hl2_src-leak-2017/src/game/server/tf/tf_gamestats.cpp

3593 lines
115 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "tf_gamerules.h"
#include "tf_gamestats.h"
#include "tf_obj_sentrygun.h"
#include "tf_obj_dispenser.h"
#include "tf_obj_sapper.h"
#include "tf_team.h"
#include "usermessages.h"
#include "player_resource.h"
#include "team.h"
#include "achievementmgr.h"
#include "hl2orange.spa.h"
#include "tf_weapon_medigun.h"
#include "NextBot/NextBotManager.h"
#include "team_control_point_master.h"
#include "steamworks_gamestats.h"
#include "vote_controller.h"
#include "tf_mann_vs_machine_stats.h"
#include "tf_passtime_logic.h"
#include "filesystem.h" // for temp passtime local stats logging
#include "passtime_convars.h"
#include "tf_matchmaking_shared.h"
#include "gc_clientsystem.h"
#include "tf_gcmessages.h"
#include "rtime.h"
#include "team_train_watcher.h"
#include "tf_gc_api.h"
extern ConVar tf_mm_trusted;
// Must run with -gamestats to be able to turn on/off stats with ConVar below.
static ConVar tf_stats_nogameplaycheck( "tf_stats_nogameplaycheck", "0", FCVAR_NONE , "Disable normal check for valid gameplay, send stats regardless." );
//static ConVar tf_stats_track( "tf_stats_track", "1", FCVAR_NONE, "Turn on//off tf stats tracking." );
//static ConVar tf_stats_verbose( "tf_stats_verbose", "0", FCVAR_NONE, "Turn on//off verbose logging of stats." );
CTFGameStats CTF_GameStats;
const char *g_aClassNames[] =
{
"TF_CLASS_UNDEFINED",
"TF_CLASS_SCOUT",
"TF_CLASS_SNIPER",
"TF_CLASS_SOLDIER",
"TF_CLASS_DEMOMAN",
"TF_CLASS_MEDIC",
"TF_CLASS_HEAVYWEAPONS",
"TF_CLASS_PYRO",
"TF_CLASS_SPY",
"TF_CLASS_ENGINEER",
"TF_CLASS_CIVILIAN",
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
// Input : -
//-----------------------------------------------------------------------------
CTFGameStats::CTFGameStats()
{
gamestats = this;
Clear();
SetDefLessFunc( m_MapsPlaytime );
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
// Input : -
//-----------------------------------------------------------------------------
CTFGameStats::~CTFGameStats()
{
Clear();
}
//-----------------------------------------------------------------------------
// Purpose: Clear out game stats
// Input : -
//-----------------------------------------------------------------------------
void CTFGameStats::Clear( void )
{
m_bRoundActive = false;
m_iRoundsPlayed = 0;
m_iEvents = 0;
m_iKillCount = 0;
m_iPlayerUpdates = 0;
m_reportedStats.Clear();
Q_memset( m_aPlayerStats, 0, sizeof( m_aPlayerStats ) );
m_rdStats.Clear();
m_passtimeStats.Clear();
m_iLoadoutChangesCount = 1;
}
//-----------------------------------------------------------------------------
// Purpose: Adds our data to the gamestats data that gets uploaded.
// Returns true if we added data, false if we didn't
//-----------------------------------------------------------------------------
bool CTFGameStats::AddDataForSend( KeyValues *pKV, StatSendType_t sendType )
{
// we only have data to send at level shutdown
if ( sendType != STATSEND_LEVELSHUTDOWN )
return false;
// do we have anything to report?
if ( !m_reportedStats.m_bValidData )
return false;
// Save data per map.
CUtlDict<TF_Gamestats_LevelStats_t, unsigned short> &dictMapStats = m_reportedStats.m_dictMapStats;
Assert( dictMapStats.Count() <= 1 );
for ( int iMap = dictMapStats.First(); iMap != dictMapStats.InvalidIndex(); iMap = dictMapStats.Next( iMap ) )
{
// Get the current map.
TF_Gamestats_LevelStats_t *pCurrentMap = &dictMapStats[iMap];
Assert( pCurrentMap );
KeyValues *pKVData = new KeyValues( "tf_mapdata" );
pKVData->SetInt( "RoundsPlayed", pCurrentMap->m_Header.m_iRoundsPlayed );
pKVData->SetInt( "TotalTime", pCurrentMap->m_Header.m_iTotalTime );
pKVData->SetInt( "BlueWins", pCurrentMap->m_Header.m_iBlueWins );
pKVData->SetInt( "RedWins", pCurrentMap->m_Header.m_iRedWins );
pKVData->SetInt( "Stalemates", pCurrentMap->m_Header.m_iStalemates );
pKVData->SetInt( "BlueSuddenDeathWins", pCurrentMap->m_Header.m_iBlueSuddenDeathWins );
pKVData->SetInt( "RedSuddenDeathWins", pCurrentMap->m_Header.m_iRedSuddenDeathWins );
for ( int i = 0; i <= MAX_CONTROL_POINTS; i++ )
{
if ( pCurrentMap->m_Header.m_iLastCapChangedInRound[i] )
{
pKVData->SetInt( UTIL_VarArgs("RoundsEndingOnCP%d",i), pCurrentMap->m_Header.m_iLastCapChangedInRound[i] );
}
}
pKV->AddSubKey( pKVData );
// save class stats
for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass <= TF_LAST_NORMAL_CLASS; iClass ++ )
{
TF_Gamestats_ClassStats_t &classStats = pCurrentMap->m_aClassStats[iClass];
if ( classStats.iTotalTime > 0 )
{
pKVData = new KeyValues( "tf_classdata" );
pKVData->SetInt( "Class", iClass );
pKVData->SetInt( "Spawns", classStats.iSpawns );
pKVData->SetInt( "TotalTime", classStats.iTotalTime );
pKVData->SetInt( "Score", classStats.iScore );
pKVData->SetInt( "Kills", classStats.iKills );
pKVData->SetInt( "Deaths", classStats.iDeaths );
pKVData->SetInt( "Assists", classStats.iAssists );
pKVData->SetInt( "Captures", classStats.iCaptures );
pKVData->SetInt( "ClassChanges", classStats.iClassChanges );
pKV->AddSubKey( pKVData );
}
}
// save weapon stats
for ( int iWeapon = TF_WEAPON_NONE+1; iWeapon < TF_WEAPON_COUNT; iWeapon++ )
{
TF_Gamestats_WeaponStats_t &weaponStats = pCurrentMap->m_aWeaponStats[iWeapon];
if ( weaponStats.iShotsFired > 0 )
{
pKVData = new KeyValues( "tf_weapondata" );
pKVData->SetInt( "WeaponID", iWeapon );
pKVData->SetInt( "ShotsFired", weaponStats.iShotsFired );
pKVData->SetInt( "ShotsFiredCrit", weaponStats.iCritShotsFired );
pKVData->SetInt( "ShotsHit", weaponStats.iHits );
pKVData->SetInt( "DamageTotal", weaponStats.iTotalDamage );
pKVData->SetInt( "HitsWithKnownDistance", weaponStats.iHitsWithKnownDistance );
pKVData->SetInt( "DistanceTotal", weaponStats.iTotalDistance );
pKV->AddSubKey( pKVData );
}
}
//// save deaths
//for ( int i = 0; i < pCurrentMap->m_aPlayerDeaths.Count(); i++ )
//{
// TF_Gamestats_LevelStats_t::PlayerDeathsLump_t &playerDeath = pCurrentMap->m_aPlayerDeaths[i];
// pKVData = new KeyValues( "tf_deaths" );
// pKVData->SetInt( "DeathIndex", i );
// pKVData->SetInt( "X", playerDeath.nPosition[0] );
// pKVData->SetInt( "Y", playerDeath.nPosition[1] );
// pKVData->SetInt( "Z", playerDeath.nPosition[2] );
// pKV->AddSubKey( pKVData );
//}
}
// clear stats since we've now reported these
m_reportedStats.Clear();
return true;
}
extern CBaseGameStats_Driver CBGSDriver;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFGameStats::Init( void )
{
ListenForGameEvent( "teamplay_round_start" );
ListenForGameEvent( "tf_game_over" );
ListenForGameEvent( "teamplay_game_over" );
// CTF Gameplay Events
ListenForGameEvent( "teamplay_flag_event" );
// CP Gameplay Events
//ListenForGameEvent( "teamplay_point_startcapture" );
ListenForGameEvent( "teamplay_point_captured" );
//ListenForGameEvent( "teamplay_capture_blocked" );
// Player Event
ListenForGameEvent( "player_disconnect" );
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void StripNewlineFromString( char *string )
{
int nStrlength = strlen( string ) - 1;
if ( nStrlength >= 0 )
{
if ( string[nStrlength] == '\n' || string[nStrlength] == '\r' )
string[nStrlength] = 0;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_LevelInit( void )
{
ClearCurrentGameData();
// Get the host ip and port.
int nIPAddr = 0;
short nPort = 0;
ConVar *hostip = cvar->FindVar( "hostip" );
if ( hostip )
{
nIPAddr = hostip->GetInt();
}
ConVar *hostport = cvar->FindVar( "hostip" );
if ( hostport )
{
nPort = hostport->GetInt();
}
m_reportedStats.m_pCurrentGame->Init( STRING( gpGlobals->mapname ), gpGlobals->mapversion, nIPAddr, nPort, gpGlobals->curtime );
m_reportedStats.m_bValidData = false;
TF_Gamestats_LevelStats_t *map = m_reportedStats.FindOrAddMapStats( STRING( gpGlobals->mapname ) );
map->Init( STRING( gpGlobals->mapname ), gpGlobals->mapversion, nIPAddr, nPort, gpGlobals->curtime );
m_currentRoundRed.m_iNumRounds = 0;
m_currentMap.Init( STRING( gpGlobals->mapname ), gpGlobals->mapversion, nIPAddr, nPort, gpGlobals->curtime );
if ( !g_pStringTableServerMapCycle )
return;
// Parse the server's mapcycle for playtime tracking (used in voting)
if ( !m_MapsPlaytime.Count() )
{
int index = g_pStringTableServerMapCycle->FindStringIndex( "ServerMapCycle" );
if ( index != ::INVALID_STRING_INDEX )
{
int nLength = 0;
const char *pszMapCycle = (const char *)g_pStringTableServerMapCycle->GetStringUserData( index, &nLength );
if ( pszMapCycle && pszMapCycle[0] )
{
if ( pszMapCycle && nLength )
{
CUtlVector< char * > vecMapCycle;
V_SplitString( pszMapCycle, "\n", vecMapCycle );
if ( vecMapCycle.Count() )
{
for ( int index = 0; index < vecMapCycle.Count(); index++ )
{
// Initialize the list with random playtimes - to vary the first vote options
int nSeed = RandomInt( 1, 300 );
StripNewlineFromString( vecMapCycle[index] );
// Canonicalize map name and ensure we know of it
char szMapName[ 64 ] = { 0 };
V_strncpy( szMapName, vecMapCycle[index], sizeof( szMapName ) );
IVEngineServer::eFindMapResult eResult = engine->FindMap( szMapName, sizeof( szMapName ) );
switch ( eResult )
{
case IVEngineServer::eFindMap_Found:
case IVEngineServer::eFindMap_NonCanonical:
case IVEngineServer::eFindMap_FuzzyMatch:
m_MapsPlaytime.Insert( CUtlConstString( szMapName ), nSeed );
break;
case IVEngineServer::eFindMap_NotFound:
// Don't know the canonical map name for stats here :-/
case IVEngineServer::eFindMap_PossiblyAvailable:
default:
break;
}
}
}
vecMapCycle.PurgeAndDeleteElements();
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Opens a new server session when a level is started.
//-----------------------------------------------------------------------------
void CTFGameStats::LevelInitPreEntity()
{
// Start the server session.
GetSteamWorksSGameStatsUploader().StartSession();
}
//-----------------------------------------------------------------------------
// Purpose: Closes the server session when the level is shutdown.
//-----------------------------------------------------------------------------
void CTFGameStats::LevelShutdownPreClearSteamAPIContext()
{
// Write server specific end session rows.
SW_WriteHostsRow();
// End the server session.
