTexturedPolygon( 4, verts );
}
else // <= 225 degrees
{
uv11.Init( 0.5f, 0.5f );
uv21.Init( 0.5f, 1.0f );
uv22.Init( 0.5f - ( tan( flEndAngle - fl90degrees * 2.0f) * 0.5 ), 1.0f );
uv12.Init( 0.5f, 0.5f );
verts[0].Init( Vector2D( flHalfWide, flHalfTall ), uv11 );
verts[1].Init( Vector2D( flHalfWide, tall ), uv21 );
verts[2].Init( Vector2D( flHalfWide - ( tan(flEndAngle - fl90degrees * 2.0f) * flHalfTall ), tall ), uv22 );
verts[3].Init( Vector2D( flHalfWide, flHalfTall ), uv12 );
surface()->DrawTexturedPolygon( 4, verts );
}
}
else if ( flEndAngle >= fl90degrees ) // >= 90 degrees
{
// draw the first quadrant
uv11.Init( 0.5f, 0.0f );
uv21.Init( 1.0f, 0.0f );
uv22.Init( 1.0f, 0.5f );
uv12.Init( 0.5f, 0.5f );
verts[0].Init( Vector2D( flHalfWide, 0.0f ), uv11 );
verts[1].Init( Vector2D( wide, 0.0f ), uv21 );
verts[2].Init( Vector2D( wide, flHalfTall ), uv22 );
verts[3].Init( Vector2D( flHalfWide, flHalfTall ), uv12 );
surface()->DrawTexturedPolygon( 4, verts );
// draw the partial second quadrant
if ( flEndAngle > fl90degrees * 1.5f ) // > 135 degrees
{
uv11.Init( 0.5f, 0.5f );
uv21.Init( 1.0f, 0.5f );
uv22.Init( 1.0f, 1.0f );
uv12.Init( 0.5f + ( tan(fl90degrees * 2.0f - flEndAngle) * 0.5f ), 1.0f );
verts[0].Init( Vector2D( flHalfWide, flHalfTall ), uv11 );
verts[1].Init( Vector2D( wide, flHalfTall ), uv21 );
verts[2].Init( Vector2D( wide, tall ), uv22 );
verts[3].Init( Vector2D( flHalfWide + ( tan(fl90degrees * 2.0f - flEndAngle) * flHalfTall ), tall ), uv12 );
surface()->DrawTexturedPolygon( 4, verts );
}
else // <= 135 degrees
{
uv11.Init( 0.5f, 0.5f );
uv21.Init( 1.0f, 0.5f );
uv22.Init( 1.0f, 0.5f + ( tan(flEndAngle - fl90degrees) * 0.5f ) );
uv12.Init( 0.5f, 0.5f );
verts[0].Init( Vector2D( flHalfWide, flHalfTall ), uv11 );
verts[1].Init( Vector2D( wide, flHalfTall ), uv21 );
verts[2].Init( Vector2D( wide, flHalfTall + ( tan(flEndAngle - fl90degrees) * flHalfWide ) ), uv22 );
verts[3].Init( Vector2D( flHalfWide, flHalfTall ), uv12 );
surface()->DrawTexturedPolygon( 4, verts );
}
}
else // > 0 degrees
{
if ( flEndAngle > fl90degrees / 2.0f ) // > 45 degrees
{
uv11.Init( 0.5f, 0.0f );
uv21.Init( 1.0f, 0.0f );
uv22.Init( 1.0f, 0.5f - ( tan(fl90degrees - flEndAngle) * 0.5 ) );
uv12.Init( 0.5f, 0.5f );
verts[0].Init( Vector2D( flHalfWide, 0.0f ), uv11 );
verts[1].Init( Vector2D( wide, 0.0f ), uv21 );
verts[2].Init( Vector2D( wide, flHalfTall - ( tan(fl90degrees - flEndAngle) * flHalfWide ) ), uv22 );
verts[3].Init( Vector2D( flHalfWide, flHalfTall ), uv12 );
surface()->DrawTexturedPolygon( 4, verts );
}
else // <= 45 degrees
{
uv11.Init( 0.5f, 0.0f );
uv21.Init( 0.5 + ( tan(flEndAngle) * 0.5 ), 0.0f );
uv22.Init( 0.5f, 0.5f );
uv12.Init( 0.5f, 0.0f );
verts[0].Init( Vector2D( flHalfWide, 0.0f ), uv11 );
verts[1].Init( Vector2D( flHalfWide + ( tan(flEndAngle) * flHalfTall ), 0.0f ), uv21 );
verts[2].Init( Vector2D( flHalfWide, flHalfTall ), uv22 );
verts[3].Init( Vector2D( flHalfWide, 0.0f ), uv12 );
surface()->DrawTexturedPolygon( 4, verts );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFHudTimeStatus::CTFHudTimeStatus( Panel *parent, const char *name ) : EditablePanel( parent, name )
