hl2_src-leak-2017/src/engine/gl_drawlights.h
BotoX 60f625f414 import hl2_src from full.7z
source: magnet:?xt=urn:btih:21DDA6847DDE983F2F8063739249D2D1D09A5DDA
2020-12-25 16:26:23 +01:00

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C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef GL_DRAWLIGHTS_H
#define GL_DRAWLIGHTS_H
#ifdef _WIN32
#pragma once
#endif
// Should we draw light sprites over visible lights?
bool ActivateLightSprites( bool bActive );
// Draws sprites over all visible lights
void DrawLightSprites( void );
// Draws lighting debugging information
void DrawLightDebuggingInfo( void );
float ComputeLightRadius( dworldlight_t *pLight, bool bIsHDR );
#endif // GL_DRAWLIGHTS_H