2412 lines
59 KiB
C++
2412 lines
59 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "tier0/vprof.h"
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#include "server.h"
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#include "host_cmd.h"
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#include "keys.h"
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#include "screen.h"
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#include "vengineserver_impl.h"
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#include "host_saverestore.h"
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#include "sv_filter.h"
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#include "gl_matsysiface.h"
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#include "pr_edict.h"
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#include "world.h"
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#include "checksum_engine.h"
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#include "const.h"
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#include "sv_main.h"
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#include "host.h"
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#include "demo.h"
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#include "cdll_int.h"
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#include "networkstringtableserver.h"
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#include "networkstringtableclient.h"
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#include "host_state.h"
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#include "string_t.h"
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#include "tier0/dbg.h"
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#include "testscriptmgr.h"
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#include "r_local.h"
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#include "PlayerState.h"
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#include "enginesingleuserfilter.h"
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#include "profile.h"
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#include "proto_version.h"
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#include "protocol.h"
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#include "cl_main.h"
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#include "sv_steamauth.h"
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#include "zone.h"
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#include "datacache/idatacache.h"
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#include "sys_dll.h"
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#include "cmd.h"
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#include "tier0/icommandline.h"
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#include "filesystem.h"
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#include "filesystem_engine.h"
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#include "icliententitylist.h"
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#include "icliententity.h"
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#include "GameEventManager.h"
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#include "hltvserver.h"
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#if defined( REPLAY_ENABLED )
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#include "replay_internal.h"
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#include "replayserver.h"
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#endif
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#include "cdll_engine_int.h"
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#include "cl_steamauth.h"
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#ifndef SWDS
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#include "vgui_baseui_interface.h"
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#endif
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#include "sound.h"
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#include "voice.h"
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#include "sv_rcon.h"
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#if defined( _X360 )
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#include "xbox/xbox_console.h"
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#include "xbox/xbox_launch.h"
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#endif
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#include "filesystem/IQueuedLoader.h"
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#include "sys.h"
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#include "ixboxsystem.h"
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extern IXboxSystem *g_pXboxSystem;
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#include <sys/stat.h>
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#include <stdio.h>
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#ifdef POSIX
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// sigh, microsoft put _ in front of its type defines for stat
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#define _stat stat
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define STEAM_PREFIX "STEAM_"
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#define STATUS_COLUMN_LENGTH_LINEPREFIX 1
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#define STATUS_COLUMN_LENGTH_USERID 6
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#define STATUS_COLUMN_LENGTH_USERID_STR "6"
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#define STATUS_COLUMN_LENGTH_NAME 19
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#define STATUS_COLUMN_LENGTH_STEAMID 19
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#define STATUS_COLUMN_LENGTH_TIME 9
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#define STATUS_COLUMN_LENGTH_PING 4
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#define STATUS_COLUMN_LENGTH_PING_STR "4"
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#define STATUS_COLUMN_LENGTH_LOSS 4
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#define STATUS_COLUMN_LENGTH_LOSS_STR "4"
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#define STATUS_COLUMN_LENGTH_STATE 6
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#define STATUS_COLUMN_LENGTH_ADDR 21
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#define KICKED_BY_CONSOLE "Kicked from server"
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#ifndef SWDS
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bool g_bInEditMode = false;
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bool g_bInCommentaryMode = false;
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#endif
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static void host_name_changed_f( IConVar *var, const char *pOldValue, float flOldValue )
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{
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Steam3Server().NotifyOfServerNameChange();
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}
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ConVar host_name( "hostname", "", 0, "Hostname for server.", host_name_changed_f );
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ConVar host_map( "host_map", "", 0, "Current map name." );
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void Host_VoiceRecordStop_f(void);
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static void voiceconvar_file_changed_f( IConVar *pConVar, const char *pOldValue, float flOldValue )
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{
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#ifndef SWDS
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ConVarRef var( pConVar );
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if ( var.GetInt() == 0 )
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{
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// Force voice recording to stop if they turn off voice_inputfromfile or if sv_allow_voice_from_file is set to 0.