GetSteamWorksSGameStatsUploader().EndSession();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_LevelShutdown( float flElapsed )
{
if ( m_reportedStats.m_pCurrentGame )
{
flElapsed = gpGlobals->curtime - m_reportedStats.m_pCurrentGame->m_flRoundStartTime;
m_reportedStats.m_pCurrentGame->m_Header.m_iTotalTime += (int) flElapsed;
}
// Store data for the vote system (for issues that present choices based on stats)
AccumulateVoteData();
// add current game data in to data for this level
AccumulateGameData();
if ( m_bRoundActive )
{
m_bRoundActive = false;
m_iRoundsPlayed++;
SW_GameStats_WriteRound( -1, false, m_bServerShutdown ? RE_SERVER_SHUTDOWN : RE_SERVER_MAP_CHANGE );
for ( int iPlayerIndex=1; iPlayerIndex<=MAX_PLAYERS; iPlayerIndex++ )
{
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
if ( pPlayer )
{
SW_GameStats_WritePlayer( pPlayer );
}
}
}
SW_GameStats_WriteMap();
if ( m_bServerShutdown )
{
StopListeningForAllEvents();
}
m_bServerShutdown = false;
m_bRoundActive = false;
m_iRoundsPlayed = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Resets all stats for this player
//-----------------------------------------------------------------------------
void CTFGameStats::ResetPlayerStats( CTFPlayer *pPlayer )
{
PlayerStats_t &stats = m_aPlayerStats[pPlayer->entindex()];
// reset the stats on this player
stats.Reset();
// reset the matrix of who killed whom with respect to this player
ResetKillHistory( pPlayer );
}
//-----------------------------------------------------------------------------
// Purpose: Resets the kill history for this player
//-----------------------------------------------------------------------------
void CTFGameStats::ResetKillHistory( CTFPlayer *pPlayer )
{
int iPlayerIndex = pPlayer->entindex();
// for every other player, set all all the kills with respect to this player to 0
for ( int i = 0; i < ARRAYSIZE( m_aPlayerStats ); i++ )
{
PlayerStats_t &statsOther = m_aPlayerStats[i];
statsOther.statsKills.iNumKilled[iPlayerIndex] = 0;
statsOther.statsKills.iNumKilledBy[iPlayerIndex] = 0;
statsOther.statsKills.iNumKilledByUnanswered[iPlayerIndex] = 0;
}
}
//-----------------------------------------------------------------------------
// Purpose: Resets per-round stats for all players
//-----------------------------------------------------------------------------
void CTFGameStats::ResetRoundStats()
{
for ( int i = 0; i < ARRAYSIZE( m_aPlayerStats ); i++ )
{
m_aPlayerStats[i].statsCurrentRound.Reset();
}
m_currentRoundRed.Reset();
m_currentRoundBlue.Reset();
IGameEvent *event = gameeventmanager->CreateEvent( "stats_resetround" );
if ( event )
{
gameeventmanager->FireEvent( event );
}
}
//-----------------------------------------------------------------------------
// Purpose: Increments specified stat for specified player by specified amount
//-----------------------------------------------------------------------------
void CTFGameStats::IncrementStat( CTFPlayer *pPlayer, TFStatType_t statType, int iValue )
{
if ( TFGameRules() && TFGameRules()->IsCompetitiveMode() && TFGameRules()->State_Get() != GR_STATE_RND_RUNNING )
return;
PlayerStats_t &stats = m_aPlayerStats[pPlayer->entindex()];
stats.statsCurrentLife.m_iStat[statType] += iValue;
stats.statsCurrentRound.m_iStat[statType] += iValue;
stats.mapStatsCurrentLife.m_iStat[statType] += iValue;
stats.mapStatsCurrentRound.m_iStat[statType] += iValue;
stats.statsAccumulated.m_iStat[statType] += iValue;
stats.mapStatsAccumulated.m_iStat[statType] += iValue;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::SendStatsToPlayer( CTFPlayer *pPlayer, bool bIsAlive )
{
PlayerStats_t &stats = m_aPlayerStats[pPlayer->entindex()];
// set the play time for the round
stats.statsCurrentLife.m_iStat[TFSTAT_PLAYTIME] = (int) gpGlobals->curtime - pPlayer->GetSpawnTime();
stats.statsCurrentLife.m_iStat[TFSTAT_POINTSSCORED] = TFGameRules()->CalcPlayerScore( &stats.statsCurrentLife, pPlayer );
stats.statsCurrentLife.m_iStat[TFSTAT_MAXSENTRYKILLS] = pPlayer->GetMaxSentryKills();
stats.mapStatsCurrentLife.m_iStat[TFMAPSTAT_PLAYTIME] = (int) gpGlobals->curtime - pPlayer->GetSpawnTime();
// make a bit field of all the stats we want to send (all with non-zero values)
int iStat;
int iSendBits = 0;
for ( iStat = TFSTAT_FIRST; iStat <= TFSTAT_LAST; iStat++ )
{
if ( stats.statsCurrentLife.m_iStat[iStat] > 0 )
{
iSendBits |= ( 1 << ( iStat - TFSTAT_FIRST ) );
}
}
iStat = TFSTAT_FIRST;
CSingleUserRecipientFilter filter( pPlayer );
filter.MakeReliable();
UserMessageBegin( filter, "PlayerStatsUpdate" );
WRITE_BYTE( pPlayer->GetPlayerClass()->GetClassIndex() ); // write the class
WRITE_BYTE( bIsAlive ); // write if the player is currently alive
WRITE_LONG( iSendBits ); // write the bit mask of which stats follow in the message
// write all the non-zero stats according to the bit mask
while ( iSendBits > 0 )
{
if ( iSendBits & 1 )
{
WRITE_LONG( stats.statsCurrentLife.m_iStat[iStat] );
}
iSendBits >>= 1;
iStat ++;
}
MessageEnd();
for ( int i = 0; i < GetItemSchema()->GetMapCount(); i++ )
{
const MapDef_t *pMapDef = GetItemSchema()->GetMasterMapDefByIndex( i );
if ( V_strcmp( pMapDef->pszMapName, gpGlobals->mapname.ToCStr() ) == 0 )
{
iStat = 0;
iSendBits = 0;
for ( iStat = TFMAPSTAT_FIRST; iStat <= TFMAPSTAT_LAST; iStat++ )
{
if ( stats.mapStatsCurrentLife.m_iStat[iStat] > 0 )
{
iSendBits |= ( 1 << ( iStat - TFMAPSTAT_FIRST ) );
}
}
iStat = TFMAPSTAT_FIRST;
UserMessageBegin( filter, "MapStatsUpdate" );
WRITE_UBITLONG( pMapDef->GetStatsIdentifier(), 32 ); // write the mapid
WRITE_LONG( iSendBits ); // write the bit mask of which stats follow in the message
// write all the non-zero stats according to the bit mask
while ( iSendBits > 0 )
{
if ( iSendBits & 1 )
{
WRITE_LONG( stats.mapStatsCurrentLife.m_iStat[iStat] );
}
iSendBits >>= 1;
iStat ++;
}
MessageEnd();
break;
}
}
AccumulateAndResetPerLifeStats( pPlayer );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::AccumulateAndResetPerLifeStats( CTFPlayer *pPlayer )
{
int iClass = pPlayer->GetPlayerClass()->GetClassIndex();
PlayerStats_t &stats = m_aPlayerStats[pPlayer->entindex()];
// add score from previous life and reset current life stats
int iScore = TFGameRules()->CalcPlayerScore( &stats.statsCurrentLife, pPlayer );
if ( m_reportedStats.m_pCurrentGame != NULL )
{
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iScore += iScore;
}
stats.statsCurrentRound.m_iStat[TFSTAT_POINTSSCORED] += iScore;
stats.statsAccumulated.m_iStat[TFSTAT_POINTSSCORED] += iScore;
stats.statsCurrentLife.Reset();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerConnected( CBasePlayer *pPlayer )
{
ResetPlayerStats( ToTFPlayer( pPlayer ) );
PlayerStats_t &stats = CTF_GameStats.m_aPlayerStats[pPlayer->entindex()];
stats.iConnectTime = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerDisconnectedTF( CTFPlayer *pTFPlayer )
{
if ( !pTFPlayer )
return;
PlayerStats_t &stats = CTF_GameStats.m_aPlayerStats[pTFPlayer->entindex()];
stats.iDisconnectTime = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch();
SW_GameStats_WritePlayer( pTFPlayer, true );
ResetPlayerStats( pTFPlayer );
if ( pTFPlayer->IsAlive() )
{
int iClass = pTFPlayer->GetPlayerClass()->GetClassIndex();
if ( m_reportedStats.m_pCurrentGame != NULL )
{
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iTotalTime += (int) ( gpGlobals->curtime - pTFPlayer->GetSpawnTime() );
}
}
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pTFPlayer->GetTeamNumber() );
if ( round )
{
round->m_Summary.iTeamQuit++;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerChangedClass( CTFPlayer *pPlayer, int iOldClass, int iNewClass )
{
if ( iNewClass >= TF_FIRST_NORMAL_CLASS && iNewClass <= TF_LAST_NORMAL_CLASS )
{
if ( m_reportedStats.m_pCurrentGame )
{
m_reportedStats.m_pCurrentGame->m_aClassStats[iNewClass].iClassChanges += 1;
}
IncrementStat( pPlayer, TFSTAT_CLASSCHANGES, 1 );
// Record this in steamworks stats also...
SW_ClassChange( pPlayer, iOldClass, iNewClass );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerSpawned( CTFPlayer *pPlayer )
{
// if player is spawning as a member of valid team, increase the spawn count for his class
int iTeam = pPlayer->GetTeamNumber();
int iClass = pPlayer->GetPlayerClass()->GetClassIndex();
if ( TEAM_UNASSIGNED != iTeam && TEAM_SPECTATOR != iTeam )
{
if ( m_reportedStats.m_pCurrentGame != NULL )
{
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iSpawns++;
}
}
TF_Gamestats_LevelStats_t *map = m_reportedStats.m_pCurrentGame;
if ( !map )
return;
// calculate peak player count on each team
for ( iTeam = FIRST_GAME_TEAM; iTeam < TF_TEAM_COUNT; iTeam++ )
{
int iPlayerCount = GetGlobalTeam( iTeam )->GetNumPlayers();
if ( iPlayerCount > map->m_iPeakPlayerCount[iTeam] )
{
map->m_iPeakPlayerCount[iTeam] = iPlayerCount;
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerForceRespawn( CTFPlayer *pPlayer )
{
if ( pPlayer->IsAlive() && !TFGameRules()->PrevRoundWasWaitingForPlayers() )
{
// send stats to player
SendStatsToPlayer( pPlayer, true );
// if player is alive before respawn, add time from this life to class stat
int iClass = pPlayer->GetPlayerClass()->GetClassIndex();
if ( m_reportedStats.m_pCurrentGame != NULL )
{
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iTotalTime += (int) ( gpGlobals->curtime - pPlayer->GetSpawnTime() );
}
}
AccumulateAndResetPerLifeStats( pPlayer );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerLeachedHealth( CTFPlayer *pPlayer, bool bDispenserHeal, float amount )
{
// make sure value is sane
Assert( amount >= 0 );
Assert( amount < 1000 );
if ( !bDispenserHeal )
{
// If this was a heal by enemy medic and the first such heal that the server is aware of for this player,
// send an achievement event to client. On the client, it will award achievement if player doesn't have it yet
PlayerStats_t &stats = m_aPlayerStats[pPlayer->entindex()];
if ( 0 == stats.statsAccumulated.m_iStat[TFSTAT_HEALTHLEACHED] )
{
pPlayer->AwardAchievement( ACHIEVEMENT_TF_GET_HEALED_BYENEMY );
}
}
IncrementStat( pPlayer, TFSTAT_HEALTHLEACHED, (int) amount );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
TF_Gamestats_RoundStats_t* CTFGameStats::GetRoundStatsForTeam( int iTeamNumber )
{
if ( iTeamNumber == TF_TEAM_BLUE )
return &m_currentRoundBlue;
else if ( iTeamNumber == TF_TEAM_RED )
return &m_currentRoundRed;
else
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerHealedOther( CTFPlayer *pPlayer, float amount )
{
// make sure value is sane
int iAmount = (int) amount;
Assert( iAmount >= 0 );
Assert( iAmount <= 1000 );
if ( iAmount < 0 || iAmount > 1000 )
{
DevMsg( "CTFGameStats: bogus healing value of %d reported, ignoring\n", iAmount );
return;
}
IncrementStat( pPlayer, TFSTAT_HEALING, (int) amount );
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pPlayer->GetTeamNumber() );
if ( round )
{
round->m_Summary.iHealingDone += amount;
}
}
//-----------------------------------------------------------------------------
// Purpose: How much health effects like mad milk generate - awarded to the provider
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerHealedOtherAssist( CTFPlayer *pPlayer, float amount )
{
CMatchInfo *pMatch = GTFGCClientSystem()->GetMatch();
if ( pPlayer && pMatch )
{
// Anti-farming in official matchmaking modes
if ( gpGlobals->curtime - pPlayer->GetLastDamageReceivedTime() > 90.f ||
gpGlobals->curtime - pPlayer->GetLastEntityDamagedTime() > 90.f )
{
return;
}
}
Assert ( pPlayer );
// make sure value is sane
int iAmount = (int) amount;
Assert( iAmount >= 0 );
Assert( iAmount <= 1000 );
if ( iAmount < 0 || iAmount > 1000 )
{
DevMsg( "CTFGameStats: bogus healing value of %d reported, ignoring\n", iAmount );
return;
}
IncrementStat( pPlayer, TFSTAT_HEALING_ASSIST, (int) amount );
}
//-----------------------------------------------------------------------------
// Purpose: Raw damage blocked due to effects like invuln, projectile shields, etc
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerBlockedDamage( CTFPlayer *pPlayer, int nAmount )
{
Assert( pPlayer && nAmount > 0 && nAmount < 3000 );
if ( nAmount < 0 || nAmount > 3000 )
{
DevMsg( "CTFGameStats: bogus blocked damage value of %d reported, ignoring\n", nAmount );
return;
}
IncrementStat( pPlayer, TFSTAT_DAMAGE_BLOCKED, nAmount );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_AssistKill( CTFPlayer *pAttacker, CBaseEntity *pVictim )
{
// increment player's stat
IncrementStat( pAttacker, TFSTAT_KILLASSISTS, 1 );
// increment reported class stats
int iClass = pAttacker->GetPlayerClass()->GetClassIndex();
if ( m_reportedStats.m_pCurrentGame != NULL )
{
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iAssists++;
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pAttacker->GetTeamNumber() );
if ( round )
{
round->m_Summary.iAssists++;
}
}
if ( pVictim->IsPlayer() )
{
// keep track of how many times every player kills every other player
CTFPlayer *pPlayerVictim = ToTFPlayer( pVictim );
TrackKillStats( pAttacker, pPlayerVictim );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerInvulnerable( CTFPlayer *pPlayer )
{
IncrementStat( pPlayer, TFSTAT_INVULNS, 1 );
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pPlayer->GetTeamNumber() );
if ( round )
{
round->m_Summary.iInvulns++;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerCreatedBuilding( CTFPlayer *pPlayer, CBaseObject *pBuilding )
{
// sappers are buildings from the code's point of view but not from the player's, don't count them
CObjectSapper *pSapper = dynamic_cast<CObjectSapper *>( pBuilding );
if ( pSapper )
return;
IncrementStat( pPlayer, TFSTAT_BUILDINGSBUILT, 1 );
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pPlayer->GetTeamNumber() );
if ( round )
{
round->m_Summary.iBuildingsBuilt++;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerDestroyedBuilding( CTFPlayer *pPlayer, CBaseObject *pBuilding )
{
// sappers are buildings from the code's point of view but not from the player's, don't count them
CObjectSapper *pSapper = dynamic_cast<CObjectSapper *>( pBuilding );
if ( pSapper )
return;
IncrementStat( pPlayer, TFSTAT_BUILDINGSDESTROYED, 1 );
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pPlayer->GetTeamNumber() );
if ( round )
{
round->m_Summary.iBuildingsDestroyed++;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_AssistDestroyBuilding( CTFPlayer *pPlayer, CBaseObject *pBuilding )
{
// sappers are buildings from the code's point of view but not from the player's, don't count them
CObjectSapper *pSapper = dynamic_cast<CObjectSapper *>( pBuilding );
if ( pSapper )
return;
IncrementStat( pPlayer, TFSTAT_KILLASSISTS, 1 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_Headshot( CTFPlayer *pKiller, bool bBowShot )
{
IncrementStat( pKiller, TFSTAT_HEADSHOTS, 1 );
if ( bBowShot ) // Extra points for a bow shot.
{
IncrementStat( pKiller, TFSTAT_BONUS_POINTS, 5 ); // Extra point.
}
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pKiller->GetTeamNumber() );
if ( round )
{
round->m_Summary.iHeadshots++;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_Backstab( CTFPlayer *pKiller )
{
IncrementStat( pKiller, TFSTAT_BACKSTABS, 1 );
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pKiller->GetTeamNumber() );
if ( round )
{
round->m_Summary.iBackstabs++;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerStunBall( CTFPlayer *pAttacker, bool bSpecial )
{
if ( bSpecial )
{
IncrementStat( pAttacker, TFSTAT_BONUS_POINTS, 20 );
}
else
{
IncrementStat( pAttacker, TFSTAT_BONUS_POINTS, 10 );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerAwardBonusPoints( CTFPlayer *pPlayer, CBaseEntity *pSource, int nCount )
{
CMatchInfo *pMatch = GTFGCClientSystem()->GetMatch();
if ( pPlayer && pMatch )
{
// Anti-farming in official matchmaking modes
if ( gpGlobals->curtime - pPlayer->GetLastDamageReceivedTime() > 90.f ||
gpGlobals->curtime - pPlayer->GetLastEntityDamagedTime() > 90.f )
{
return;
}
}
IncrementStat( pPlayer, TFSTAT_BONUS_POINTS, nCount );
// This event ends up drawing a combattext number
if ( pSource )
{
if ( nCount >= 10 )
{
CSingleUserRecipientFilter filter( pPlayer );
filter.MakeReliable();
UserMessageBegin( filter, "PlayerBonusPoints" );
WRITE_BYTE( nCount );
WRITE_BYTE( pPlayer->entindex() );
WRITE_BYTE( pSource->entindex() );
MessageEnd();
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerHealthkitPickup( CTFPlayer *pTFPlayer )
{
IncrementStat( pTFPlayer, TFSTAT_HEALTHKITS, 1 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerAmmokitPickup( CTFPlayer *pTFPlayer )
{
IncrementStat( pTFPlayer, TFSTAT_AMMOKITS, 1 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerUsedTeleport( CTFPlayer *pTeleportOwner, CTFPlayer *pTeleportingPlayer )
{
// We don't count the builder's teleports
if ( pTeleportOwner && pTeleportOwner != pTeleportingPlayer )
{
IncrementStat( pTeleportOwner, TFSTAT_TELEPORTS, 1 );
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pTeleportOwner->GetTeamNumber() );
if ( round )
{
round->m_Summary.iTeleports++;
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerFiredWeapon( CTFPlayer *pPlayer, bool bCritical )
{
// If normal gameplay state, track weapon stats.