{
m_pTimeValue = new CExLabel( this, "TimePanelValue", L"" );
m_pProgressBar = NULL;
m_pOvertimeLabel = NULL;
m_pOvertimeBG = NULL;
m_pSuddenDeathLabel = NULL;
m_pSuddenDeathBG = NULL;
m_pWaitingForPlayersBG = NULL;
m_pWaitingForPlayersLabel = NULL;
m_pSetupLabel = NULL;
m_pSetupBG = NULL;
m_pTimerBG = NULL;
m_pServerTimeLabel = NULL;
m_pServerTimeLabelBG = NULL;
m_flNextThink = 0.0f;
m_iTimerIndex = 0;
m_iTimerDeltaHead = 0;
for( int i = 0 ; i < NUM_TIMER_DELTA_ITEMS ; i++ )
{
m_TimerDeltaItems[i].m_flDieTime = 0.0f;
}
ListenForGameEvent( "teamplay_update_timer" );
ListenForGameEvent( "teamplay_timer_time_added" );
ListenForGameEvent( "localplayer_changeteam" );
m_nTeam = TEAM_UNASSIGNED;
m_bKothMode = false;
m_bCachedOvertime = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudTimeStatus::SetTeamBackground( void )
{
m_pTimerBG = dynamic_cast<ScalableImagePanel *>( FindChildByName( "TimePanelBG" ) );
if ( m_pTimerBG )
{
if ( TFGameRules() && ( !TFGameRules()->IsInKothMode() || TFGameRules()->IsInWaitingForPlayers() ) )
{
int iTeam = GetLocalPlayerTeam();
if ( iTeam == TF_TEAM_RED )
{
m_pTimerBG->SetImage( "../hud/objectives_timepanel_red_bg" );
}
else
{
m_pTimerBG->SetImage( "../hud/objectives_timepanel_blue_bg" );
}
}
else
{
if ( m_nTeam == TF_TEAM_RED )
{
m_pTimerBG->SetImage( "../hud/objectives_timepanel_red_bg" );
}
else
{
m_pTimerBG->SetImage( "../hud/objectives_timepanel_blue_bg" );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudTimeStatus::FireGameEvent( IGameEvent *event )
{
const char *eventName = event->GetName();
if ( !Q_strcmp( eventName, "teamplay_update_timer" ) )
{
if ( TFGameRules() && TFGameRules()->IsInKothMode() )
{
InvalidateLayout( false, true );
}
SetExtraTimePanels();
}
else if ( !Q_strcmp( eventName, "teamplay_timer_time_added" ) )
{
int iIndex = event->GetInt( "timer", -1 );
int nSeconds = event->GetInt( "seconds_added", 0 );
SetTimeAdded( iIndex, nSeconds );
}
else if ( !Q_strcmp( eventName, "localplayer_changeteam" ) )
{
SetTeamBackground();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudTimeStatus::SetTimeAdded( int iIndex, int nSeconds )
{
if ( m_iTimerIndex != iIndex ) // make sure this is the timer we're displaying in the HUD
return;
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( nSeconds != 0 && pPlayer )
{
// create a delta item that floats off the top
timer_delta_t *pNewDeltaItem = &m_TimerDeltaItems[m_iTimerDeltaHead];
m_iTimerDeltaHead++;
m_iTimerDeltaHead %= NUM_TIMER_DELTA_ITEMS;
pNewDeltaItem->m_flDieTime = gpGlobals->curtime + m_flDeltaLifetime;
pNewDeltaItem->m_nAmount = nSeconds;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudTimeStatus::CheckClockLabelLength( CExLabel *pLabel, Panel *pBG )
{
if ( !pLabel || ! pBG )
return;
int textWide, textTall;
pLabel->GetContentSize( textWide, textTall );
// make sure our string isn't longer than the label it's in
if ( textWide > pLabel->GetWide() )
{
int xStart, yStart, wideStart, tallStart;
pLabel->GetBounds( xStart, yStart, wideStart, tallStart );
int newXPos = xStart + ( wideStart / 2.0f ) - ( textWide / 2.0f );