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// Prevents an exploit where clients turn it on, start voice sending a long file, and then turn it off immediately.
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Host_VoiceRecordStop_f();
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}
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#endif
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}
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ConVar voice_recordtofile("voice_recordtofile", "0", 0, "Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'");
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ConVar voice_inputfromfile("voice_inputfromfile", "0", 0, "Get voice input from 'voice_input.wav' rather than from the microphone.", &voiceconvar_file_changed_f );
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ConVar sv_allow_voice_from_file( "sv_allow_voice_from_file", "1", FCVAR_REPLICATED, "Allow or disallow clients from using voice_inputfromfile on this server.", &voiceconvar_file_changed_f );
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class CStatusLineBuilder
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{
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public:
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CStatusLineBuilder() { Reset(); }
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void Reset() { m_curPosition = 0; m_szLine[0] = '\0'; }
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void AddColumnText( const char *pszText, unsigned int columnWidth )
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{
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size_t len = strlen( m_szLine );
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if ( m_curPosition > len )
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{
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for ( size_t i = len; i < m_curPosition; i++ )
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{
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m_szLine[i] = ' ';
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}
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m_szLine[m_curPosition] = '\0';
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}
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else if ( len != 0 )
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{
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// There is always at least one space between columns.
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m_szLine[len] = ' ';
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m_szLine[len+1] = '\0';
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}
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V_strncat( m_szLine, pszText, sizeof( m_szLine ) );
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m_curPosition += columnWidth + 1;
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}
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void InsertEmptyColumn( unsigned int columnWidth )
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{
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m_curPosition += columnWidth + 1;
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}
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const char *GetLine() { return m_szLine; }
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private:
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size_t m_curPosition;
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char m_szLine[512];
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};
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uint GetSteamAppID()
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{
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static uint sunAppID = 0;
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static bool bHaveValidSteamInterface = false;
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if ( !bHaveValidSteamInterface )
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{
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#ifndef SWDS
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if ( Steam3Client().SteamUtils() )
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{
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bHaveValidSteamInterface = true;
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sunAppID = Steam3Client().SteamUtils()->GetAppID();
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}
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#endif
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if ( Steam3Server().SteamGameServerUtils() )
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{
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bHaveValidSteamInterface = true;
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sunAppID = Steam3Server().SteamGameServerUtils()->GetAppID();
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}
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if ( !sunAppID )
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sunAppID = 215; // defaults to Source SDK Base (215) if no steam.inf can be found.
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}
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return sunAppID;
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}
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EUniverse GetSteamUniverse()
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{
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#ifndef SWDS
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if ( Steam3Client().SteamUtils() )
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return Steam3Client().SteamUtils()->GetConnectedUniverse();
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#endif
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if ( Steam3Server().SteamGameServerUtils() )
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return Steam3Server().SteamGameServerUtils()->GetConnectedUniverse();
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return k_EUniverseInvalid;
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}
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// Globals
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int gHostSpawnCount = 0;
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// If any quit handlers balk, then aborts quit sequence
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bool EngineTool_CheckQuitHandlers();
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#if defined( _X360 )
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CON_COMMAND( quit_x360, "" )
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{
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int launchFlags = LF_EXITFROMGAME;
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// allocate the full payload
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int nPayloadSize = XboxLaunch()->MaxPayloadSize();
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byte *pPayload = (byte *)stackalloc( nPayloadSize );
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V_memset( pPayload, 0, sizeof( nPayloadSize ) );
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// payload is at least the command line
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// any user data needed must be placed AFTER the command line
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const char *pCmdLine = CommandLine()->GetCmdLine();
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int nCmdLineLength = (int)strlen( pCmdLine ) + 1;
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V_memcpy( pPayload, pCmdLine, min( nPayloadSize, nCmdLineLength ) );
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// add any other data here to payload, after the command line
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// ...