if ( TFGameRules()->State_Get() == GR_STATE_RND_RUNNING )
{
CTFWeaponBase *pTFWeapon = pPlayer->GetActiveTFWeapon();
if ( pTFWeapon )
{
// record shots fired in reported per-weapon stats
int iWeaponID = pTFWeapon->GetWeaponID();
if ( m_reportedStats.m_pCurrentGame != NULL )
{
TF_Gamestats_WeaponStats_t *pWeaponStats = &m_reportedStats.m_pCurrentGame->m_aWeaponStats[iWeaponID];
pWeaponStats->iShotsFired++;
if ( bCritical )
{
pWeaponStats->iCritShotsFired++;
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pPlayer->GetTeamNumber() );
if ( round )
{
round->m_Summary.iCrits++;
}
IncrementStat( pPlayer, TFSTAT_CRITS, 1 );
}
}
// need a better place to do this
pPlayer->OnMyWeaponFired( pTFWeapon );
// inform the bots
TheNextBots().OnWeaponFired( pPlayer, pTFWeapon );
}
}
IncrementStat( pPlayer, TFSTAT_SHOTS_FIRED, 1 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info, int iDamageTaken )
{
// defensive guard against insanely huge damage values that apparently get into the stats system once in a while -- ignore insane values
const int INSANE_PLAYER_DAMAGE = TFGameRules()->IsMannVsMachineMode() ? 5000 : 1500;
Assert( iDamageTaken >= 0 );
if ( ( iDamageTaken < 0 ) || ( iDamageTaken > INSANE_PLAYER_DAMAGE ) )
return;
CObjectSentrygun *pSentry = NULL;
CTFPlayer *pTarget = ToTFPlayer( pBasePlayer );
CTFPlayer *pAttacker = ToTFPlayer( info.GetAttacker() );
if ( !pAttacker )
{
pSentry = dynamic_cast< CObjectSentrygun * >( info.GetAttacker() );
if ( !pSentry )
return;
pAttacker = pSentry->GetOwner();
}
// don't count damage to yourself
if ( pTarget == pAttacker )
return;
if ( pAttacker )
{
IncrementStat( pAttacker, TFSTAT_DAMAGE, iDamageTaken );
if ( info.GetDamageType() & (DMG_BURN | DMG_IGNITE) )
{
IncrementStat( pAttacker, TFSTAT_FIREDAMAGE, iDamageTaken );
}
if ( info.GetDamageType() & DMG_BLAST )
{
IncrementStat( pAttacker, TFSTAT_BLASTDAMAGE, iDamageTaken );
}
// Ranged stats
if ( !( info.GetDamageType() & DMG_MELEE ) )
{
IncrementStat( pAttacker, TFSTAT_DAMAGE_RANGED, iDamageTaken );
if ( info.GetDamageType() & DMG_CRITICAL )
{
if ( pAttacker->m_Shared.IsCritBoosted() )
{
IncrementStat( pAttacker, TFSTAT_DAMAGE_RANGED_CRIT_BOOSTED, iDamageTaken );
}
else
{
IncrementStat( pAttacker, TFSTAT_DAMAGE_RANGED_CRIT_RANDOM, iDamageTaken );
}
}
}
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pAttacker->GetTeamNumber() );
if ( round )
{
round->m_Summary.iDamageDone += iDamageTaken;
}
//Report MvM damage to bots
if ( TFGameRules()->IsMannVsMachineMode() )
{
CMannVsMachineStats *pStats = MannVsMachineStats_GetInstance();
if ( pStats )
{
if ( pTarget && pTarget->IsBot() )
{
if ( pTarget->IsMiniBoss() )
{
pStats->PlayerEvent_DealtDamageToGiants( pAttacker, iDamageTaken );
}
else
{
pStats->PlayerEvent_DealtDamageToBots( pAttacker, iDamageTaken );
}
}
}
}
}
if ( pTarget )
{
IncrementStat( pTarget, TFSTAT_DAMAGETAKEN, iDamageTaken );
}
TF_Gamestats_LevelStats_t::PlayerDamageLump_t damage;
Vector killerOrg(0, 0, 0);
// set the location where the target was hit
const Vector &org = pTarget->GetAbsOrigin();
damage.nTargetPosition[ 0 ] = static_cast<int>( org.x );
damage.nTargetPosition[ 1 ] = static_cast<int>( org.y );
damage.nTargetPosition[ 2 ] = static_cast<int>( org.z );
// set the class of the attacker
CBaseEntity *pInflictor = info.GetInflictor();
CBasePlayer *pScorer = TFGameRules()->GetDeathScorer( pAttacker, pInflictor, pTarget );
if ( !pSentry )
{
pSentry = dynamic_cast< CObjectSentrygun * >( pInflictor );
}
if ( pSentry != NULL )
{
killerOrg = pSentry->GetAbsOrigin();
damage.iAttackClass = TF_CLASS_ENGINEER;
damage.iWeapon = ( info.GetDamageType() & DMG_BLAST ) ? TF_WEAPON_SENTRY_ROCKET : TF_WEAPON_SENTRY_BULLET;
}
else if ( dynamic_cast<CObjectDispenser *>( pInflictor ) )
{
damage.iAttackClass = TF_CLASS_ENGINEER;
damage.iWeapon = TF_WEAPON_DISPENSER;
}
else
{
CTFPlayer *pTFAttacker = ToTFPlayer( pScorer );
if ( pTFAttacker )
{
CTFPlayerClass *pAttackerClass = pTFAttacker->GetPlayerClass();
damage.iAttackClass = ( !pAttackerClass ) ? TF_CLASS_UNDEFINED : pAttackerClass->GetClassIndex();
killerOrg = pTFAttacker->GetAbsOrigin();
}
else
{
damage.iAttackClass = TF_CLASS_UNDEFINED;
killerOrg = org;
}
// find the weapon the killer used
damage.iWeapon = GetWeaponFromDamage( info );
}
// If normal gameplay state, track weapon stats.
if ( ( TFGameRules()->State_Get() == GR_STATE_RND_RUNNING ) && ( damage.iWeapon != TF_WEAPON_NONE ) )
{
// record hits & damage in reported per-weapon stats
if ( m_reportedStats.m_pCurrentGame != NULL )
{
TF_Gamestats_WeaponStats_t *pWeaponStats = &m_reportedStats.m_pCurrentGame->m_aWeaponStats[damage.iWeapon];
pWeaponStats->iHits++;
pWeaponStats->iTotalDamage += iDamageTaken;
// Try and figure out where the damage is coming from
Vector vecDamageOrigin = info.GetReportedPosition();
// If we didn't get an origin to use, try using the attacker's origin
if ( vecDamageOrigin == vec3_origin )
{
if ( pSentry )
{
vecDamageOrigin = pSentry->GetAbsOrigin();
}
else
{
vecDamageOrigin = killerOrg;
}
}
if ( vecDamageOrigin != vec3_origin )
{
pWeaponStats->iHitsWithKnownDistance++;
int iDistance = (int) vecDamageOrigin.DistTo( pBasePlayer->GetAbsOrigin() );
// Msg( "Damage distance: %d\n", iDistance );
pWeaponStats->iTotalDistance += iDistance;
}
}
}
Assert( damage.iAttackClass != TF_CLASS_UNDEFINED );
// record the time the damage occurred
damage.fTime = gpGlobals->curtime;
// store the attacker's position
damage.nAttackerPosition[ 0 ] = static_cast<int>( killerOrg.x );
damage.nAttackerPosition[ 1 ] = static_cast<int>( killerOrg.y );
damage.nAttackerPosition[ 2 ] = static_cast<int>( killerOrg.z );
// set the class of the target
CTFPlayer *pTFPlayer = ToTFPlayer( pTarget );
CTFPlayerClass *pTargetClass = ( pTFPlayer ) ? pTFPlayer->GetPlayerClass() : NULL;
damage.iTargetClass = ( !pTargetClass ) ? TF_CLASS_UNDEFINED : pTargetClass->GetClassIndex();
Assert( damage.iTargetClass != TF_CLASS_UNDEFINED );
// record the damage done
damage.iDamage = info.GetDamage();
// record if it was a crit
damage.iCrit = ( ( info.GetDamageType() & DMG_CRITICAL ) != 0 );
// record if it was a kill
damage.iKill = ( pTarget->GetHealth() <= 0 );
// add it to the list of damages
if ( m_reportedStats.m_pCurrentGame != NULL )
{
//m_reportedStats.m_pCurrentGame->m_aPlayerDamage.AddToTail( damage );
m_reportedStats.m_pCurrentGame->m_bIsRealServer = true;
}
}
//-----------------------------------------------------------------------------
// Purpose: How much damage effects like jarate add - awarded to the provider
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerDamageAssist( CBasePlayer *pProvider, int iBonusDamage )
{
Assert( pProvider );
const int INSANE_PLAYER_DAMAGE = 5000;
Assert( iBonusDamage >= 0 );
Assert( iBonusDamage <= INSANE_PLAYER_DAMAGE );
if ( iBonusDamage < 0 || iBonusDamage > INSANE_PLAYER_DAMAGE )
return;
CTFPlayer *pTFProvider = ToTFPlayer( pProvider );
if ( pTFProvider )
{
IncrementStat( pTFProvider, TFSTAT_DAMAGE_ASSIST, iBonusDamage );
}
}
//-----------------------------------------------------------------------------
// Purpose: Damage done to all boss types
//-----------------------------------------------------------------------------
void CTFGameStats::Event_BossDamage( CBasePlayer *pAttacker, int iDamage )
{
const int INSANE_DAMAGE = 5000;
Assert( iDamage >= 0 );
Assert( iDamage <= INSANE_DAMAGE );
if ( iDamage < 0 || iDamage > INSANE_DAMAGE )
return;
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
if ( pTFAttacker )
{
IncrementStat( pTFAttacker, TFSTAT_DAMAGE_BOSS, iDamage );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerSuicide( CBasePlayer *pPlayer )
{
CTFPlayer *pTFPlayer = dynamic_cast<CTFPlayer*>( pPlayer );
if ( pTFPlayer )
{
IncrementStat( pTFPlayer, TFSTAT_SUICIDES, 1 );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info )
{
// This also gets called when the victim is a building. That gets tracked separately as building destruction, don't count it here
if ( !pVictim->IsPlayer() )
return;
CTFPlayer *pPlayerAttacker = static_cast< CTFPlayer * >( pAttacker );
IncrementStat( pPlayerAttacker, TFSTAT_KILLS, 1 );
// keep track of how many times every player kills every other player
CTFPlayer *pPlayerVictim = ToTFPlayer( pVictim );
TrackKillStats( pAttacker, pPlayerVictim );
int iClass = pPlayerAttacker->GetPlayerClass()->GetClassIndex();
if ( m_reportedStats.m_pCurrentGame != NULL )
{
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iKills++;
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pAttacker->GetTeamNumber() );
if ( round )
{
round->m_Summary.iKills++;
}
}
// Throwable Kill tracking
if ( info.GetDamageCustom() == TF_DMG_CUSTOM_THROWABLE )
{
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
if ( pTFAttacker )
{
Event_PlayerThrowableKill( pTFAttacker );
}
}
// Scouts get additional points for killing medics that were actively healing.
if ( (iClass == TF_CLASS_SCOUT) && pPlayerVictim && (pPlayerVictim->GetPlayerClass()->GetClassIndex() == TF_CLASS_MEDIC) )
{
// Determine if the medic was using their (now holstered) heal gun.
CWeaponMedigun *pMedigun = (CWeaponMedigun *) pPlayerVictim->Weapon_OwnsThisID( TF_WEAPON_MEDIGUN );
if ( pMedigun && pMedigun->m_bWasHealingBeforeDeath )
{
IncrementStat( pPlayerAttacker, TFSTAT_BONUS_POINTS, 10 );
}
}
// Players get points for killing a Rune carrier
if ( pPlayerVictim->m_Shared.IsCarryingRune() )
{
IncrementStat( pPlayerAttacker, TFSTAT_KILLS_RUNECARRIER, 1 );
}
}
void CTFGameStats::Event_KillDetail( CTFPlayer* pKiller, CTFPlayer* pVictim, CTFPlayer* pAssister, IGameEvent* event /*player_death*/, const CTakeDamageInfo &info )
{
SW_GameStats_WriteKill( pKiller, pVictim, pAssister, event, info );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_RoundStart()
{
m_iGameEndReason = 0;
m_currentRoundRed.Reset();
m_currentRoundBlue.Reset();
m_bRoundActive = true;
m_iKillCount = 0;
m_iPlayerUpdates = 0;
m_currentRoundRed.m_iRoundStartTime = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch();
m_rdStats.Clear();
m_passtimeStats.Clear();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_RoundEnd( int iWinningTeam, bool bFullRound, float flRoundTime, bool bWasSuddenDeathWin )
{
TF_Gamestats_LevelStats_t *map = m_reportedStats.m_pCurrentGame;
Assert( map );
if ( !map )
return;
m_reportedStats.m_pCurrentGame->m_Header.m_iTotalTime += (int) flRoundTime;
m_reportedStats.m_pCurrentGame->m_flRoundStartTime = gpGlobals->curtime;
// if ( !bFullRound )
// return;
map->m_Header.m_iRoundsPlayed++;
switch ( iWinningTeam )
{
case TF_TEAM_RED:
map->m_Header.m_iRedWins++;
if ( bWasSuddenDeathWin )
{
map->m_Header.m_iRedSuddenDeathWins++;
}
break;
case TF_TEAM_BLUE:
map->m_Header.m_iBlueWins++;
if ( bWasSuddenDeathWin )
{
map->m_Header.m_iBlueSuddenDeathWins++;
}
break;
case TEAM_UNASSIGNED:
map->m_Header.m_iStalemates++;
break;
default:
Assert( false );
break;
}
// Determine which control point was last captured
if ( TFGameRules() && ( TFGameRules()->GetGameType() == TF_GAMETYPE_CP || TFGameRules()->GetGameType() == TF_GAMETYPE_ESCORT || TFGameRules()->GetGameType() == TF_GAMETYPE_ARENA ) )
{
int iLastCP = TFGameRules()->GetLastCapPointChanged();
if ( iLastCP >= 0 && iLastCP <= MAX_CONTROL_POINTS )
{
map->m_Header.m_iLastCapChangedInRound[iLastCP]++;
}
}
// add current game data in to data for this level
AccumulateGameData();
m_bRoundActive = false;
m_iRoundsPlayed++;
SW_GameStats_WriteRound( iWinningTeam, bFullRound, RE_ROUND_END );
for ( int iPlayerIndex=1; iPlayerIndex<=MAX_PLAYERS; iPlayerIndex++ )
{
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
if ( pPlayer )
{
SW_GameStats_WritePlayer( pPlayer );
}
}
SW_PasstimeRoundEnded();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_GameEnd()
{
// Send a stats update to all players who are still alive. (Dead one have already
// received theirs when they died.)