pLabel->SetBounds( newXPos, yStart, textWide, tallStart );
}
// turn off the background if our text label is wider than it is
if ( pLabel->GetWide() > pBG->GetWide() )
{
pBG->SetVisible( false );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudTimeStatus::SetExtraTimePanels()
{
if ( !TFGameRules() )
return;
CTeamRoundTimer *pTimer = dynamic_cast< CTeamRoundTimer* >( ClientEntityList().GetEnt( m_iTimerIndex ) );
if ( pTimer && pTimer->IsStopWatchTimer() == true )
{
if( m_pTimerBG )
m_pTimerBG->SetVisible( false );
if( m_pProgressBar )
m_pProgressBar->SetVisible( false );
if( m_pWaitingForPlayersLabel )
m_pWaitingForPlayersLabel->SetVisible( false );
if( m_pWaitingForPlayersBG )
m_pWaitingForPlayersBG->SetVisible( false );
if( m_pOvertimeLabel )
m_pOvertimeLabel->SetVisible( false );
if( m_pOvertimeBG )
m_pOvertimeBG->SetVisible( false );
if( m_pSetupLabel )
m_pSetupLabel->SetVisible( false );
if( m_pSetupBG )
m_pSetupBG->SetVisible( false );
if( m_pSuddenDeathLabel )
m_pSuddenDeathLabel->SetVisible( false );
if( m_pSuddenDeathBG )
m_pSuddenDeathBG->SetVisible( false );
if( m_pServerTimeLabel )
m_pServerTimeLabel->SetVisible( false );
if ( m_pServerTimeLabelBG )
m_pServerTimeLabelBG->SetVisible( false );
return;
}
bool bInSetup = TFGameRules()->InSetup();
bool bInWaitingForPlayers = TFGameRules()->IsInWaitingForPlayers();
if ( m_pSetupBG && m_pSetupLabel )
{
// get the time remaining (in seconds)
if ( pTimer )
{
m_pSetupBG->SetVisible( bInSetup );
m_pSetupLabel->SetVisible( bInSetup );
}
}
// Set the Sudden Death panels to be visible
if ( m_pSuddenDeathBG && m_pSuddenDeathLabel )
{
bool bInSD = TFGameRules()->InStalemate() == true && TFGameRules()->IsInArenaMode() == false;
if ( bInSD != m_pSuddenDeathLabel->IsVisible() )
{
if ( bInSD )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "SuddenDeathLabelPulseRed" );
}
else
{
g_pClientMode->GetViewportAnimationController()->StopAnimationSequence( this, "SuddenDeathLabelPulseRed" );
}
}
m_pSuddenDeathBG->SetVisible( bInSD );
m_pSuddenDeathLabel->SetVisible( bInSD );
}
if ( m_pOvertimeBG && m_pOvertimeLabel )
{
bool bInOver = TFGameRules()->InOvertime();
if ( TFGameRules()->IsInKothMode() )
{
if ( pTimer )
{
if ( bInOver )
{
if ( pTimer->GetTimeRemaining() <= 0 )
{
bInOver = true;
m_bCachedOvertime = true;
}
else
{
bInOver = false;
}
}
else
{
if ( m_bCachedOvertime )
{
if ( pTimer->GetTimeRemaining() <= 0 )
{
bInOver = true;
}
else
{
m_bCachedOvertime = false;
}
}
}
}
}
if ( bInOver )
{
// need to turn off the SuddenDeath images if they're on
if ( m_pSuddenDeathBG && m_pSuddenDeathLabel )
{
m_pSuddenDeathBG->SetVisible( false );
m_pSuddenDeathLabel->SetVisible( false );
}
if ( !m_pOvertimeLabel->IsVisible() )
{
m_pOvertimeBG->SetVisible( true );
m_pOvertimeLabel->SetVisible( true );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "OvertimeLabelPulseRed" );
CheckClockLabelLength( m_pOvertimeLabel, m_pOvertimeBG );
}
}
else
{
m_pOvertimeBG->SetVisible( false );
m_pOvertimeLabel->SetVisible( false );
g_pClientMode->GetViewportAnimationController()->StopAnimationSequence( this, "OvertimeLabelPulseRed" );
}
}