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// storage device may have changed since previous launch
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XboxLaunch()->SetStorageID( XBX_GetStorageDeviceId() );
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// Close the storage devices
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g_pXboxSystem->CloseContainers();
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// persist the user id
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bool bInviteRestart = args.FindArg( "invite" );
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DWORD nUserID = ( bInviteRestart ) ? XBX_GetInvitedUserId() : XBX_GetPrimaryUserId();
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XboxLaunch()->SetUserID( nUserID );
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if ( args.FindArg( "restart" ) )
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{
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launchFlags |= LF_GAMERESTART;
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}
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// If we're relaunching due to invite
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if ( bInviteRestart )
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{
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launchFlags |= LF_INVITERESTART;
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XNKID nSessionID = XBX_GetInviteSessionId();
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XboxLaunch()->SetInviteSessionID( &nSessionID );
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}
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bool bLaunch = XboxLaunch()->SetLaunchData( pPayload, nPayloadSize, launchFlags );
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if ( bLaunch )
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{
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COM_TimestampedLog( "Launching: \"%s\" Flags: 0x%8.8x", pCmdLine, XboxLaunch()->GetLaunchFlags() );
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g_pMaterialSystem->PersistDisplay();
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XBX_DisconnectConsoleMonitor();
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XboxLaunch()->Launch();
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}
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}
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#endif
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/*
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==================
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Host_Quit_f
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==================
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*/
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void Host_Quit_f( const CCommand &args )
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{
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#if !defined(SWDS)
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if ( args.FindArg( "prompt" ) )
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{
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// confirm they want to quit
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EngineVGui()->ConfirmQuit();
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return;
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}
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if ( !EngineTool_CheckQuitHandlers() )
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{
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return;
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}
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#endif
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IGameEvent *event = g_GameEventManager.CreateEvent( "host_quit" );
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if ( event )
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{
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g_GameEventManager.FireEventClientSide( event );
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}
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HostState_Shutdown();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CON_COMMAND( _restart, "Shutdown and restart the engine." )
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{
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/*
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// FIXME: How to handle restarts?
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#ifndef SWDS
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if ( !EngineTool_CheckQuitHandlers() )
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{
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return;
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}
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#endif
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*/
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HostState_Restart();
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}
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#ifndef SWDS
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//-----------------------------------------------------------------------------
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// A console command to spew out driver information
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//-----------------------------------------------------------------------------
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void Host_LightCrosshair (void);
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static ConCommand light_crosshair( "light_crosshair", Host_LightCrosshair, "Show texture color at crosshair", FCVAR_CHEAT );
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void Host_LightCrosshair (void)
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{
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Vector endPoint;
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Vector lightmapColor;
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// max_range * sqrt(3)
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VectorMA( MainViewOrigin(), COORD_EXTENT * 1.74f, MainViewForward(), endPoint );
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R_LightVec( MainViewOrigin(), endPoint, true, lightmapColor );
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int r = LinearToTexture( lightmapColor.x );
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int g = LinearToTexture( lightmapColor.y );
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int b = LinearToTexture( lightmapColor.z );
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ConMsg( "Luxel Value: %d %d %d\n", r, g, b );
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}
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#endif
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/*
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==================
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Host_Status_PrintClient
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Print client info to console
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==================
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*/
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void Host_Status_PrintClient( IClient *client, bool bShowAddress, void (*print) (const char *fmt, ...) )
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{
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INetChannelInfo *nci = client->GetNetChannel();
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const char *state = "challenging";
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if ( client->IsActive() )
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state = "active";
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else if ( client->IsSpawned() )
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state = "spawning";
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else if ( client->IsConnected() )
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state = "connecting";
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CStatusLineBuilder builder;
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builder.AddColumnText( "#", STATUS_COLUMN_LENGTH_LINEPREFIX );
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builder.AddColumnText( va( "%" STATUS_COLUMN_LENGTH_USERID_STR "i", client->GetUserID() ), STATUS_COLUMN_LENGTH_USERID );
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builder.AddColumnText( va( "\"%s\"", client->GetClientName() ), STATUS_COLUMN_LENGTH_NAME );
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builder.AddColumnText( client->GetNetworkIDString(), STATUS_COLUMN_LENGTH_STEAMID );
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if ( nci != NULL )
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{
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builder.AddColumnText( COM_FormatSeconds( nci->GetTimeConnected() ), STATUS_COLUMN_LENGTH_TIME );
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builder.AddColumnText( va( "%" STATUS_COLUMN_LENGTH_PING_STR "i", (int)(1000.0f*nci->GetAvgLatency( FLOW_OUTGOING )) ), STATUS_COLUMN_LENGTH_PING );
