hl2_src-leak-2017/src/engine/gl_model.h
BotoX 60f625f414 import hl2_src from full.7z
source: magnet:?xt=urn:btih:21DDA6847DDE983F2F8063739249D2D1D09A5DDA
2020-12-25 16:26:23 +01:00

42 lines
1023 B
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef GL_MODEL_H
#define GL_MODEL_H
#ifdef _WIN32
#pragma once
#endif
struct mnode_t;
struct mleaf_t;
struct mtexinfo_t;
typedef struct mtexdata_s mtexdata_t;
struct model_t;
struct dvis_t;
struct dworldlight_t;
struct decallist_t;
void Map_VisClear( void );
void Map_VisSetup( model_t *worldmodel, int visorigincount, const Vector origins[], bool forcenovis, unsigned int &returnFlags );
byte *Map_VisCurrent( void );
int Map_VisCurrentCluster( void );
bool Map_VisForceFullSky();
// reconstruct the ambient lighting for a leaf at the given position in worldspace
void Mod_LeafAmbientColorAtPos( Vector *pOut, const Vector &pos, int leafIndex );
extern int DecalListCreate( decallist_t *pList );
extern int r_visframecount;
#include "modelloader.h"
#endif // GL_MODEL_H