if ( m_pWaitingForPlayersBG && m_pWaitingForPlayersLabel )
{
m_pWaitingForPlayersBG->SetVisible( bInWaitingForPlayers );
m_pWaitingForPlayersLabel->SetVisible( bInWaitingForPlayers );
if ( bInWaitingForPlayers )
{
// can't be waiting for players *AND* in setup at the same time
if ( m_pSetupBG && m_pSetupLabel )
{
m_pSetupBG->SetVisible( false );
m_pSetupLabel->SetVisible( false );
}
CheckClockLabelLength( m_pWaitingForPlayersLabel, m_pWaitingForPlayersBG );
}
}
if ( m_pServerTimeLabel && m_pServerTimeLabelBG )
{
// This appears in the same space after SetUp and WaitingForPlayers is gone
bool bDisplayServerTimerEnabled = tf_hud_show_servertimelimit.GetInt() && !bInSetup && !bInWaitingForPlayers;
if ( m_pServerTimeLabel->IsVisible() != bDisplayServerTimerEnabled )
m_pServerTimeLabel->SetVisible( bDisplayServerTimerEnabled );
if ( m_pServerTimeLabelBG->IsVisible() != bDisplayServerTimerEnabled )
m_pServerTimeLabelBG->SetVisible( bDisplayServerTimerEnabled );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudTimeStatus::Reset()
{
m_flNextThink = gpGlobals->curtime + 0.05f;
m_iTimerIndex = 0;
m_iTimerDeltaHead = 0;
for( int i = 0 ; i < NUM_TIMER_DELTA_ITEMS ; i++ )
{
m_TimerDeltaItems[i].m_flDieTime = 0.0f;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudTimeStatus::ApplySchemeSettings( IScheme *pScheme )
{
KeyValues *pConditions = NULL;
if ( TFGameRules() )
{
const IMatchGroupDescription* pMatch = GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() );
if ( pMatch && pMatch->m_params.m_bUseMatchHud )
{
pConditions = new KeyValues( "conditions" );
AddSubKeyNamed( pConditions, "if_match" );
}
}
// load control settings...
LoadControlSettings( "resource/UI/HudObjectiveTimePanel.res", NULL, NULL, pConditions );
if ( pConditions )
{
pConditions->deleteThis();
}
m_pProgressBar = dynamic_cast<CTFProgressBar *>( FindChildByName( "TimePanelProgressBar" ) );
m_pOvertimeLabel = dynamic_cast<CExLabel *>( FindChildByName( "OvertimeLabel" ) );
m_pOvertimeBG = FindChildByName( "OvertimeBG" );
m_pSuddenDeathLabel = dynamic_cast<CExLabel *>( FindChildByName( "SuddenDeathLabel" ) );
m_pSuddenDeathBG = FindChildByName( "SuddenDeathBG" );
m_pWaitingForPlayersLabel = dynamic_cast<CExLabel *>( FindChildByName( "WaitingForPlayersLabel" ) );
m_pWaitingForPlayersBG = FindChildByName("WaitingForPlayersBG" );
m_pSetupLabel = dynamic_cast<CExLabel *>( FindChildByName( "SetupLabel" ) );
m_pSetupBG = FindChildByName("SetupBG" );
m_pTimerBG = dynamic_cast<ScalableImagePanel *>( FindChildByName( "TimePanelBG" ) );
SetTeamBackground();
m_pServerTimeLabel = dynamic_cast< CExLabel* >( FindChildByName( "ServerTimeLimitLabel" ) );
m_pServerTimeLabelBG = FindChildByName("ServerTimeLimitLabelBG" );
m_flNextThink = 0.0f;
m_iTimerIndex = 0;
SetExtraTimePanels();
BaseClass::ApplySchemeSettings( pScheme );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudTimeStatus::OnThink()
{
if ( m_flNextThink < gpGlobals->curtime )
{
CTeamRoundTimer *pTimer = dynamic_cast< CTeamRoundTimer* >( ClientEntityList().GetEnt( m_iTimerIndex ) );
if ( TFGameRules() )
{
if ( m_bKothMode != TFGameRules()->IsInKothMode() )
{