for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ )
{
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
if ( pPlayer && pPlayer->IsConnected() && pPlayer->IsAlive() )
{
SendStatsToPlayer( pPlayer, true );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerCapturedPoint( CTFPlayer *pPlayer )
{
// increment player stats
IncrementStat( pPlayer, TFSTAT_CAPTURES, 1 );
// increment reported stats
int iClass = pPlayer->GetPlayerClass()->GetClassIndex();
if ( m_reportedStats.m_pCurrentGame != NULL )
{
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iCaptures++;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerReturnedFlag( CTFPlayer *pPlayer )
{
// increment player stats
IncrementStat( pPlayer, TFSTAT_FLAGRETURNS, 1 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerScoresEscortPoints( CTFPlayer *pPlayer, int iPoints )
{
// increment player stats
IncrementStat( pPlayer, TFSTAT_CAPTURES, iPoints );
SW_GameEvent( pPlayer, "escort_scored", iPoints );
// increment reported stats
//int iClass = pPlayer->GetPlayerClass()->GetClassIndex();
//if ( m_reportedStats.m_pCurrentGame != NULL )
//{
// m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iCaptures++;
//}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerDefendedPoint( CTFPlayer *pPlayer )
{
IncrementStat( pPlayer, TFSTAT_DEFENSES, 1 );
ConVarRef tf_gamemode_cp( "tf_gamemode_cp" );
ConVarRef tf_gamemode_payload( "tf_gamemode_payload" );
if ( tf_gamemode_cp.GetInt() == 1 )
{
SW_GameEvent( pPlayer, "point_blocked", 1 );
}
else if ( tf_gamemode_payload.GetInt() == 1 )
{
SW_GameEvent( pPlayer, "escort_blocked", 1 );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerDominatedOther( CTFPlayer *pAttacker )
{
IncrementStat( pAttacker, TFSTAT_DOMINATIONS, 1 );
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pAttacker->GetTeamNumber() );
if ( round )
{
round->m_Summary.iDominations++;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerRevenge( CTFPlayer *pAttacker )
{
IncrementStat( pAttacker, TFSTAT_REVENGE, 1 );
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pAttacker->GetTeamNumber() );
if ( round )
{
round->m_Summary.iRevenges++;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info )
{
Assert( pPlayer );
CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );
IncrementStat( pTFPlayer, TFSTAT_DEATHS, 1 );
SendStatsToPlayer( pTFPlayer, false );
// TF_Gamestats_LevelStats_t::PlayerDeathsLump_t death;
Vector killerOrg;
// set the location where the target died
const Vector &org = pPlayer->GetAbsOrigin();
// death.nPosition[ 0 ] = static_cast<int>( org.x );
// death.nPosition[ 1 ] = static_cast<int>( org.y );
// death.nPosition[ 2 ] = static_cast<int>( org.z );
// set the class of the attacker
CBaseEntity *pInflictor = info.GetInflictor();
CBaseEntity *pKiller = info.GetAttacker();
CTFPlayer *pScorer = ToTFPlayer( TFGameRules()->GetDeathScorer( pKiller, pInflictor, pPlayer ) );
if ( pInflictor && pInflictor->IsBaseObject() && dynamic_cast< CObjectSentrygun * >( pInflictor ) != NULL )
{
killerOrg = pInflictor->GetAbsOrigin();
}
else
{
if ( pScorer )
{
// CTFPlayerClass *pAttackerClass = pScorer->GetPlayerClass();
// death.iAttackClass = ( !pAttackerClass ) ? TF_CLASS_UNDEFINED : pAttackerClass->GetClassIndex();
killerOrg = pScorer->GetAbsOrigin();
}
else
{
// death.iAttackClass = TF_CLASS_UNDEFINED;
killerOrg = org;
}
}
// set the class of the target
// CTFPlayerClass *pTargetClass = ( pTFPlayer ) ? pTFPlayer->GetPlayerClass() : NULL;
// death.iTargetClass = ( !pTargetClass ) ? TF_CLASS_UNDEFINED : pTargetClass->GetClassIndex();
// find the weapon the killer used
// death.iWeapon = GetWeaponFromDamage( info );
// calculate the distance to the killer
// death.iDistance = static_cast<unsigned short>( ( killerOrg - org ).Length() );
// add it to the list of deaths
TF_Gamestats_LevelStats_t *map = m_reportedStats.m_pCurrentGame;
if ( map )
{
//const int MAX_REPORTED_DEATH_COORDS = 2000; // limit list of death coords reported so it doesn't grow unbounded.
//if ( map->m_aPlayerDeaths.Count() < MAX_REPORTED_DEATH_COORDS )
//{
// map->m_aPlayerDeaths.AddToTail( death );
//}
int iClass = ToTFPlayer( pPlayer )->GetPlayerClass()->GetClassIndex();
if ( m_reportedStats.m_pCurrentGame != NULL )
{
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iDeaths++;
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iTotalTime += (int) ( gpGlobals->curtime - pTFPlayer->GetSpawnTime() );
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pPlayer->GetTeamNumber() );
if ( round )
{
round->m_Summary.iDeaths++;
}
if ( pKiller != NULL && pKiller == pPlayer )
{
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pKiller->GetTeamNumber() );
if ( round )
{
round->m_Summary.iSuicides++;
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Event handler
//-----------------------------------------------------------------------------
void CTFGameStats::FireGameEvent( IGameEvent *event )
{
const char *pEventName = event->GetName();
if ( Q_strcmp( "tf_game_over", pEventName ) == 0 )
{
StoreGameEndReason( event->GetString( "reason" ) );
Event_GameEnd();
}
else if ( Q_strcmp( "teamplay_game_over", pEventName ) == 0 )
{
StoreGameEndReason( event->GetString( "reason" ) );
Event_GameEnd();
}
else if ( Q_strcmp( "teamplay_round_start", pEventName ) == 0 )
{
Event_RoundStart();
}
else if ( Q_strcmp( "teamplay_flag_event", pEventName ) == 0 )
{
SW_FlagEvent( event->GetInt( "player" ), event->GetInt( "carrier"), event->GetInt( "eventtype") );
}
else if ( Q_strcmp( "teamplay_point_startcapture", pEventName ) == 0 )
{
// Not sure this is necessary to track, since it's only sent when a cap is freshly started.
// Should probably see what the community needs are or what our needs are after we release the initial set of stats.
/*
const char *cappers = event->GetString( "cappers" );
for ( int i = 0; i < Q_strlen( cappers ); i++ )
{
SW_CapEvent( event->GetInt( "cp" ), cappers[i], "point_start_capture", 0 );
}
*/
}
else if ( Q_strcmp( "teamplay_point_captured", pEventName ) == 0 )
{
const char *cappers = event->GetString( "cappers" );
for ( int i = 0; i < Q_strlen( cappers ); i++ )
{
SW_CapEvent( event->GetInt( "cp" ), cappers[i], "point_captured", 1 );
}
}
else if ( Q_strcmp( "player_disconnect", pEventName ) == 0 )
{
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByUserId( event->GetInt("userid") ) );
if ( pPlayer )
{
CTF_GameStats.Event_PlayerLoadoutChanged( pPlayer, true );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Adds data from current game into accumulated data for this level.
//-----------------------------------------------------------------------------
void CTFGameStats::StoreGameEndReason( const char* reason )
{
if ( Q_strcmp( reason, "Reached Time Limit" ) == 0 )
{
m_iGameEndReason = RE_TIME_LIMIT;
}
else if ( Q_strcmp( reason, "Reached Win Limit" ) == 0 )
{
m_iGameEndReason = RE_WIN_LIMIT;
}
else if ( Q_strcmp( reason, "Reached Win Difference Limit" ) == 0 )
{
m_iGameEndReason = RE_WIN_DIFF_LIMIT;
}
else if ( Q_strcmp( reason, "Reached Round Limit" ) == 0 )
{
m_iGameEndReason = RE_ROUND_LIMIT;
}
else if ( Q_strcmp( reason, "NextLevel CVAR" ) == 0 )
{
m_iGameEndReason = RE_NEXT_LEVEL_CVAR;
}
}
//-----------------------------------------------------------------------------
// Purpose: Adds data from current game into accumulated data for this level.
//-----------------------------------------------------------------------------
void CTFGameStats::AccumulateGameData()
{
// find or add a bucket for this level
TF_Gamestats_LevelStats_t *map = m_reportedStats.FindOrAddMapStats( STRING( gpGlobals->mapname ) );
// get current game data
TF_Gamestats_LevelStats_t *game = m_reportedStats.m_pCurrentGame;
if ( !map || !game )
return;
if ( IsRealGameplay( game ) )
{
// if this looks like real game play, add it to stats
map->Accumulate( game );
m_reportedStats.m_bValidData = true;
}
m_currentMap.Accumulate( game ); // Steamworks stats always accumulate.
ClearCurrentGameData();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::AccumulateVoteData( void )
{
if ( !g_voteController )
return;
if ( !g_pStringTableServerMapCycle )
return;
// Find the current map and update playtime
int iIndex = m_MapsPlaytime.Find( CUtlConstString( STRING( gpGlobals->mapname ) ) );
if ( iIndex != m_MapsPlaytime.InvalidIndex() )
{
TF_Gamestats_LevelStats_t *CurrentGame = m_reportedStats.m_pCurrentGame;
//Msg( "%s -- old: %i ", STRING( gpGlobals->mapname ), m_MapsPlaytime[iIndex] );
m_MapsPlaytime[iIndex] += CurrentGame->m_Header.m_iTotalTime;
//Msg( "new: %i\n", STRING( gpGlobals->mapname ), m_MapsPlaytime[iIndex] );
}
}
struct MapNameAndPlaytime_t
{
const char* szName;
int nTime;
};
// Returns negative if elem2 > elem1, positive if elem2 < elem1, and zero if elem 1 == elem2
static int __cdecl SortMapPlaytime( const void *elem1, const void *elem2 )
{
int time1 = static_cast< const MapNameAndPlaytime_t * >( elem1 )->nTime;
int time2 = static_cast< const MapNameAndPlaytime_t * >( elem2 )->nTime;
if ( time2 < time1 )
return -1;
if ( time2 > time1 )
return 1;
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Method used by the vote system to retrieve various data, like map playtime
//-----------------------------------------------------------------------------
bool CTFGameStats::GetVoteData( const char *szIssueName, int nNumOptions, CUtlVector <const char*> &vecNames )
{
// Feeds lowest playtime maps to the vote system to present as options
if ( Q_strcmp( szIssueName, "NextLevel" ) == 0 )
{
// This can only happen if we don't get any maps from the mapcycle file
if ( !m_MapsPlaytime.Count() )
return false;
vecNames.EnsureCapacity( MIN( nNumOptions, (int) m_MapsPlaytime.Count() ) );
// What's the next map in the mapcycle? Place that first in the output
m_szNextMap[0] = '\0';
CMultiplayRules *pRules = dynamic_cast< CMultiplayRules * >( GameRules() );
if ( pRules )
{
pRules->GetNextLevelName( m_szNextMap, sizeof( m_szNextMap ) );
if ( m_szNextMap[0] )
{
vecNames.AddToTail( m_szNextMap );
}
}
CUtlVector< MapNameAndPlaytime_t > vecMapsAndPlaytime;
vecMapsAndPlaytime.EnsureCapacity( m_MapsPlaytime.Count() );
// Feed the maps into a vector for sorting
FOR_EACH_MAP_FAST( m_MapsPlaytime, iIndex )
{
const char *szItemName = m_MapsPlaytime.Key( iIndex ).Get();
int nItemTime = m_MapsPlaytime.Element( iIndex );
// Exclude the next map (already added) and the current map (omitted)
if ( Q_strcmp( szItemName, m_szNextMap ) != 0 &&
Q_strcmp( szItemName, STRING( gpGlobals->mapname ) ) != 0 )
{
int iVec = vecMapsAndPlaytime.AddToTail();
vecMapsAndPlaytime[ iVec ].szName = szItemName;
vecMapsAndPlaytime[ iVec ].nTime = nItemTime;
}
}
qsort( vecMapsAndPlaytime.Base(), vecMapsAndPlaytime.Count(), sizeof( MapNameAndPlaytime_t ), SortMapPlaytime );
// Copy sorted maps to output until we have got enough options
FOR_EACH_VEC( vecMapsAndPlaytime, iVec )
{
if ( vecNames.Count() >= nNumOptions )
break;
vecNames.AddToTail( vecMapsAndPlaytime[ iVec ].szName );
}
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Clears data for current game
//-----------------------------------------------------------------------------
void CTFGameStats::ClearCurrentGameData()
{
if ( m_reportedStats.m_pCurrentGame )
{
delete m_reportedStats.m_pCurrentGame;
}
m_reportedStats.m_pCurrentGame = new TF_Gamestats_LevelStats_t;
}
//-----------------------------------------------------------------------------
// Purpose: Updates the stats of who has killed whom
//-----------------------------------------------------------------------------
void CTFGameStats::TrackKillStats( CBasePlayer *pAttacker, CBasePlayer *pVictim )
{
int iPlayerIndexAttacker = pAttacker->entindex();
int iPlayerIndexVictim = pVictim->entindex();
PlayerStats_t &statsAttacker = m_aPlayerStats[iPlayerIndexAttacker];
PlayerStats_t &statsVictim = m_aPlayerStats[iPlayerIndexVictim];
statsVictim.statsKills.iNumKilledBy[iPlayerIndexAttacker]++;
statsVictim.statsKills.iNumKilledByUnanswered[iPlayerIndexAttacker]++;
statsAttacker.statsKills.iNumKilled[iPlayerIndexVictim]++;
statsAttacker.statsKills.iNumKilledByUnanswered[iPlayerIndexVictim] = 0;
}
struct PlayerStats_t *CTFGameStats::FindPlayerStats( CBasePlayer *pPlayer )
{
if ( !pPlayer )
return NULL;
return &m_aPlayerStats[pPlayer->entindex()];
}
bool CTFGameStats::IsRealGameplay( TF_Gamestats_LevelStats_t *game )
{
// Sanity-check that this looks like real game play -- must have minimum # of players on both teams,
// minimum time and some damage to players must have occurred
if ( tf_stats_nogameplaycheck.GetInt() )
return true;
bool bIsRealGameplay = (
( game->m_iPeakPlayerCount[TF_TEAM_RED] >= TFGameRules()->GetStatsMinimumPlayers() ) &&
( game->m_iPeakPlayerCount[TF_TEAM_BLUE] >= TFGameRules()->GetStatsMinimumPlayers() ) &&
( game->m_Header.m_iTotalTime >= TFGameRules()->GetStatsMinimumPlayedTime() ) && ( game->m_bIsRealServer )
);
return bIsRealGameplay;
}
//-----------------------------------------------------------------------------
// Purpose: //Deprecated
//-----------------------------------------------------------------------------
//static void CC_ListDeaths( const CCommand &args )
//{
// if ( !UTIL_IsCommandIssuedByServerAdmin() )
// return;
//
// Msg( "Command Deprecated");
//
// //TF_Gamestats_LevelStats_t *map = CTF_GameStats.m_reportedStats.m_pCurrentGame;
// //if ( !map )
// // return;
//
// //for( int i = 0; i < map->m_aPlayerDeaths.Count(); i++ )
// //{
// // Msg( "%s killed %s with %s at (%d,%d,%d), distance %d\n",
// // g_aClassNames[ map->m_aPlayerDeaths[ i ].iAttackClass ],
// // g_aClassNames[ map->m_aPlayerDeaths[ i ].iTargetClass ],
// // WeaponIdToAlias( map->m_aPlayerDeaths[ i ].iWeapon ),
// // map->m_aPlayerDeaths[ i ].nPosition[ 0 ],
// // map->m_aPlayerDeaths[ i ].nPosition[ 1 ],
// // map->m_aPlayerDeaths[ i ].nPosition[ 2 ],
// // map->m_aPlayerDeaths[ i ].iDistance );
// //}
//
// //Msg( "\n---------------------------------\n\n" );
//
// //for( int i = 0; i < map->m_aPlayerDamage.Count(); i++ )
// //{
// // Msg( "%.2f : %s at (%d,%d,%d) caused %d damage to %s with %s at (%d,%d,%d)%s%s\n",
// // map->m_aPlayerDamage[ i ].fTime,
// // g_aClassNames[ map->m_aPlayerDamage[ i ].iAttackClass ],
// // map->m_aPlayerDamage[ i ].nAttackerPosition[ 0 ],
// // map->m_aPlayerDamage[ i ].nAttackerPosition[ 1 ],
// // map->m_aPlayerDamage[ i ].nAttackerPosition[ 2 ],
// // map->m_aPlayerDamage[ i ].iDamage,
// // g_aClassNames[ map->m_aPlayerDamage[ i ].iTargetClass ],
// // WeaponIdToAlias( map->m_aPlayerDamage[ i ].iWeapon ),
// // map->m_aPlayerDamage[ i ].nTargetPosition[ 0 ],
// // map->m_aPlayerDamage[ i ].nTargetPosition[ 1 ],
// // map->m_aPlayerDamage[ i ].nTargetPosition[ 2 ],
// // map->m_aPlayerDamage[ i ].iCrit ? ", CRIT!" : "",
// // map->m_aPlayerDamage[ i ].iKill ? ", KILL" : "" );
// //}
//
// //Msg( "\n---------------------------------\n\n" );
// //Msg( "listed %d deaths\n", map->m_aPlayerDeaths.Count() );
// //Msg( "listed %d damages\n\n", map->m_aPlayerDamage.Count() );
//}
//
//static ConCommand listDeaths("listdeaths", CC_ListDeaths, "lists player deaths", FCVAR_DEVELOPMENTONLY );
CON_COMMAND_F( tf_dumpplayerstats, "Dumps current player stats", FCVAR_DEVELOPMENTONLY )
{
if ( !UTIL_IsCommandIssuedByServerAdmin() )
return;
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) );
if ( pPlayer && pPlayer->IsConnected() )
{
PlayerStats_t &stats = CTF_GameStats.m_aPlayerStats[pPlayer->entindex()];
Msg( "%s:\n", pPlayer->GetPlayerName() );
for ( int iStat = TFSTAT_FIRST; iStat <= TFSTAT_LAST; iStat++ )
{
Msg( " Stat %d = %d (round), %d (map)\n", iStat, stats.statsCurrentRound.m_iStat[iStat], stats.statsAccumulated.m_iStat[iStat] );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: New Steamworks Database Map Data
//-----------------------------------------------------------------------------
void CTFGameStats::SW_GameStats_WriteMap()
{
#if !defined(NO_STEAM)
KeyValues* pKVData = new KeyValues( "TF2ServerMaps" );
pKVData->SetInt( "MapIndex", CBGSDriver.m_iNumLevels );
pKVData->SetInt( "StartTime", m_currentMap.m_iMapStartTime );
pKVData->SetInt( "EndTime", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
pKVData->SetString( "MapID", m_currentMap.m_Header.m_szMapName );
const char* pszGameTypeID = GetGameTypeID();
if ( pszGameTypeID )
{
pKVData->SetString( "GameTypeID", pszGameTypeID );
}
pKVData->SetInt( "RoundsPlayed", m_iRoundsPlayed );
if ( m_currentMap.m_Header.m_iBlueWins > 0 )
{
pKVData->SetInt( "BlueWins", m_currentMap.m_Header.m_iBlueWins );
}
if ( m_currentMap.m_Header.m_iRedWins > 0 )
{
pKVData->SetInt( "RedWins", m_currentMap.m_Header.m_iRedWins );
}
int iRedScore = GetGlobalTFTeam( TF_TEAM_RED )->GetScore();
if ( iRedScore )
{
pKVData->SetInt( "RedScore", iRedScore );
}
int iBlueScore = GetGlobalTFTeam( TF_TEAM_BLUE )->GetScore();
if ( iBlueScore )
{
pKVData->SetInt( "BlueScore", iBlueScore );
}
if ( m_currentMap.m_Header.m_iStalemates > 0 )
{
pKVData->SetInt( "Stalemates", m_currentMap.m_Header.m_iStalemates );
}
if ( m_currentMap.m_Header.m_iBlueSuddenDeathWins > 0 )
{
pKVData->SetInt( "BlueSuddenDeathWins", m_currentMap.m_Header.m_iBlueSuddenDeathWins );
}
if ( m_currentMap.m_Header.m_iRedSuddenDeathWins > 0 )
{
pKVData->SetInt( "RedSuddenDeathWins", m_currentMap.m_Header.m_iRedSuddenDeathWins );
}
if ( m_bServerShutdown )
{
m_iGameEndReason = RE_SERVER_SHUTDOWN;
}
else if ( !m_iGameEndReason )
{
m_iGameEndReason = RE_SERVER_MAP_CHANGE;
}
int iReason = clamp( m_iGameEndReason, 0, MAX_ROUND_END_REASON-1 );
pKVData->SetString( "EndReason", g_aRoundEndReasons[iReason] );
pKVData->SetInt( "MapVersion", m_currentMap.m_Header.m_nMapRevision );
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
#endif
}
//-----------------------------------------------------------------------------
// Purpose: New Steamworks Database Round Data
//-----------------------------------------------------------------------------
void CTFGameStats::SW_GameStats_WriteRound( int iWinningTeam, bool bFullRound, int iEndReason )
{
#if !defined(NO_STEAM)
// Flush data gathered so far...
