hl2_src-leak-2017/src/game/server/tf/func_respawnflag.h

35 lines
910 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef FUNC_RESPAWNFLAG_H
#define FUNC_RESPAWNFLAG_H
#ifdef _WIN32
#pragma once
#endif
#include "triggers.h"
//-----------------------------------------------------------------------------
// Purpose: Designates an area that triggers the flag to respawn when it touches the area
//-----------------------------------------------------------------------------
class CFuncRespawnFlagZone : public CBaseTrigger
{
DECLARE_CLASS( CFuncRespawnFlagZone, CBaseTrigger );
public:
DECLARE_DATADESC();
CFuncRespawnFlagZone();
void Spawn( void );
void Touch( CBaseEntity *pOther );
};
// Return true if the specified entity is in a NoGrenades zone
bool PointInRespawnFlagZone( const Vector &vecPoint );
#endif // FUNC_RESPAWNFLAG_H