m_bKothMode = TFGameRules()->IsInKothMode();
InvalidateLayout( false, true );
}
}
// get the time remaining (in seconds)
if ( pTimer )
{
int nTotalTime = pTimer->GetTimerMaxLength();
int nTimeRemaining = pTimer->GetTimeRemaining();
int nTimeToDisplay = nTimeRemaining;
if ( !pTimer->ShowTimeRemaining() )
{
nTimeToDisplay = nTotalTime - nTimeToDisplay;
}
if ( m_pTimeValue && m_pTimeValue->IsVisible() )
{
// set our label
int nMinutes = 0;
int nSeconds = 0;
char temp[256];
if ( nTimeToDisplay <= 0 )
{
nMinutes = 0;
nSeconds = 0;
if ( TFGameRules() && TFGameRules()->IsInKothMode() )
{
SetExtraTimePanels();
}
}
else
{
nMinutes = nTimeToDisplay / 60;
nSeconds = nTimeToDisplay % 60;
}
Q_snprintf( temp, sizeof( temp ), "%d:%02d", nMinutes, nSeconds );
m_pTimeValue->SetText( temp );
}
// let the progress bar know the percentage of time that's passed ( 0.0 -> 1.0 )
if ( m_pProgressBar && m_pProgressBar->IsVisible() )
{
if ( nTotalTime == 0 )
{
m_pProgressBar->SetPercentage( 0 );
}
else
{
m_pProgressBar->SetPercentage( ( (float)nTotalTime - nTimeRemaining ) / (float)nTotalTime );
}
}
// Optional display of mp_timelimit on HUD
if ( m_pServerTimeLabel && m_pServerTimeLabelBG )
{
int nServerTimeLimit = mp_timelimit.GetInt() * 60;
bool bDisplayServerTimerEnabled = tf_hud_show_servertimelimit.GetInt() &&
TFGameRules() &&
!TFGameRules()->InSetup() &&
!TFGameRules()->IsInWaitingForPlayers() &&
pTimer->IsRoundMaxTimerSet() &&
nServerTimeLimit;
if ( m_pServerTimeLabel->IsVisible() != bDisplayServerTimerEnabled )
{
m_pServerTimeLabel->SetVisible( bDisplayServerTimerEnabled );
}
if ( m_pServerTimeLabelBG->IsVisible() != bDisplayServerTimerEnabled )
{
m_pServerTimeLabelBG->SetVisible( bDisplayServerTimerEnabled );
}
// Only display server timelimit when the round timer isn't showing mp_timelimit (e.g. ctf_2fort)
if ( bDisplayServerTimerEnabled )
{
wchar_t wzServerTimeHrsLeft[128];
wchar_t wzServerTimeMinLeft[128];
wchar_t wzServerTimeSecLeft[128];
wchar_t wzServerTimeLeft[128];
int iTimeLeft = 0;
int iHours = 0;
int iMinutes = 0;
int iSeconds = 0;
if ( !nServerTimeLimit )
{
g_pVGuiLocalize->ConstructString_safe( wzServerTimeLeft, g_pVGuiLocalize->Find( "#TF_HUD_ServerNoTimeLimit" ), 0);
SetDialogVariable( "servertimeleft", wzServerTimeLeft );
return;
}
iTimeLeft = ( TFGameRules() && TFGameRules()->GetTimeLeft() > 0 ) ? TFGameRules()->GetTimeLeft() : 0;
if ( iTimeLeft == 0 )
{
g_pVGuiLocalize->ConstructString_safe( wzServerTimeLeft, g_pVGuiLocalize->Find( "#TF_HUD_ServerChangeOnRoundEnd" ), 0);
SetDialogVariable( "servertimeleft", wzServerTimeLeft );
return;
}
iHours = iTimeLeft / 3600;
iMinutes = (iTimeLeft % 3600) / 60;
iSeconds = (iTimeLeft % 60);
_snwprintf( wzServerTimeHrsLeft, ARRAYSIZE( wzServerTimeHrsLeft ), L"%i", iHours );
_snwprintf( wzServerTimeMinLeft, ARRAYSIZE( wzServerTimeMinLeft ), L"%02i", iMinutes );
_snwprintf( wzServerTimeSecLeft, ARRAYSIZE( wzServerTimeSecLeft ), L"%02i", iSeconds );
if (iHours == 0)
{
g_pVGuiLocalize->ConstructString_safe( wzServerTimeLeft, g_pVGuiLocalize->Find( "#TF_HUD_ServerTimeLeftNoHours" ), 2, wzServerTimeMinLeft, wzServerTimeSecLeft);