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builder.AddColumnText( va( "%" STATUS_COLUMN_LENGTH_LOSS_STR "i", (int)(100.0f*nci->GetAvgLoss(FLOW_INCOMING)) ), STATUS_COLUMN_LENGTH_LOSS );
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builder.AddColumnText( state, STATUS_COLUMN_LENGTH_STATE );
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if ( bShowAddress )
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builder.AddColumnText( nci->GetAddress(), STATUS_COLUMN_LENGTH_ADDR );
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}
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else
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{
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builder.InsertEmptyColumn( STATUS_COLUMN_LENGTH_TIME );
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builder.InsertEmptyColumn( STATUS_COLUMN_LENGTH_PING );
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builder.InsertEmptyColumn( STATUS_COLUMN_LENGTH_LOSS );
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builder.AddColumnText( state, STATUS_COLUMN_LENGTH_STATE );
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}
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print( "%s\n", builder.GetLine() );
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}
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void Host_Client_Printf(const char *fmt, ...)
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{
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va_list argptr;
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char string[1024];
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va_start (argptr,fmt);
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Q_vsnprintf (string, sizeof( string ), fmt,argptr);
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va_end (argptr);
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host_client->ClientPrintf( "%s", string );
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}
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#define LIMIT_PER_CLIENT_COMMAND_EXECUTION_ONCE_PER_INTERVAL(seconds) \
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{ \
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static float g_flLastTime__Limit[ABSOLUTE_PLAYER_LIMIT] = { 0.0f }; /* we don't have access to any of the three MAX_PLAYERS #define's here unfortunately */ \
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int playerindex = cmd_clientslot; \
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if ( playerindex >= 0 && playerindex < (ARRAYSIZE(g_flLastTime__Limit)) && realtime - g_flLastTime__Limit[playerindex] > (seconds) ) \
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{ \
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g_flLastTime__Limit[playerindex] = realtime; \
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} \
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else \
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{ \
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return; \
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} \
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}
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//-----------------------------------------------------------------------------
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// Host_Status_f
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//-----------------------------------------------------------------------------
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CON_COMMAND( status, "Display map and connection status." )
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{
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IClient *client;
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int j;
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void (*print) (const char *fmt, ...);
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#if defined( _X360 )
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Vector org;
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QAngle ang;
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const char *pName;
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if ( cl.IsActive() )
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{
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pName = cl.m_szLevelNameShort;
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org = MainViewOrigin();
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VectorAngles( MainViewForward(), ang );
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IClientEntity *localPlayer = entitylist->GetClientEntity( cl.m_nPlayerSlot + 1 );
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if ( localPlayer )
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{
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org = localPlayer->GetAbsOrigin();
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}
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}
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else
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{
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pName = "";
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org.Init();
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ang.Init();
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}
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// send to vxconsole
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xMapInfo_t mapInfo;
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mapInfo.position[0] = org[0];
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mapInfo.position[1] = org[1];
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mapInfo.position[2] = org[2];
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mapInfo.angle[0] = ang[0];
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mapInfo.angle[1] = ang[1];
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mapInfo.angle[2] = ang[2];
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mapInfo.build = build_number();
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mapInfo.skill = skill.GetInt();
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// generate the qualified path where .sav files are expected to be written
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char savePath[MAX_PATH];
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V_snprintf( savePath, sizeof( savePath ), "%s", saverestore->GetSaveDir() );
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V_StripTrailingSlash( savePath );
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g_pFileSystem->RelativePathToFullPath( savePath, "MOD", mapInfo.savePath, sizeof( mapInfo.savePath ) );
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V_FixSlashes( mapInfo.savePath );
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if ( pName[0] )
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{
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// generate the qualified path from where the map was loaded
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char mapPath[MAX_PATH];
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Q_snprintf( mapPath, sizeof( mapPath ), "maps/%s.360.bsp", pName );
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g_pFileSystem->GetLocalPath( mapPath, mapInfo.mapPath, sizeof( mapInfo.mapPath ) );
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Q_FixSlashes( mapInfo.mapPath );
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}
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else
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{
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mapInfo.mapPath[0] = '\0';
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}
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XBX_rMapInfo( &mapInfo );
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#endif
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if ( cmd_source == src_command )
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{
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if ( !sv.IsActive() )
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{
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Cmd_ForwardToServer( args );
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return;
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}
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print = ConMsg;
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}
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else
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{
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print = Host_Client_Printf;
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// limit this to once per 5 seconds
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LIMIT_PER_CLIENT_COMMAND_EXECUTION_ONCE_PER_INTERVAL(5.0);
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}
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// ============================================================
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// Server status information.