GetSteamWorksSGameStatsUploader().FlushStats();
// Round info.
KeyValues* pKVData = new KeyValues( "TF2ServerRounds" );
pKVData->SetInt( "MapIndex", 0 );
pKVData->SetInt( "RoundIndex", m_iRoundsPlayed );
const char* pszGameTypeID = GetGameTypeID();
if ( pszGameTypeID )
{
pKVData->SetString( "GameTypeID", pszGameTypeID );
}
pKVData->SetInt( "EndTime", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
pKVData->SetInt( "StartTime", m_currentRoundRed.m_iRoundStartTime );
pKVData->SetString( "EndReason", ClampedArrayElement( g_aRoundEndReasons, iEndReason ) );
iWinningTeam = clamp( iWinningTeam, 0, TF_TEAM_COUNT - 1 );
pKVData->SetString( "WinningTeam", ClampedArrayElement( g_aTeamNames, iWinningTeam ) );
if ( bFullRound )
{
pKVData->SetInt( "FullRound", bFullRound );
}
int nRoundsRemaining = 0;
if ( ( TFGameRules()->GetGameType() == TF_GAMETYPE_ESCORT ) && TFGameRules()->HasMultipleTrains() )
{
if ( g_hControlPointMasters.Count() && g_hControlPointMasters[0] && g_hControlPointMasters[0]->PlayingMiniRounds() )
{
nRoundsRemaining = g_hControlPointMasters[0]->NumPlayableControlPointRounds();
}
}
else
{
if ( g_hControlPointMasters.Count() && g_hControlPointMasters[0] )
{
nRoundsRemaining = g_hControlPointMasters[0]->NumPlayableControlPointRounds();
}
}
if ( nRoundsRemaining )
{
pKVData->SetInt( "RoundsRemaining", nRoundsRemaining );
}
int iRedScore = GetGlobalTFTeam( TF_TEAM_RED )->GetScore();
if ( iRedScore )
{
pKVData->SetInt( "RedScore", iRedScore );
}
int iBlueScore = GetGlobalTFTeam( TF_TEAM_BLUE )->GetScore();
if ( iBlueScore )
{
pKVData->SetInt( "BlueScore", iBlueScore );
}
int iRedFlags = GetGlobalTFTeam( TF_TEAM_RED )->GetFlagCaptures();
if ( iRedFlags )
{
pKVData->SetInt( "RedFlagCaps", iRedFlags );
}
int iBlueFlags = GetGlobalTFTeam( TF_TEAM_BLUE )->GetFlagCaptures();
if ( iBlueFlags )
{
pKVData->SetInt( "BlueFlagCaps", iBlueFlags );
}
for ( int iTeam = FIRST_GAME_TEAM; iTeam < TF_TEAM_COUNT; iTeam++ )
{
int iPlayerCount = GetGlobalTeam( iTeam )->GetNumPlayers();
if ( iPlayerCount == 0 )
continue;
switch ( iTeam )
{
case TF_TEAM_BLUE:
pKVData->SetInt( "BluePlayerCount", iPlayerCount );
break;
case TF_TEAM_RED:
pKVData->SetInt( "RedPlayerCount", iPlayerCount );
break;
}
}
bool bStalemate = iWinningTeam == TEAM_UNASSIGNED;
if ( bStalemate )
{
pKVData->SetInt( "Stalemate", bStalemate );
}
if ( m_currentRoundRed.m_Summary.iTeamQuit > 0 )
{
pKVData->SetInt( "RedTeamQuit", m_currentRoundRed.m_Summary.iTeamQuit );
}
if ( m_currentRoundBlue.m_Summary.iTeamQuit > 0 )
{
pKVData->SetInt( "BlueTeamQuit", m_currentRoundBlue.m_Summary.iTeamQuit );
}
if ( m_currentRoundRed.m_Summary.iKills > 0 )
{
pKVData->SetInt( "RedKills", m_currentRoundRed.m_Summary.iKills );
}
if ( m_currentRoundBlue.m_Summary.iKills > 0 )
{
pKVData->SetInt( "BlueKills", m_currentRoundBlue.m_Summary.iKills );
}
if ( m_currentRoundRed.m_Summary.iDeaths > 0 )
{
pKVData->SetInt( "RedDeaths", m_currentRoundRed.m_Summary.iDeaths );
}
if ( m_currentRoundBlue.m_Summary.iDeaths > 0 )
{
pKVData->SetInt( "BlueDeaths", m_currentRoundBlue.m_Summary.iDeaths );
}
if ( m_currentRoundRed.m_Summary.iSuicides > 0 )
{
pKVData->SetInt( "RedSuicides", m_currentRoundRed.m_Summary.iSuicides );
}
if ( m_currentRoundBlue.m_Summary.iSuicides > 0 )
{
pKVData->SetInt( "BlueSuicides", m_currentRoundBlue.m_Summary.iSuicides );
}
if ( m_currentRoundRed.m_Summary.iAssists > 0 )
{
pKVData->SetInt( "RedAssists", m_currentRoundRed.m_Summary.iAssists );
}
if ( m_currentRoundBlue.m_Summary.iAssists > 0 )
{
pKVData->SetInt( "BlueAssists", m_currentRoundBlue.m_Summary.iAssists );
}
if ( m_currentRoundRed.m_Summary.iBuildingsBuilt > 0 )
{
pKVData->SetInt( "RedBuildingsBuilt", m_currentRoundRed.m_Summary.iBuildingsBuilt );
}
if ( m_currentRoundBlue.m_Summary.iBuildingsBuilt > 0 )
{
pKVData->SetInt( "BlueBuildingsBuilt", m_currentRoundBlue.m_Summary.iBuildingsBuilt );
}
if ( m_currentRoundRed.m_Summary.iBuildingsDestroyed > 0 )
{
pKVData->SetInt( "RedBuildingsDestroyed", m_currentRoundRed.m_Summary.iBuildingsDestroyed );
}
if ( m_currentRoundBlue.m_Summary.iBuildingsDestroyed > 0 )
{
pKVData->SetInt( "BlueBuildingsDestroyed", m_currentRoundBlue.m_Summary.iBuildingsDestroyed );
}
if ( m_currentRoundRed.m_Summary.iHeadshots > 0 )
{
pKVData->SetInt( "RedHeadshots", m_currentRoundRed.m_Summary.iHeadshots );
}
if ( m_currentRoundBlue.m_Summary.iHeadshots > 0 )
{
pKVData->SetInt( "BlueHeadshots", m_currentRoundBlue.m_Summary.iHeadshots );
}
if ( m_currentRoundRed.m_Summary.iDominations > 0 )
{
pKVData->SetInt( "RedDominations", m_currentRoundRed.m_Summary.iDominations );
}
if ( m_currentRoundBlue.m_Summary.iDominations > 0 )
{
pKVData->SetInt( "BlueDominations", m_currentRoundBlue.m_Summary.iDominations );
}
if ( m_currentRoundRed.m_Summary.iRevenges > 0 )
{
pKVData->SetInt( "RedRevenges", m_currentRoundRed.m_Summary.iRevenges );
}
if ( m_currentRoundBlue.m_Summary.iRevenges > 0 )
{
pKVData->SetInt( "BlueRevenges", m_currentRoundBlue.m_Summary.iRevenges );
}
if ( m_currentRoundRed.m_Summary.iInvulns > 0 )
{
pKVData->SetInt( "RedInvulns", m_currentRoundRed.m_Summary.iInvulns );
}
if ( m_currentRoundBlue.m_Summary.iInvulns > 0 )
{
pKVData->SetInt( "BlueInvulns", m_currentRoundBlue.m_Summary.iInvulns );
}
if ( m_currentRoundRed.m_Summary.iTeleports > 0 )
{
pKVData->SetInt( "RedTeleports", m_currentRoundRed.m_Summary.iTeleports );
}
if ( m_currentRoundBlue.m_Summary.iTeleports > 0 )
{
pKVData->SetInt( "BlueTeleports", m_currentRoundBlue.m_Summary.iTeleports );
}
if ( m_currentRoundRed.m_Summary.iDamageDone > 0 )
{
pKVData->SetInt( "RedDamageDone", m_currentRoundRed.m_Summary.iDamageDone );
}
if ( m_currentRoundBlue.m_Summary.iDamageDone > 0 )
{
pKVData->SetInt( "BlueDamageDone", m_currentRoundBlue.m_Summary.iDamageDone );
}
if ( m_currentRoundRed.m_Summary.iHealingDone > 0 )
{
pKVData->SetInt( "RedHealingDone", m_currentRoundRed.m_Summary.iHealingDone );
}
if ( m_currentRoundBlue.m_Summary.iHealingDone > 0 )
{
pKVData->SetInt( "BlueHealingDone", m_currentRoundBlue.m_Summary.iHealingDone );
}
if ( m_currentRoundRed.m_Summary.iCrits > 0 )
{
pKVData->SetInt( "RedCrits", m_currentRoundRed.m_Summary.iCrits );
}
if ( m_currentRoundBlue.m_Summary.iCrits > 0 )
{
pKVData->SetInt( "BlueCrits", m_currentRoundBlue.m_Summary.iCrits );
}
if ( m_currentRoundRed.m_Summary.iBackstabs > 0 )
{
pKVData->SetInt( "RedBackstabs", m_currentRoundRed.m_Summary.iBackstabs );
}
if ( m_currentRoundBlue.m_Summary.iBackstabs > 0 )
{
pKVData->SetInt( "BlueBackstabs", m_currentRoundBlue.m_Summary.iBackstabs );
}
const char *pszReg = GameCoordinator_GetRegistrationString();
bool bOfficial = pszReg && V_strstr( pszReg, "'Gordon'" ) && tf_mm_trusted.GetBool();
pKVData->SetInt( "IsTrustedServer", bOfficial );
//INT_FIELD( nIsOfficial, IsTrustedServer, int8 )
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
#endif
}
//-----------------------------------------------------------------------------
// Purpose: New Steamworks Database Player Data
// Player reports are sent every round and when a player disconnects.
//-----------------------------------------------------------------------------
void CTFGameStats::SW_GameStats_WritePlayer( CTFPlayer *pPlayer, bool bDisconnected )
{
// Everytime we write out a player we also want to write out their loadout stats
Event_PlayerLoadoutChanged( pPlayer, true );
#if !defined(NO_STEAM)
if ( !pPlayer )
return;
if ( pPlayer->IsBot() )
return;
CSteamID steamIDForPlayer;
if ( !pPlayer->GetSteamID( &steamIDForPlayer ) )
return;
PlayerStats_t &stats = CTF_GameStats.m_aPlayerStats[pPlayer->entindex()];
// Player info.