SetDialogVariable( "servertimeleft", wzServerTimeLeft );
return;
}
g_pVGuiLocalize->ConstructString_safe( wzServerTimeLeft, g_pVGuiLocalize->Find( "#TF_HUD_ServerTimeLeft" ), 3, wzServerTimeHrsLeft, wzServerTimeMinLeft, wzServerTimeSecLeft);
SetDialogVariable( "servertimeleft", wzServerTimeLeft );
}
}
}
m_flNextThink = gpGlobals->curtime + 0.1f;
}
if ( TFGameRules() && TFGameRules()->IsInArenaMode() == true && tf_arena_round_time.GetInt() > 0 )
{
CHudArenaPlayerCount *pPlayerCount = ( CHudArenaPlayerCount * )GET_HUDELEMENT( CHudArenaPlayerCount );
int iSelfX, iSelfY;
GetPos( iSelfX, iSelfY );
if ( pPlayerCount && pPlayerCount->IsVisible() )
{
int iX, iY, iTall, iWide;
pPlayerCount->GetBounds( iX, iY, iWide, iTall );
SetPos( iSelfX, iY + iTall - YRES( 12 ) );
}
else
{
SetPos( iSelfX, 0 );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Paint the deltas
//-----------------------------------------------------------------------------
void CTFHudTimeStatus::Paint( void )
{
BaseClass::Paint();
for ( int i = 0 ; i < NUM_TIMER_DELTA_ITEMS ; i++ )
{
// update all the valid delta items
if ( m_TimerDeltaItems[i].m_flDieTime > gpGlobals->curtime )
{
// position and alpha are determined from the lifetime
// color is determined by the delta - green for positive, red for negative
Color c = ( m_TimerDeltaItems[i].m_nAmount > 0 ) ? m_DeltaPositiveColor : m_DeltaNegativeColor;
float flLifetimePercent = ( m_TimerDeltaItems[i].m_flDieTime - gpGlobals->curtime ) / m_flDeltaLifetime;
// fade out after half our lifetime
if ( flLifetimePercent < 0.5 )
{
c[3] = (int)( 255.0f * ( flLifetimePercent / 0.5 ) );
}
float flHeight = ( m_flDeltaItemStartPos - m_flDeltaItemEndPos );
float flYPos = m_flDeltaItemEndPos + flLifetimePercent * flHeight;
surface()->DrawSetTextFont( m_hDeltaItemFont );
surface()->DrawSetTextColor( c );
surface()->DrawSetTextPos( m_flDeltaItemX, (int)flYPos );
wchar_t wBuf[20];
int nMinutes, nSeconds;
int nClockTime = ( m_TimerDeltaItems[i].m_nAmount > 0 ) ? m_TimerDeltaItems[i].m_nAmount : ( m_TimerDeltaItems[i].m_nAmount * -1 );
nMinutes = nClockTime / 60;
nSeconds = nClockTime % 60;
if ( m_TimerDeltaItems[i].m_nAmount > 0 )
{
V_swprintf_safe( wBuf, L"+%d:%02d", nMinutes, nSeconds );
}
else
{
V_swprintf_safe( wBuf, L"-%d:%02d", nMinutes, nSeconds );
}
surface()->DrawPrintText( wBuf, wcslen(wBuf), FONT_DRAW_NONADDITIVE );
}
}
}
DECLARE_HUDELEMENT( CTFHudKothTimeStatus );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFHudKothTimeStatus::CTFHudKothTimeStatus( const char *pElementName )
: CHudElement( pElementName )
, BaseClass( NULL, "HudKothTimeStatus" )
, m_pBluePanel( NULL )
, m_pRedPanel( NULL )
, m_pActiveTimerBG( NULL )
, m_nActiveTeam( TEAM_UNASSIGNED )
{
Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_pBluePanel = new CTFHudTimeStatus( this, "BlueTimer" );
m_pRedPanel = new CTFHudTimeStatus( this, "RedTimer" );
if ( m_pRedPanel )
{
m_pRedPanel->SetTeam( TF_TEAM_RED );
}
SetHiddenBits( 0 );
RegisterForRenderGroup( "mid" );
RegisterForRenderGroup( "commentary" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFHudKothTimeStatus::~CTFHudKothTimeStatus()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFHudKothTimeStatus::ShouldDraw()