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print( "hostname: %s\n", host_name.GetString() );
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const char *pchSecureReasonString = "";
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const char *pchUniverse = "";
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bool bGSSecure = Steam3Server().BSecure();
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if ( !bGSSecure && Steam3Server().BWantsSecure() )
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{
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if ( Steam3Server().BLoggedOn() )
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{
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pchSecureReasonString = " (secure mode enabled, connected to Steam3)";
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}
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else
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{
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pchSecureReasonString = " (secure mode enabled, disconnected from Steam3)";
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}
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}
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switch ( GetSteamUniverse() )
|
|
{
|
|
case k_EUniversePublic:
|
|
pchUniverse = "";
|
|
break;
|
|
case k_EUniverseBeta:
|
|
pchUniverse = " (beta)";
|
|
break;
|
|
case k_EUniverseInternal:
|
|
pchUniverse = " (internal)";
|
|
break;
|
|
case k_EUniverseDev:
|
|
pchUniverse = " (dev)";
|
|
break;
|
|
default:
|
|
pchUniverse = " (unknown)";
|
|
break;
|
|
}
|
|
|
|
|
|
print( "version : %s/%d %d %s%s%s\n", GetSteamInfIDVersionInfo().szVersionString,
|
|
PROTOCOL_VERSION, build_number(), bGSSecure ? "secure" : "insecure", pchSecureReasonString, pchUniverse );
|
|
|
|
if ( NET_IsMultiplayer() )
|
|
{
|
|
CUtlString sPublicIPInfo;
|
|
if ( !Steam3Server().BLanOnly() )
|
|
{
|
|
uint32 unPublicIP = Steam3Server().GetPublicIP();
|
|
if ( unPublicIP != 0 )
|
|
{
|
|
netadr_t addr;
|
|
addr.SetIP( unPublicIP );
|
|
sPublicIPInfo.Format(" (public ip: %s)", addr.ToString( true ) );
|
|
}
|
|
}
|
|
print( "udp/ip : %s:%i%s\n", net_local_adr.ToString(true), sv.GetUDPPort(), sPublicIPInfo.String() );
|
|
|
|
if ( !Steam3Server().BLanOnly() )
|
|
{
|
|
if ( Steam3Server().BLoggedOn() )
|
|
print( "steamid : %s (%llu)\n", Steam3Server().SteamGameServer()->GetSteamID().Render(), Steam3Server().SteamGameServer()->GetSteamID().ConvertToUint64() );
|
|
else
|
|
print( "steamid : not logged in\n" );
|
|
}
|
|
}
|
|
|
|
// Check if this game uses server registration, then output status
|
|
ConVarRef sv_registration_successful( "sv_registration_successful", true );
|
|
if ( sv_registration_successful.IsValid() )
|
|
{
|
|
CUtlString sExtraInfo;
|
|
ConVarRef sv_registration_message( "sv_registration_message", true );
|
|
if ( sv_registration_message.IsValid() )