KeyValues* pKVData = new KeyValues( "TF2ServerPlayers" );
pKVData->SetInt( "MapIndex", 0 );
int iRoundIndex = m_iRoundsPlayed;
if ( bDisconnected && m_bRoundActive )
iRoundIndex++; // Increment so we report the current round if the player disconnected before the round was over.
pKVData->SetInt( "RoundIndex", iRoundIndex );
pKVData->SetInt( "PlayerUpdates", ++m_iPlayerUpdates );
pKVData->SetUint64( "AccountIDPlayer", steamIDForPlayer.ConvertToUint64() );
pKVData->SetInt( "ConnectTime", stats.iConnectTime );
pKVData->SetInt( "DisconnectTime", MAX( stats.iDisconnectTime, 0 ) );
if ( stats.statsCurrentRound.m_iStat[TFSTAT_KILLS] > 0 )
{
pKVData->SetInt( "Kills", stats.statsCurrentRound.m_iStat[TFSTAT_KILLS] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_DEATHS] > 0 )
{
pKVData->SetInt( "Deaths", stats.statsCurrentRound.m_iStat[TFSTAT_DEATHS] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_SUICIDES] > 0 )
{
pKVData->SetInt( "Suicides", stats.statsCurrentRound.m_iStat[TFSTAT_SUICIDES] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_KILLASSISTS] > 0 )
{
pKVData->SetInt( "Assists", stats.statsCurrentRound.m_iStat[TFSTAT_KILLASSISTS] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_BUILDINGSBUILT] > 0 )
{
pKVData->SetInt( "BuildingsBuilt", stats.statsCurrentRound.m_iStat[TFSTAT_BUILDINGSBUILT] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_BUILDINGSDESTROYED] > 0 )
{
pKVData->SetInt( "BuildingsDestroyed", stats.statsCurrentRound.m_iStat[TFSTAT_BUILDINGSDESTROYED] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_HEADSHOTS] > 0 )
{
pKVData->SetInt( "Headshots", stats.statsCurrentRound.m_iStat[TFSTAT_HEADSHOTS] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_DOMINATIONS] > 0 )
{
pKVData->SetInt( "Dominations", stats.statsCurrentRound.m_iStat[TFSTAT_DOMINATIONS] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_REVENGE] > 0 )
{
pKVData->SetInt( "Revenges", stats.statsCurrentRound.m_iStat[TFSTAT_REVENGE] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_DAMAGE] > 0 )
{
pKVData->SetInt( "DamageDone", stats.statsCurrentRound.m_iStat[TFSTAT_DAMAGE] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_DAMAGETAKEN] > 0 )
{
pKVData->SetInt( "DamageTaken", stats.statsCurrentRound.m_iStat[TFSTAT_DAMAGETAKEN] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_HEALING] > 0 )
{
pKVData->SetInt( "HealingDone", stats.statsCurrentRound.m_iStat[TFSTAT_HEALING] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_HEALTHKITS] > 0 )
{
pKVData->SetInt( "HealthKits", stats.statsCurrentRound.m_iStat[TFSTAT_HEALTHKITS] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_AMMOKITS] > 0 )
{
pKVData->SetInt( "AmmoKits", stats.statsCurrentRound.m_iStat[TFSTAT_AMMOKITS] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_CLASSCHANGES] > 0 )
{
pKVData->SetInt( "ClassChanges", stats.statsCurrentRound.m_iStat[TFSTAT_CLASSCHANGES] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_INVULNS] > 0 )
{
pKVData->SetInt( "Invulns", stats.statsCurrentRound.m_iStat[TFSTAT_INVULNS] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_CRITS] > 0 )
{
pKVData->SetInt( "Crits", stats.statsCurrentRound.m_iStat[TFSTAT_CRITS] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_BACKSTABS] > 0 )
{
pKVData->SetInt( "Backstabs", stats.statsCurrentRound.m_iStat[TFSTAT_BACKSTABS] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_TELEPORTS] > 0 )
{
pKVData->SetInt( "Teleports", stats.statsCurrentRound.m_iStat[TFSTAT_TELEPORTS] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_SHOTS_HIT] > 0 )
{
pKVData->SetInt( "ShotsHit", stats.statsCurrentRound.m_iStat[TFSTAT_SHOTS_HIT] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_SHOTS_FIRED] > 0 )
{
pKVData->SetInt( "ShotsFired", stats.statsCurrentRound.m_iStat[TFSTAT_SHOTS_FIRED] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_POINTSSCORED] > 0 )
{
pKVData->SetInt( "PointsScored", stats.statsCurrentRound.m_iStat[TFSTAT_POINTSSCORED] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_CAPTURES] > 0 )
{
pKVData->SetInt( "Captures", stats.statsCurrentRound.m_iStat[TFSTAT_CAPTURES] );
}
if ( stats.statsCurrentRound.m_iStat[TFSTAT_DEFENSES] > 0 )
{
pKVData->SetInt( "Defenses", stats.statsCurrentRound.m_iStat[TFSTAT_DEFENSES] );
}
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
#endif
}
//-----------------------------------------------------------------------------
// Purpose: New Steamworks Database Kill Data
//-----------------------------------------------------------------------------
void CTFGameStats::SW_GameStats_WriteKill( CTFPlayer* pKiller, CTFPlayer* pVictim, CTFPlayer* pAssister, IGameEvent* event /*player_death*/, const CTakeDamageInfo &info )
{
if ( !pKiller || !pVictim )
return; // Recorded kills must have a killer and a victim.
if ( pKiller->IsBot() && pVictim->IsBot() )
{
if ( !pAssister || pAssister->IsBot() )
return; // Don't record kills that only involve bots.
}
// 08/26/2010 - For now, don't record kills involving bots at all.
// This is to work around an issue with inserting duplicate keys.
if ( pKiller->IsBot() || pVictim->IsBot() )
return;
if ( pAssister && pAssister->IsBot() )
return;
if ( TFGameRules()->State_Get() != GR_STATE_RND_RUNNING )
return; // Only record kills during an active round.
if ( !m_bRoundActive )
return;
// Kills info.
KeyValues* pKVData = new KeyValues( "TF2ServerKills" );
pKVData->SetInt( "MapIndex", 0 );
pKVData->SetInt( "RoundIndex", m_iRoundsPlayed+1 );
CSteamID steamIDForPlayer;
pVictim->GetSteamID( &steamIDForPlayer );
if ( !pVictim->IsBot() )
{
pKVData->SetUint64( "AccountIDVictim", steamIDForPlayer.ConvertToUint64() );
}
else
{
pKVData->SetUint64( "AccountIDVictim", 1 );
}
pKiller->GetSteamID( &steamIDForPlayer );
if ( !pKiller->IsBot() )
{
pKVData->SetUint64( "AccountIDKiller", steamIDForPlayer.ConvertToUint64() );
}
else
{
pKVData->SetUint64( "AccountIDKiller", 1 );
}
if ( pAssister && !pAssister->IsBot() )
{
pAssister->GetSteamID( &steamIDForPlayer );
pKVData->SetUint64( "AccountIDAssister", steamIDForPlayer.ConvertToUint64() );
}
else
{
if ( !pAssister )
{
pKVData->SetUint64( "AccountIDAssister", 0 );
}
else if ( pAssister->IsBot() )
{
pKVData->SetUint64( "AccountIDAssister", 1 );
}
}
pKVData->SetInt( "KillCount", ++m_iKillCount );
pKVData->SetInt( "KillTime", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
// Participant Details
const Vector& victimPos = pVictim->GetAbsOrigin();
pKVData->SetString( "VictimClass", ClampedArrayElement( g_aPlayerClassNames_NonLocalized, pVictim->GetPlayerClass()->GetClassIndex() ) );
pKVData->SetFloat( "VictimLocationX", victimPos.x );
pKVData->SetFloat( "VictimLocationY", victimPos.y );
pKVData->SetFloat( "VictimLocationZ", victimPos.z );
const Vector& killerPos = pKiller->GetAbsOrigin();
pKVData->SetString( "KillerClass", ClampedArrayElement( g_aPlayerClassNames_NonLocalized, pKiller->GetPlayerClass()->GetClassIndex() ) );
pKVData->SetFloat( "KillerLocationX", killerPos.x );
pKVData->SetFloat( "KillerLocationY", killerPos.y );
pKVData->SetFloat( "KillerLocationZ", killerPos.z );
if ( pAssister )
{
const Vector& assisterPos = pAssister->GetAbsOrigin();
pKVData->SetString( "AssisterClass", ClampedArrayElement( g_aPlayerClassNames_NonLocalized, pAssister->GetPlayerClass()->GetClassIndex() ) );
pKVData->SetFloat( "AssisterLocationX", assisterPos.x );
pKVData->SetFloat( "AssisterLocationY", assisterPos.y );
pKVData->SetFloat( "AssisterLocationZ", assisterPos.z );
}
int damageBits = event->GetInt( "damagebits" );
const char* log_name = event->GetString( "weapon_logclassname" );
pKVData->SetString( "WeaponLogNameID", log_name );
pKVData->SetString( "WeaponID", ClampedArrayElement( g_aWeaponNames, event->GetInt( "weaponid" ) ) );
ETFDmgCustom iCustomKill = (ETFDmgCustom)event->GetInt( "customkill" );
if ( iCustomKill > 0 )
{
pKVData->SetString( "CustomDamageInfo", GetCustomDamageName( iCustomKill ) );
}
int16 damage = clamp( RoundFloatToInt( info.GetDamage() ), 32767, -32767 );
pKVData->SetInt( "Damage", damage );
pKVData->SetFloat( "Distance", victimPos.DistTo( killerPos ) );
Vector damagePos = info.GetDamagePosition();
pKVData->SetFloat( "DamageSourceX", damagePos.x );
pKVData->SetFloat( "DamageSourceY", damagePos.y );
pKVData->SetFloat( "DamageSourceZ", damagePos.z );
bool bTest = ( damageBits & DMG_CRITICAL ) > 0;
if ( bTest )
{
pKVData->SetInt( "IsCrit", bTest );
}
// Break down the death flags to make this data easier to handle.
int deathFlags = event->GetInt( "death_flags" );
bTest = ( deathFlags & TF_DEATH_DOMINATION ) > 0;
if ( bTest )
{
pKVData->SetInt( "IsDomination", bTest );
}
bTest = ( deathFlags & TF_DEATH_REVENGE ) > 0;
if ( bTest )
{
pKVData->SetInt( "IsRevenge", bTest );
}
bTest = ( deathFlags & TF_DEATH_ASSISTER_DOMINATION ) > 0;
if ( bTest )
{
pKVData->SetInt( "IsAssisterDomination", bTest );
}
bTest = ( deathFlags & TF_DEATH_ASSISTER_REVENGE ) > 0;
if ( bTest )
{
pKVData->SetInt( "IsAssisterRevenge", bTest );
}
bTest = ( deathFlags & TF_DEATH_FIRST_BLOOD ) > 0;
if ( bTest )
{
pKVData->SetInt( "IsFirstBlood", bTest );
}
bTest = ( deathFlags & TF_DEATH_FEIGN_DEATH ) > 0;
if ( bTest )
{
pKVData->SetInt( "IsFeignDeath", bTest );
}
bTest = ( deathFlags & TF_DEATH_INTERRUPTED ) > 0;
if ( bTest )
{
pKVData->SetInt( "IsInterrupted", bTest );
}
bTest = ( deathFlags & TF_DEATH_GIBBED ) > 0;
if ( bTest )
{
pKVData->SetInt( "IsGibbed", bTest );
}
bTest = ( pKiller == pVictim );
if ( bTest )
{
pKVData->SetInt( "IsSuicide", bTest );
}
// Break down the interesting condition flags.
int stunFlags = event->GetInt( "stun_flags" );
bTest = ( pVictim->m_Shared.InCond( TF_COND_STUNNED ) &&
( (stunFlags & TF_STUN_LOSER_STATE) || (stunFlags & TF_STUN_CONTROLS) ) );
if ( bTest )
{
pKVData->SetInt( "IsVictimBallStunned", bTest );
}
bTest = pVictim->m_Shared.InCond( TF_COND_URINE );
if ( bTest )
{
pKVData->SetInt( "IsVictimJarated", bTest );
}
bTest = pVictim->m_Shared.InCond( TF_COND_BLEEDING );
if ( bTest )
{
pKVData->SetInt( "IsVictimBleeding", bTest );
}
bTest = pVictim->m_Shared.InCond( TF_COND_BURNING );
if ( bTest )
{
pKVData->SetInt( "IsVictimBurning", bTest );
}
bTest = pVictim->m_Shared.InCond( TF_COND_DISGUISED );
if ( bTest )
{
pKVData->SetInt( "IsVictimDisguised", bTest );
}
bTest = pVictim->m_Shared.InCond( TF_COND_STEALTHED );
if ( bTest )
{
pKVData->SetInt( "IsVictimStealthed", bTest );
}
bTest = pVictim->m_Shared.InCond( TF_COND_ZOOMED );
if ( bTest )
{
pKVData->SetInt( "IsVictimZoomed", bTest );
}
bTest = pKiller->m_Shared.InCond( TF_COND_CRITBOOSTED );
if ( bTest )
{
pKVData->SetInt( "IsKillerCritBoosted", bTest );
}
bTest = pKiller->m_Shared.InCond( TF_COND_CRITBOOSTED_RAGE_BUFF );
if ( bTest )
{
pKVData->SetInt( "IsKillerRageCritBoosted", bTest );
}
bTest = pKiller->m_Shared.InCond( TF_COND_OFFENSEBUFF );
if ( bTest )
{
pKVData->SetInt( "IsKillerSoldierBuffed", bTest );
}
bTest = pKiller->m_Shared.InCond( TF_COND_DEFENSEBUFF );
if ( bTest )
{
pKVData->SetInt( "IsKillerSoldierDefenseBuffed", bTest );
}
bTest = pKiller->m_Shared.InCond( TF_COND_REGENONDAMAGEBUFF );
if ( bTest )
{
pKVData->SetInt( "IsKillerSoldierRegenBuffed", bTest );
}
bTest = pKiller->m_Shared.InCond( TF_COND_SHIELD_CHARGE );
if ( bTest )
{
pKVData->SetInt( "IsKillerShieldCharging", bTest );
}
bTest = pKiller->m_Shared.InCond( TF_COND_DEMO_BUFF );
if ( bTest )
{
pKVData->SetInt( "IsKillerEyelanderBuffed", bTest );
}
bTest = pKiller->m_Shared.InCond( TF_COND_ZOOMED );
if ( bTest )
{
pKVData->SetInt( "IsKillerZoomed", bTest );
}
bTest = pKiller->m_Shared.IsInvulnerable();
if ( bTest )
{
pKVData->SetInt( "IsKillerInvulnerable", bTest );
}
int16 victim_health = clamp( pVictim->GetHealthBefore(), 32767, -32767 );
pKVData->SetInt( "VictimHealth", victim_health );
int16 killer_health = clamp( pKiller->GetHealth(), 32767, -32767 );
pKVData->SetInt( "KillerHealth", killer_health );
if ( pAssister )
{
int16 assister_health = clamp( pAssister->GetHealth(), 32767, -32767 );
pKVData->SetInt( "AssisterHealth", assister_health );
}
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
}
//-----------------------------------------------------------------------------
// Purpose: Records player team activity during a round.