{
if ( TFGameRules() )
{
if ( TFGameRules()->ShowMatchSummary() )
return false;
if ( TFGameRules()->IsInKothMode() && !TeamplayRoundBasedRules()->IsInWaitingForPlayers() )
{
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( pPlayer )
{
if ( pPlayer->GetObserverMode() != OBS_MODE_FREEZECAM )
{
return CHudElement::ShouldDraw();
}
}
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudKothTimeStatus::SetVisible( bool bVisible )
{
BaseClass::SetVisible( bVisible );
if ( ShouldUseMatchHUD() )
{
UpdateActiveTeam();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudKothTimeStatus::Reset()
{
if ( m_pBluePanel )
{
m_pBluePanel->Reset();
}
if ( m_pRedPanel )
{
m_pRedPanel->Reset();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudKothTimeStatus::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
KeyValues *pConditions = NULL;
if ( TFGameRules() )
{
const IMatchGroupDescription* pMatch = GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() );
if ( pMatch && pMatch->m_params.m_bUseMatchHud )
{
pConditions = new KeyValues( "conditions" );
AddSubKeyNamed( pConditions, "if_match" );
}
}
LoadControlSettings( "resource/UI/HudObjectiveKothTimePanel.res", NULL, NULL, pConditions );
m_pActiveTimerBG = FindChildByName( "ActiveTimerBG" );
UpdateActiveTeam();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudKothTimeStatus::UpdateActiveTeam( void )
{
if ( ShouldUseMatchHUD() )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pRedPanel, m_nActiveTeam == TF_TEAM_RED ? "ActiveTimerHighlight" : "ActiveTimerDim", false );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pBluePanel, m_nActiveTeam == TF_TEAM_BLUE ? "ActiveTimerHighlight" : "ActiveTimerDim", false );
}
else if ( m_pActiveTimerBG )
{
if ( m_nActiveTeam != TEAM_UNASSIGNED )
{
if ( !m_pActiveTimerBG->IsVisible() )
{
m_pActiveTimerBG->SetVisible( true );
}
m_pActiveTimerBG->SetAlpha( 255 );
int xNewPos = m_nBlueActiveXPos;
if ( m_nActiveTeam == TF_TEAM_RED )
{
xNewPos = m_nRedActiveXPos;
}
int xPos, yPos;
m_pActiveTimerBG->GetPos( xPos, yPos );
m_pActiveTimerBG->SetPos( xNewPos, yPos );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ActiveTimerBGPulse" );
}
else
{
if ( m_pActiveTimerBG->IsVisible() )
{
m_pActiveTimerBG->SetVisible( false );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudKothTimeStatus::Think( void )
{
if ( !TFGameRules() || !IsVisible() )
return;
int nActiveTeam = TEAM_UNASSIGNED;
CTeamRoundTimer *pTimer = TFGameRules()->GetBlueKothRoundTimer();
if ( pTimer )
{
if ( m_pBluePanel )
{
if ( pTimer->entindex() != m_pBluePanel->GetTimerIndex() )
{
m_pBluePanel->SetTimerIndex( pTimer->entindex() );
}
}
if ( !pTimer->IsTimerPaused() )
{
nActiveTeam = TF_TEAM_BLUE;
}
}
pTimer = TFGameRules()->GetRedKothRoundTimer();
if ( pTimer )
{
if ( m_pRedPanel )
{
if ( pTimer->entindex() != m_pRedPanel->GetTimerIndex() )
{
m_pRedPanel->SetTimerIndex( pTimer->entindex() );
}
}
if ( !pTimer->IsTimerPaused() )
{
nActiveTeam = TF_TEAM_RED;
}
}
if ( nActiveTeam != m_nActiveTeam )
{
m_nActiveTeam = nActiveTeam;
UpdateActiveTeam();
}
}