|
|
{
|
|
const char *msg = sv_registration_message.GetString();
|
|
if ( msg && *msg )
|
|
{
|
|
sExtraInfo.Format(" (%s)", msg );
|
|
}
|
|
}
|
|
|
|
if ( sv_registration_successful.GetBool() )
|
|
{
|
|
print( "account : logged in%s\n", sExtraInfo.String() );
|
|
}
|
|
else
|
|
{
|
|
print( "account : not logged in%s\n", sExtraInfo.String() );
|
|
}
|
|
}
|
|
|
|
print( "map : %s at: %d x, %d y, %d z\n", sv.GetMapName(), (int)MainViewOrigin()[0], (int)MainViewOrigin()[1], (int)MainViewOrigin()[2]);
|
|
static ConVarRef sv_tags( "sv_tags" );
|
|
print( "tags : %s\n", sv_tags.GetString() );
|
|
|
|
if ( hltv && hltv->IsActive() )
|
|
{
|
|
print( "sourcetv: port %i, delay %.1fs\n", hltv->GetUDPPort(), hltv->GetDirector()->GetDelay() );
|
|
}
|
|
|
|
#if defined( REPLAY_ENABLED )
|
|
if ( replay && replay->IsActive() )
|
|
{
|
|
print( "replay : %s\n", replay->IsRecording() ? "recording" : "not recording" );
|
|
}
|
|
#endif
|
|
|
|
int players = sv.GetNumClients();
|
|
int nBots = sv.GetNumFakeClients();
|
|
int nHumans = players - nBots;
|
|
|
|
print( "players : %i humans, %i bots (%i max)\n", nHumans, nBots, sv.GetMaxClients() );
|
|
// ============================================================
|
|
|
|
print( "edicts : %d used of %d max\n", sv.num_edicts - sv.free_edicts, sv.max_edicts );
|
|
|
|
if ( ( g_iServerGameDLLVersion >= 10 ) && serverGameDLL )
|
|
{
|
|
serverGameDLL->Status( print );
|
|
}
|
|
|
|
// Early exit for this server.
|
|
if ( args.ArgC() == 2 )
|
|
{
|
|
if ( !Q_stricmp( args[1], "short" ) )
|
|
{
|
|
for ( j=0 ; j < sv.GetClientCount() ; j++ )
|
|
{
|
|
client = sv.GetClient( j );
|
|
|
|
if ( !client->IsActive() )
|
|
continue;
|
|
|
|
print( "#%i - %s\n" , j + 1, client->GetClientName() );
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// the header for the status rows
|
|
// print( "# userid %-19s %-19s connected ping loss state%s\n", "name", "uniqueid", cmd_source == src_command ? " adr" : "" );
|
|
CStatusLineBuilder header;
|
|
header.AddColumnText( "#", STATUS_COLUMN_LENGTH_LINEPREFIX );
|
|
header.AddColumnText( "userid", STATUS_COLUMN_LENGTH_USERID );
|
|
header.AddColumnText( "name", STATUS_COLUMN_LENGTH_NAME );
|
|
header.AddColumnText( "uniqueid", STATUS_COLUMN_LENGTH_STEAMID );
|
|
header.AddColumnText( "connected", STATUS_COLUMN_LENGTH_TIME );
|
|
header.AddColumnText( "ping", STATUS_COLUMN_LENGTH_PING );
|
|
header.AddColumnText( "loss", STATUS_COLUMN_LENGTH_LOSS );
|
|
header.AddColumnText( "state", STATUS_COLUMN_LENGTH_STATE );
|
|
if ( cmd_source == src_command )
|
|
{
|
|
header.AddColumnText( "adr", STATUS_COLUMN_LENGTH_ADDR );
|
|
}
|
|
|
|
print( "%s\n", header.GetLine() );
|
|
|
|
for ( j=0 ; j < sv.GetClientCount() ; j++ )
|
|
{
|
|
client = sv.GetClient( j );
|
|
|
|
if ( !client->IsConnected() )
|
|
continue; // not connected yet, maybe challenging
|
|
|
|