//-----------------------------------------------------------------------------
void CTFGameStats::Event_TeamChange( CTFPlayer* pPlayer, int oldTeam, int newTeam )
{
if ( pPlayer->IsBot() )
return;
CSteamID steamIDForPlayer;
if ( !pPlayer->GetSteamID( &steamIDForPlayer ) )
return;
if ( oldTeam == newTeam )
return;
// if ( oldTeam == 0 || newTeam == 0 )
// return;
#if !defined(NO_STEAM)
KeyValues* pKVData = new KeyValues( "TF2ServerTeamChanges" );
pKVData->SetInt( "MapIndex", 0 );
pKVData->SetInt( "RoundIndex", m_iRoundsPlayed+1 );
// pKVData->SetInt( "TimeSubmitted", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
pKVData->SetString( "OldTeam", ClampedArrayElement( g_aTeamNames, oldTeam ) );
pKVData->SetString( "NewTeam", ClampedArrayElement( g_aTeamNames, newTeam ) );
pKVData->SetInt( "ChangeCount", pPlayer->GetTeamChangeCount() );
pKVData->SetUint64( "AccountIDPlayer", steamIDForPlayer.ConvertToUint64() );
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Records players touching currency packs - primarily MvM, but future modes will likely use
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerCollectedCurrency( CBasePlayer *pPlayer, int nAmount )
{
Assert( pPlayer );
CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );
if ( pTFPlayer )
{
IncrementStat( pTFPlayer, TFSTAT_CURRENCY_COLLECTED, nAmount );
}
}
//-----------------------------------------------------------------------------
// Purpose: Records the item set a player is using and for how long (until class, map, server or loadout change)
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerLoadoutChanged( CTFPlayer *pPlayer, bool bForceReport )
{
// Steam needs to be updated to take in the new table. So we disable the table first
#if !defined(NO_STEAM)
if ( !pPlayer )
return;
if ( pPlayer->IsBot() )
return;
CSteamID steamIDForPlayer;
if ( !pPlayer->GetSteamID( &steamIDForPlayer ) )
return;
PlayerStats_t &stats = m_aPlayerStats[pPlayer->entindex()];
// Not enough time reported, reset
int iSecondsUsed = (int)( gpGlobals->curtime - stats.loadoutStats.flStartTime );
bool bActuallyChanged = false;
bool bIsInit = false;
int iPrevClass = stats.loadoutStats.iClass;
bActuallyChanged |= pPlayer->GetPlayerClass()->GetClassIndex() != iPrevClass;
// if this is the first time through, class is invalid and we dont want to report anything
// Table updated, using v2
KeyValues* pKVData = new KeyValues( "TF2ServerPlayerLoadoutv2" );
int iSlotCount = LOADOUT_POSITION_MISC2 + 1;
for ( int iSlot = 0; iSlot < iSlotCount; ++iSlot )
{
int iDefIndex = stats.loadoutStats.iLoadoutItemDefIndices[ iSlot ];
bIsInit |= iDefIndex != INVALID_ITEM_DEF_INDEX;
pKVData->SetInt( CFmtStr("SlotDef%d", iSlot), iDefIndex );
pKVData->SetInt( CFmtStr("SlotQuality%d", iSlot), stats.loadoutStats.iLoadoutItemQualities[ iSlot ] );
pKVData->SetInt( CFmtStr("SlotStyle%d", iSlot), stats.loadoutStats.iLoadoutItemStyles[ iSlot ] );
// Check to see if the item actually changed
item_definition_index_t iItemDef = INVALID_ITEM_DEF_INDEX;
CEconItemView *pItem = pPlayer->GetLoadoutItem( pPlayer->GetPlayerClass()->GetClassIndex(), iSlot );
if ( pItem )
{
iItemDef = pItem->GetItemDefIndex();
}
// Check if there was actually a change
bActuallyChanged |= stats.loadoutStats.iLoadoutItemDefIndices[ iSlot ] != iItemDef;
// Set the new items
int iItemQuality = pItem ? pItem->GetItemQuality() : AE_UNDEFINED;
style_index_t iItemStyle = pItem ? pItem->GetStyle() : 0;
stats.loadoutStats.SetItemDef( iSlot, iItemDef, iItemQuality, iItemStyle );
}
pKVData->SetInt( "ID", ++m_iLoadoutChangesCount );
pKVData->SetInt( "SecondsEquipped", iSecondsUsed );
pKVData->SetInt( "Class", iPrevClass );
pKVData->SetInt( "AccountIDPlayer", (int)steamIDForPlayer.ConvertToUint64() ); // OGS does not actually support uints
if ( iPrevClass < TF_FIRST_NORMAL_CLASS || iPrevClass >= TF_LAST_NORMAL_CLASS )
{
bIsInit = false;
}
// pKVData->SetInt( "TimeSubmitted", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
// Ignore forced respawn calls that trigger this but don't actually change your loadout
// do not report if time used is less then 5 minutes
if ( ( bActuallyChanged || bForceReport ) )
{
if ( stats.loadoutStats.flStartTime > 0 && iSecondsUsed > 300 && bIsInit )
{
// IsCompetitive
bool bIsCompetitive = TFGameRules() ? TFGameRules()->IsCompetitiveMode() : false;
// IsTrusted
const char *pszReg = GameCoordinator_GetRegistrationString();
bool bOfficial = pszReg && V_strstr( pszReg, "'Gordon'" ) && tf_mm_trusted.GetBool();
pKVData->SetInt( "IsTrustedServer", bOfficial );
pKVData->SetInt( "IsCompetitive", bIsCompetitive );
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
}
stats.loadoutStats.Set( pPlayer->GetPlayerClass()->GetClassIndex() );
}
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerRevived( CTFPlayer *pPlayer )
{
IncrementStat( pPlayer, TFSTAT_REVIVED, 1 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerThrowableHit( CTFPlayer *pAttacker )
{
IncrementStat( pAttacker, TFSTAT_THROWABLEHIT, 1 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerThrowableKill( CTFPlayer *pAttacker )
{
IncrementStat( pAttacker, TFSTAT_THROWABLEKILL, 1 );
}
//-----------------------------------------------------------------------------
// Purpose: Track only their highest - not cumulative
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerEarnedKillStreak( CTFPlayer *pAttacker )
{
if ( !pAttacker )
return;
PlayerStats_t &stats = m_aPlayerStats[pAttacker->entindex()];
int nCount = pAttacker->m_Shared.GetStreak( CTFPlayerShared::kTFStreak_Kills );
int nMax = stats.statsCurrentRound.m_iStat[TFSTAT_KILLSTREAK_MAX];
if ( nCount > nMax )
{
stats.statsCurrentRound.m_iStat[TFSTAT_KILLSTREAK_MAX] = nCount;
}
}
//-----------------------------------------------------------------------------
// Purpose: Halloween!
//-----------------------------------------------------------------------------
void CTFGameStats::Event_HalloweenBossEvent( uint8 unBossType, uint16 unBossLevel, uint8 unEventType, uint8 unPlayersInvolved, float fElapsedTime )
{
//if ( !GCClientSystem() )
// return;
//static uint8 unEventCounter = 0;
//GCSDK::CProtoBufMsg<CMsgHalloween_ServerBossEvent> msg( k_EMsgGC_Halloween_ServerBossEvent );
//msg.Body().set_event_counter( unEventCounter++ );
//msg.Body().set_timestamp( CRTime::RTime32TimeCur() );
//msg.Body().set_boss_type( unBossType );
//msg.Body().set_boss_level( unBossLevel );
//msg.Body().set_event_type( unEventType );
//msg.Body().set_players_involved( unPlayersInvolved );
//msg.Body().set_elapsed_time( fElapsedTime );
//GCClientSystem()->BSendMessage( msg );
}
//-----------------------------------------------------------------------------
// Purpose: Records player class activity during a round.
//-----------------------------------------------------------------------------
void CTFGameStats::SW_ClassChange( CTFPlayer* pPlayer, int oldClass, int newClass )
{
if ( pPlayer->IsBot() )
return;
CSteamID steamIDForPlayer;
if ( !pPlayer->GetSteamID( &steamIDForPlayer ) )
return;
if ( oldClass == newClass )
return;
// if ( oldClass == 0 || newClass == 0 )
// return;
#if !defined(NO_STEAM)
KeyValues* pKVData = new KeyValues( "TF2ServerClassChanges" );
// pKVData->SetInt( "MapIndex", CBGSDriver.m_iNumLevels+1 );
pKVData->SetInt( "RoundIndex", m_iRoundsPlayed+1 );
// pKVData->SetInt( "TimeSubmitted", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
oldClass = clamp( oldClass, 0, TF_CLASS_COUNT-1 );
pKVData->SetString( "OldClass", g_aPlayerClassNames_NonLocalized[oldClass] );
newClass = clamp( newClass, 0, TF_CLASS_COUNT-1 );
pKVData->SetString( "NewClass", g_aPlayerClassNames_NonLocalized[newClass] );
pKVData->SetInt( "ChangeCount", pPlayer->GetClassChangeCount() );
pKVData->SetUint64( "AccountIDPlayer", steamIDForPlayer.ConvertToUint64() );
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Records player scoring activity during a round.
//-----------------------------------------------------------------------------
void CTFGameStats::SW_GameEvent( CTFPlayer* pPlayer, const char* pszEventID, int iPoints )
{
if ( pPlayer && pPlayer->IsBot() )
return;
#if !defined(NO_STEAM)
KeyValues* pKVData = new KeyValues( "TF2ServerGameEvents" );
pKVData->SetInt( "RoundIndex", m_iRoundsPlayed+1 );
// pKVData->SetInt( "TimeSubmitted", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
pKVData->SetInt( "ChangeCount", ++m_iEvents );
pKVData->SetString( "EventID", pszEventID );
if ( iPoints )
{
pKVData->SetInt( "Points", iPoints );
}
if ( pPlayer )
{
pKVData->SetString( "Team", ClampedArrayElement( g_aTeamNames, pPlayer->GetTeamNumber() ) );
pKVData->SetFloat( "LocationX", pPlayer->GetAbsOrigin().x );
pKVData->SetFloat( "LocationY", pPlayer->GetAbsOrigin().y );
pKVData->SetFloat( "LocationZ", pPlayer->GetAbsOrigin().z );
CSteamID steamIDForPlayer;
if ( pPlayer->GetSteamID( &steamIDForPlayer ) )
{
pKVData->SetUint64( "AccountIDPlayer", steamIDForPlayer.ConvertToUint64() );
}
else
{
pKVData->SetUint64( "AccountIDPlayer", 0 );
}
}
else
{
pKVData->SetString( "Team", g_aTeamNames[0] );
pKVData->SetUint64( "AccountIDPlayer", 0 );
}
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Records flag activity during a match.
//-----------------------------------------------------------------------------
void CTFGameStats::SW_FlagEvent( int iPlayer, int iCarrier, int iEventType )
{
CTFPlayer* pPlayer = ToTFPlayer( UTIL_PlayerByIndex(iPlayer) );
int iPoints = 0;
const char* pszEventID = NULL;
switch ( iEventType )
{
case TF_FLAGEVENT_PICKUP:
pszEventID = "flag_pickup";
break;
case TF_FLAGEVENT_CAPTURE:
pszEventID = "flag_captured";
iPoints = 1;
break;
case TF_FLAGEVENT_DEFEND:
pszEventID = "flag_defended";
iPoints = 1;
break;
case TF_FLAGEVENT_DROPPED:
pszEventID = "flag_dropped";
break;
case TF_FLAGEVENT_RETURNED:
pszEventID = "flag_returned";
break;
}
SW_GameEvent( pPlayer, pszEventID, iPoints );
}
//-----------------------------------------------------------------------------
// Purpose: Records control point activity during a match.
//-----------------------------------------------------------------------------
void CTFGameStats::SW_CapEvent( int iPoint, int iPlayer, const char* pszEventID, int iPoints )
{
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex(iPlayer) );
if ( !pPlayer )
return;
SW_GameEvent( pPlayer, pszEventID, iPoints );
}
//-----------------------------------------------------------------------------
// Purpose: Uploads the hosts row, which has general information about the game server.
//-----------------------------------------------------------------------------
void CTFGameStats::SW_WriteHostsRow()
{
#if !defined(NO_STEAM)
// Gather info we'll be sending...
int maxClients = gpGlobals->maxClients;
bool isDedicated = engine->IsDedicatedServer();
bool isVACSecure = SteamGameServer_BSecure();
bool cheatsWereOn = TFGameRules() && TFGameRules()->HaveCheatsBeenEnabledDuringLevel();
bool isPassword = GetSteamWorksSGameStatsUploader().IsPassworded();
KeyValues* pKVData = new KeyValues( "TF2ServerHosts" );
// Server Browse Info
pKVData->SetInt( "ServerIP", GetSteamWorksSGameStatsUploader().GetServerIP() );
pKVData->SetString( "ServerName", GetSteamWorksSGameStatsUploader().GetHostName() );
// Server Config
pKVData->SetInt( "PlayerSlots", maxClients );
if ( isDedicated )
{
pKVData->SetInt( "IsDedicated", isDedicated );
}
if ( isPassword )
{
pKVData->SetInt( "IsPassworded", isPassword );
}
if ( isVACSecure )
{
pKVData->SetInt( "IsVACSecure", isVACSecure );
}
if ( cheatsWereOn )
{
pKVData->SetInt( "IsCheats", cheatsWereOn );
}
ConVarRef mp_timelimit( "mp_timelimit" );
if ( mp_timelimit.GetInt() )
{
pKVData->SetInt( "TimeLimit", mp_timelimit.GetInt() );
}
ConVarRef tf_flag_caps_per_round( "tf_flag_caps_per_round" );
if ( tf_flag_caps_per_round.GetInt() )
{
pKVData->SetInt( "FlagCapsPerRound", tf_flag_caps_per_round.GetInt() );
}
ConVarRef mp_maxrounds( "mp_maxrounds" );
if ( mp_maxrounds.GetInt() )
{
pKVData->SetInt( "MaxRounds", mp_maxrounds.GetInt() );
}
ConVarRef mp_winlimit( "mp_winlimit" );
if ( mp_winlimit.GetInt() )
{
pKVData->SetInt( "WinLimit", mp_winlimit.GetInt() );
}
ConVarRef mp_disable_respawn_times( "mp_disable_respawn_times" );
if ( mp_disable_respawn_times.GetInt() )
{
pKVData->SetInt( "DisableRespawnTimes", mp_disable_respawn_times.GetInt() );
}
ConVarRef mp_stalemate_meleeonly( "mp_stalemate_meleeonly" );
if ( mp_stalemate_meleeonly.GetInt() )
{
pKVData->SetInt( "StalemateMeleeOnly", mp_stalemate_meleeonly.GetInt() );
}
ConVarRef mp_forceautoteam( "mp_forceautoteam" );
if ( mp_forceautoteam.GetInt() )
{
pKVData->SetInt( "ForceAutoTeam", mp_forceautoteam.GetInt() );
}
// Server Activity Info
RTime32 starttime = GetSteamWorksSGameStatsUploader().GetStartTime();
if ( starttime )
{
pKVData->SetInt( "ServerStartTime", starttime );
}
RTime32 endtime = GetSteamWorksSGameStatsUploader().GetEndTime();
if ( endtime )
{
pKVData->SetInt( "ServerEndTime", endtime );
}
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
#endif
}
//-----------------------------------------------------------------------------
#undef min
#undef max
struct PasstimeHistogramStats
{
double min, max, mean, median, mode, stdev;
PasstimeHistogramStats() : min(0), max(0), mean(0), median(0), mode(0), stdev(0) {}
};
static int qsort_ascending_uint16( const void *a, const void *b )
{
return *((uint16*)b) - *((uint16*)a);
}
template<int TMaxSamples>
static PasstimeHistogramStats Passtime_SampleStats( const uint16 (&samples)[TMaxSamples], uint16 iSampleCount )
{
PasstimeHistogramStats result;
if ( (iSampleCount <= 1) || (iSampleCount > TMaxSamples) )
{
return result;
}
// mode is useless, so don't bother
// sort for median
qsort( (void*) &samples[0], iSampleCount, sizeof(samples[0]), &qsort_ascending_uint16 );
//
// Sum, Min, Max
//
double sum = 0;
result.min = DBL_MAX;
result.max = DBL_MIN;
for ( uint32 i = 0; i < iSampleCount; ++i )
{
float s = samples[i];
sum += s;
result.min = MIN( s, result.min );
result.max = MAX( s, result.max );
}
//
// Mean
//
result.mean = (double)sum / (double)iSampleCount;
//
// Median
//
result.median = samples[ iSampleCount / 2 ]; // close enough
//
// Stdev
//
for ( uint32 i = 0; i < iSampleCount; ++i )
{
double s = samples[i];
result.stdev += (s - result.mean) * (s - result.mean);
}
result.stdev = sqrt( result.stdev / ((double)(iSampleCount - 1)) );
return result;
}
template<int TBinCount>
static PasstimeHistogramStats Passtime_HistogramStats( const uint32 (&hist)[TBinCount], uint32 iHistSum, uint32 iSampleCount )
{
PasstimeHistogramStats result;
if ( iSampleCount <= 1 )
{
return result;
}
//
// Mean
//
result.mean = (float)iHistSum / (float)iSampleCount;
//
// Min
//
for ( uint32 i = 0; i < 256; ++i )
{
if ( hist[i] != 0 )
{
result.min = i;
break;
}
}
//
// Max
//
for ( int32 i = 255; i >= 0; --i )
{
if ( hist[i] != 0 )
{
result.max = i;
break;
}
}
//
// Median
//
int iMedSample = iSampleCount / 2;
int iMedian;
for ( iMedian = 0; iMedian < 256; ++iMedian )
{
if ( hist[iMedian] != 0 )
break;
}
while( (iMedSample > 0) && (iMedian < 256) )
{
iMedSample -= hist[iMedian];
++iMedian;
}
result.median = iMedian - 1;
//
// Mode, stdev
//
uint32 iLargestCount = 0;
result.mode = -1; // wat
for ( uint32 i = 0; i < 256; ++i )
{
uint32 iSampleCount = hist[i];
for ( uint32 j = 0; j < iSampleCount; ++j )
{
// this feels dumb
result.stdev += (i - result.mean) * (i - result.mean);
}
if ( iSampleCount > iLargestCount )
{
iLargestCount = iSampleCount;
result.mode = i;
}
}
result.stdev = sqrt( result.stdev / ((double)iSampleCount - 1) );
return result;
}
void CTFGameStats::SW_PasstimeRoundEnded()
{
#if !defined(NO_STEAM)
if ( !TFGameRules() || !g_pPasstimeLogic )
{
return;
}
// Flush data gathered so far...
