hl2_src-leak-2017/src/game/server/tf/tf_obj_catapult.h
BotoX 60f625f414 import hl2_src from full.7z
source: magnet:?xt=urn:btih:21DDA6847DDE983F2F8063739249D2D1D09A5DDA
2020-12-25 16:26:23 +01:00

67 lines
1.5 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#ifndef TF_OBJ_CATAPULT_H
#define TF_OBJ_CATAPULT_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_obj.h"
class CTFPlayer;
#define CATAPULT_MAX_HEALTH 150
#ifdef STAGING_ONLY
// ------------------------------------------------------------------------ //
// Base catapult object
// ------------------------------------------------------------------------ //
class CObjectCatapult : public CBaseObject
{
DECLARE_CLASS( CObjectCatapult, CBaseObject );
DECLARE_DATADESC();
public:
//DECLARE_SERVERCLASS();
CObjectCatapult();
virtual void Spawn();
virtual void Precache();
virtual bool IsPlacementPosValid( void );
virtual void StartTouch( CBaseEntity *pOther );
virtual void EndTouch( CBaseEntity *pOther );
void CatapultThink();
virtual void OnGoActive();
// Wrench hits
//virtual bool Command_Repair( CTFPlayer *pActivator, float flRepairMod );
//virtual bool InputWrenchHit( CTFPlayer *pPlayer, CTFWrench *pWrench, Vector hitLoc );
// Upgrading
//virtual bool IsUpgrading( void ) const { return false; }
//virtual bool CheckUpgradeOnHit( CTFPlayer *pPlayer );
virtual int GetBaseHealth( void ) { return CATAPULT_MAX_HEALTH; }
private:
void Launch( CBaseEntity* pEnt );
struct Jumper_t
{
CHandle< CBaseEntity > m_hJumper;
float flTouchTime;
};
CUtlVector< Jumper_t > m_jumpers;
};
#endif // STAGING_ONLY
#endif // TF_OBJ_CATAPULT_H