GetSteamWorksSGameStatsUploader().FlushStats();
KeyValues *pKVData = new KeyValues( "TF2ServerPasstimeRoundEndedv2" );
pKVData->SetString( "MapID", m_currentMap.m_Header.m_szMapName ); // Reference table
pKVData->SetInt( "RoundIndex", m_iRoundsPlayed );
pKVData->SetInt( "TotalPassesStarted", m_passtimeStats.summary.nTotalPassesStarted );
pKVData->SetInt( "TotalPassesFailed", m_passtimeStats.summary.nTotalPassesFailed );
pKVData->SetInt( "TotalPassesShotDown", m_passtimeStats.summary.nTotalPassesShotDown );
pKVData->SetInt( "TotalPassesCompleted", m_passtimeStats.summary.nTotalPassesCompleted );
pKVData->SetInt( "TotalPassesCompletedNearGoal", m_passtimeStats.summary.nTotalPassesCompletedNearGoal );
pKVData->SetInt( "TotalPassesIntercepted", m_passtimeStats.summary.nTotalPassesIntercepted );
pKVData->SetInt( "TotalPassesInterceptedNearGoal", m_passtimeStats.summary.nTotalPassesInterceptedNearGoal );
pKVData->SetInt( "TotalPassRequests", m_passtimeStats.summary.nTotalPassRequests );
pKVData->SetInt( "TotalTosses", m_passtimeStats.summary.nTotalTosses );
pKVData->SetInt( "TotalTossesCompleted", m_passtimeStats.summary.nTotalTossesCompleted );
pKVData->SetInt( "TotalTossesIntercepted", m_passtimeStats.summary.nTotalTossesIntercepted );
pKVData->SetInt( "TotalTossesInterceptedNearGoal", m_passtimeStats.summary.nTotalTossesInterceptedNearGoal );
pKVData->SetInt( "TotalSteals", m_passtimeStats.summary.nTotalSteals );
pKVData->SetInt( "TotalStealsNearGoal", m_passtimeStats.summary.nTotalStealsNearGoal );
pKVData->SetInt( "TotalBallSpawnShots", m_passtimeStats.summary.nTotalBallSpawnShots );
pKVData->SetInt( "TotalScores", m_passtimeStats.summary.nTotalScores );
pKVData->SetInt( "TotalRecoveries", m_passtimeStats.summary.nTotalRecoveries );
pKVData->SetInt( "TotalCarrySec", m_passtimeStats.summary.nTotalCarrySec );
pKVData->SetInt( "TotalWinningTeamBallCarrySec", m_passtimeStats.summary.nTotalWinningTeamBallCarrySec );
pKVData->SetInt( "TotalLosingTeamBallCarrySec", m_passtimeStats.summary.nTotalLosingTeamBallCarrySec );
pKVData->SetInt( "TotalThrowCancels", m_passtimeStats.summary.nTotalThrowCancels );
pKVData->SetInt( "TotalSpeedBoosts", m_passtimeStats.summary.nTotalSpeedBoosts );
pKVData->SetInt( "TotalJumpPads", m_passtimeStats.summary.nTotalJumpPads );
pKVData->SetInt( "TotalCarrierSpeedBoosts", m_passtimeStats.summary.nTotalCarrierSpeedBoosts );
pKVData->SetInt( "TotalCarrierJumpPads", m_passtimeStats.summary.nTotalCarrierJumpPads );
pKVData->SetInt( "BallNeutralSec", m_passtimeStats.summary.nBallNeutralSec );
pKVData->SetInt( "GoalType", m_passtimeStats.summary.nGoalType );
pKVData->SetInt( "RoundEndReason", m_passtimeStats.summary.nRoundEndReason );
pKVData->SetInt( "RoundRemainingSec", m_passtimeStats.summary.nRoundRemainingSec );
pKVData->SetInt( "RoundMaxSec", m_passtimeStats.summary.nRoundMaxSec );
pKVData->SetInt( "RoundElapsedSec", m_passtimeStats.summary.nRoundMaxSec - m_passtimeStats.summary.nRoundRemainingSec );
pKVData->SetInt( "PlayersBlueMax", m_passtimeStats.summary.nPlayersBlueMax );
pKVData->SetInt( "PlayersRedMax", m_passtimeStats.summary.nPlayersRedMax );
pKVData->SetInt( "ScoreRed", m_passtimeStats.summary.nScoreRed );
pKVData->SetInt( "ScoreBlue", m_passtimeStats.summary.nScoreBlue );
pKVData->SetBool( "Stalemate", m_passtimeStats.summary.bStalemate );
pKVData->SetBool( "SuddenDeath", m_passtimeStats.summary.bSuddenDeath );
pKVData->SetBool( "MeleeOnlySuddenDeath", m_passtimeStats.summary.bMeleeOnlySuddenDeath );
auto ballFracStats = Passtime_HistogramStats( m_passtimeStats.summary.arrBallFracHist,
m_passtimeStats.summary.nBallFracHistSum, m_passtimeStats.summary.nBallFracSampleCount );
pKVData->SetInt( "BallFracHistMin", (int)round( ballFracStats.min ) );
pKVData->SetInt( "BallFracHistMax", (int)round( ballFracStats.max ) );
pKVData->SetInt( "BallFracHistMean", (int)round( ballFracStats.mean ) );
pKVData->SetInt( "BallFracHistMedian", (int)round( ballFracStats.median ) );
pKVData->SetInt( "BallFracHistMode", (int)round( ballFracStats.mode ) );
pKVData->SetInt( "BallFracHistStdev", (int)round( ballFracStats.stdev ) );
pKVData->SetInt( "BallFracHistSampleCount", (int)m_passtimeStats.summary.nBallFracSampleCount ); // for approx global average
auto passTravelDistStats = Passtime_SampleStats(
m_passtimeStats.summary.arrPassTravelDistSamples, m_passtimeStats.summary.nPassTravelDistSampleCount );
pKVData->SetInt( "PassTravelDistMin", (int)round( passTravelDistStats.min ) );
pKVData->SetInt( "PassTravelDistMax", (int)round( passTravelDistStats.max ) );
pKVData->SetInt( "PassTravelDistMean", (int)round( passTravelDistStats.mean ) );
pKVData->SetInt( "PassTravelDistMedian", (int)round( passTravelDistStats.median ) );
//pKVData->SetInt( "PassTravelDistMode", (int) round( passTravelDistStats.mode ) ); meaningless
pKVData->SetInt( "PassTravelDistStdev", (int)round( passTravelDistStats.stdev ) );
pKVData->SetInt( "PassTravelDistSampleCount", (int)m_passtimeStats.summary.nPassTravelDistSampleCount ); // for approx global average
// have to flatten class stats because stats system can't handle nested tables
{
char aClassKey[32] = { 0, };
for ( int nClass = TF_FIRST_NORMAL_CLASS; nClass <= TF_LAST_NORMAL_CLASS; ++nClass )
{
V_sprintf_safe( aClassKey, "TotalScores_%s", g_aRawPlayerClassNamesShort[nClass] );
pKVData->SetInt( aClassKey, m_passtimeStats.classes[nClass].nTotalScores );
V_sprintf_safe( aClassKey, "TotalCarrySec_%s", g_aRawPlayerClassNamesShort[nClass] );
pKVData->SetInt( aClassKey, m_passtimeStats.classes[nClass].nTotalCarrySec );
}
}
const char *pszReg = GameCoordinator_GetRegistrationString();
bool bOfficial = pszReg && V_strstr( pszReg, "'Gordon'" ) && tf_mm_trusted.GetBool();
pKVData->SetInt( "IsTrustedServer", bOfficial );
if ( tf_passtime_save_stats.GetBool() )
{
// do this before AddStatsForUpload because it might actually just delete pKVData
// i need to copy it because i need to add some keys and i don't want there to be any possibility
// of tainting the kv that's sent to the stats server
auto pKVCopy = pKVData->MakeCopy();
auto iNow = CRTime::RTime32TimeCur();
char filename[128];
V_sprintf_safe(filename, "passtime_stats_%u.txt", iNow);
// add keys to simulate what the stats server usually adds to the database automatically
pKVData->SetInt( "SessionID", 0 );
pKVData->SetInt( "TimeReported", iNow );
pKVData->SaveToFile( g_pFullFileSystem, filename );
pKVCopy->deleteThis();
}
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
#endif
}
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PowerUpModeDeath( CTFPlayer *pKiller, CTFPlayer *pVictim )
{
#if !defined(NO_STEAM)
//START_TABLE( k_ESchemaCatalogOGS, TF2PowerUpModeKillsv2, TABLE_PROP_NORMAL )
// INT_FIELD( llSessionID, SessionID, uint64 ) // Reporting server
// INT_FIELD( nAccountID, AccountID, int32 ) // Player
// INT_FIELD( nID, ID, int32 ) // ID
// INT_FIELD( bIsTrustedServer, IsTrustedServer, bool )
// INT_FIELD( nKillerClass, KillerClass, int16 )
// INT_FIELD( nKillerRune, KillerRune, int16 )
// INT_FIELD( nKillerKillstreak, KillerKillstreak, int16 )
// INT_FIELD( nKillerPrimary, KillerPrimary, int32 )
// INT_FIELD( nKillerSecondary, KillerSecondary, int32 )
// INT_FIELD( nKillerMelee, KillerMelee, int32 )
// INT_FIELD( nVictimClass, VictimClass, int16 )
// INT_FIELD( nVictimRune, VictimRune, int16 )
// INT_FIELD( nVictimKillstreak, VictimKillstreak, int16 )
// INT_FIELD( RTime32UpdateTime, TimeSubmitted, RTime32 )
// PRIMARY_KEYS_CLUSTERED( 80, nAccountID, RTime32UpdateTime, llSessionID )
// WIPE_TABLE_BETWEEN_TESTS( k_EWipePolicyWipeForAllTests )
// PARTITION_INTERVAL( k_EPartitionIntervalDaily )
// OWNING_APPLICATION( 440 )
// END_TABLE
if ( !TFGameRules() || !TFGameRules()->IsPowerupMode() )
return;
if ( !pKiller || !pVictim )
return;
if ( pKiller->IsBot() || pVictim->IsBot() )
return;
CSteamID killerID;
pKiller->GetSteamID( &killerID );
if ( !killerID.IsValid() || !killerID.BIndividualAccount() )
return;
const char *pszReg = GameCoordinator_GetRegistrationString();
bool bOfficial = pszReg && V_strstr( pszReg, "'Gordon'" ) && tf_mm_trusted.GetBool();
KeyValues* pKVData = new KeyValues( "TF2PowerUpModeKillsv2" );
pKVData->SetInt( "AccountID", (int)killerID.GetAccountID() );
pKVData->SetInt( "ID", (int)m_iEvents++ );
pKVData->SetInt( "IsTrustedServer", bOfficial );
pKVData->SetInt( "KillerClass", pKiller->GetPlayerClass()->GetClassIndex() );
pKVData->SetInt( "KillerRune", GetConditionFromRuneType( pKiller->m_Shared.GetCarryingRuneType() ) );
pKVData->SetInt( "KillerKillstreak", pKiller->m_Shared.GetStreak( CTFPlayerShared::kTFStreak_KillsAll ) );
CEconItemView *pItem = pKiller->GetLoadoutItem( pKiller->GetPlayerClass()->GetClassIndex(), LOADOUT_POSITION_PRIMARY );
item_definition_index_t iItemDef = pItem ? pItem->GetItemDefIndex() : 0;
pKVData->SetInt( "KillerPrimary", iItemDef );
pItem = pKiller->GetLoadoutItem( pKiller->GetPlayerClass()->GetClassIndex(), LOADOUT_POSITION_SECONDARY );
iItemDef = pItem ? pItem->GetItemDefIndex() : 0;
pKVData->SetInt( "KillerSecondary", iItemDef );
pItem = pKiller->GetLoadoutItem( pKiller->GetPlayerClass()->GetClassIndex(), LOADOUT_POSITION_MELEE );
iItemDef = pItem ? pItem->GetItemDefIndex() : 0;
pKVData->SetInt( "KillerMelee", iItemDef );
pKVData->SetInt( "VictimClass", pVictim->GetPlayerClass()->GetClassIndex() );
pKVData->SetInt( "VictimRune", GetConditionFromRuneType( pVictim->m_Shared.GetCarryingRuneType() ) );
pKVData->SetInt( "VictimKillstreak", pVictim->m_Shared.GetStreak( CTFPlayerShared::kTFStreak_KillsAll ) );
//pKVData->SetInt( "TimeSubmitted", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
#endif // !NO_STEAM
}
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PowerUpRuneDuration( CTFPlayer *pPlayer, int iDuration, int nRune )
{
#if !defined(NO_STEAM)
//-----------------------------------------------------------------------------
// OGS: TF2 PowerUp Mode - Power Up duration
//-----------------------------------------------------------------------------
//START_TABLE( k_ESchemaCatalogOGS, TF2PowerUpModeRuneDuration, TABLE_PROP_NORMAL )
// INT_FIELD( llSessionID, SessionID, uint64 ) // Reporting server
// INT_FIELD( nAccountID, AccountID, uint32 ) // Player
// INT_FIELD( nID, ID, int32 ) // ID
// INT_FIELD( bIsTrustedServer, IsTrustedServer, bool )
// INT_FIELD( nPlayerClass, PlayerClass, int16 )
// INT_FIELD( nPlayerRune, PlayerRune, int16 )
// INT_FIELD( nPlayerKillstreak, PlayerKillstreak, int16 )
// INT_FIELD( nRuneDuration, RuneDuration, int32 )
// INT_FIELD( nPlayerPrimary, PlayerPrimary, int32 )
// INT_FIELD( nPlayerSecondary, PlayerSecondary, int32 )
// INT_FIELD( nPlayerMelee, PlayerMelee, int32 )
// INT_FIELD( RTime32UpdateTime, TimeSubmitted, RTime32 )
// PRIMARY_KEYS_CLUSTERED( 80, nAccountID, nID, RTime32UpdateTime, llSessionID )
// WIPE_TABLE_BETWEEN_TESTS( k_EWipePolicyWipeForAllTests )
// PARTITION_INTERVAL( k_EPartitionIntervalDaily )
// OWNING_APPLICATION( 440 )
// END_TABLE
if ( !TFGameRules() || !TFGameRules()->IsPowerupMode() )
return;
if ( !pPlayer || pPlayer->IsBot() )
return;
CSteamID playerID;
pPlayer->GetSteamID( &playerID );
if ( !playerID.IsValid() || !playerID.BIndividualAccount() )
return;
const char *pszReg = GameCoordinator_GetRegistrationString();
bool bOfficial = pszReg && V_strstr( pszReg, "'Gordon'" ) && tf_mm_trusted.GetBool();
KeyValues* pKVData = new KeyValues( "TF2PowerUpModeRuneDuration" );
pKVData->SetInt( "AccountID", (int)playerID.GetAccountID() );
pKVData->SetInt( "ID", (int)m_iEvents++ );
pKVData->SetInt( "IsTrustedServer", bOfficial );
pKVData->SetInt( "PlayerClass", pPlayer->GetPlayerClass()->GetClassIndex() );
pKVData->SetInt( "PlayerRune", nRune );
pKVData->SetInt( "PlayerKillstreak", pPlayer->m_Shared.GetStreak( CTFPlayerShared::kTFStreak_KillsAll ) );
pKVData->SetInt( "RuneDuration", iDuration );
CEconItemView *pItem = pPlayer->GetLoadoutItem( pPlayer->GetPlayerClass()->GetClassIndex(), LOADOUT_POSITION_PRIMARY );
item_definition_index_t iItemDef = pItem ? pItem->GetItemDefIndex() : 0;
pKVData->SetInt( "PlayerPrimary", iItemDef );
pItem = pPlayer->GetLoadoutItem( pPlayer->GetPlayerClass()->GetClassIndex(), LOADOUT_POSITION_SECONDARY );
iItemDef = pItem ? pItem->GetItemDefIndex() : 0;
pKVData->SetInt( "PlayerSecondary", iItemDef );
pItem = pPlayer->GetLoadoutItem( pPlayer->GetPlayerClass()->GetClassIndex(), LOADOUT_POSITION_MELEE );
iItemDef = pItem ? pItem->GetItemDefIndex() : 0;
pKVData->SetInt( "PlayerMelee", iItemDef );
//pKVData->SetInt( "TimeSubmitted", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
#endif // !NO_STEAM
}