Host_Status_PrintClient( client, (cmd_source == src_command), print );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Host_Ping_f
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( ping, "Display ping to server." )
|
|
{
|
|
if ( cmd_source == src_command )
|
|
{
|
|
Cmd_ForwardToServer( args );
|
|
return;
|
|
}
|
|
// limit this to once per 5 seconds
|
|
LIMIT_PER_CLIENT_COMMAND_EXECUTION_ONCE_PER_INTERVAL(5.0);
|
|
|
|
host_client->ClientPrintf( "Client ping times:\n" );
|
|
|
|
for ( int i=0; i< sv.GetClientCount(); i++ )
|
|
{
|
|
IClient *client = sv.GetClient(i);
|
|
|
|
if ( !client->IsConnected() || client->IsFakeClient() )
|
|
continue;
|
|
|
|
host_client->ClientPrintf ("%4.0f ms : %s\n",
|
|
1000.0f * client->GetNetChannel()->GetAvgLatency( FLOW_OUTGOING ), client->GetClientName() );
|
|
}
|
|
}
|
|
|
|
bool CL_HL2Demo_MapCheck( const char *name )
|
|
{
|
|
if ( IsPC() && CL_IsHL2Demo() && !sv.IsDedicated() )
|
|
{
|
|
if ( !Q_stricmp( name, "d1_trainstation_01" ) ||
|
|
!Q_stricmp( name, "d1_trainstation_02" ) ||
|
|
!Q_stricmp( name, "d1_town_01" ) ||
|
|
!Q_stricmp( name, "d1_town_01a" ) ||
|
|
!Q_stricmp( name, "d1_town_02" ) ||
|
|
!Q_stricmp( name, "d1_town_03" ) ||
|
|
!Q_stricmp( name, "background01" ) ||
|
|
!Q_stricmp( name, "background03" )
|
|
)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CL_PortalDemo_MapCheck( const char *name )
|
|
{
|
|
if ( IsPC() && CL_IsPortalDemo() && !sv.IsDedicated() )
|
|
{
|
|
if ( !Q_stricmp( name, "testchmb_a_00" ) ||
|
|
!Q_stricmp( name, "testchmb_a_01" ) ||
|
|
!Q_stricmp( name, "testchmb_a_02" ) ||
|
|
!Q_stricmp( name, "testchmb_a_03" ) ||
|
|
!Q_stricmp( name, "testchmb_a_04" ) ||
|
|
!Q_stricmp( name, "testchmb_a_05" ) ||
|
|
!Q_stricmp( name, "testchmb_a_06" ) ||
|
|
!Q_stricmp( name, "background1" )
|
|
)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int _Host_Map_f_CompletionFunc( char const *cmdname, char const *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] );
|
|
|
|
// Note, leaves name alone if no match possible
|
|
static bool Host_Map_Helper_FuzzyName( const CCommand &args, char *name, size_t bufsize )
|
|
{
|
|
char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ];
|
|
CUtlString argv0;
|
|
argv0 = args.Arg( 0 );
|
|
argv0 += " ";
|
|
|
|
if ( _Host_Map_f_CompletionFunc( argv0, args.ArgS(), commands ) > 0 )
|
|
{
|
|
Q_strncpy( name, &commands[ 0 ][ argv0.Length() ], bufsize );
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Host_Map_Helper( const CCommand &args, bool bEditmode, bool bBackground, bool bCommentary )
|
|
{
|
|
if ( cmd_source != src_command )
|
|
return;
|
|
if (args.ArgC() < 2)
|
|
{
|
|
Warning("No map specified\n");
|
|
return;
|
|
}
|
|
|
|
const char *pszReason = NULL;
|
|
if ( ( g_iServerGameDLLVersion >= 10 ) && !serverGameDLL->IsManualMapChangeOkay( &pszReason ) )
|
|
{
|
|
if ( pszReason && pszReason[0] )
|
|
{
|
|
Warning( "%s\n", pszReason );
|
|
}
|
|
return;
|
|
}
|
|
|
|
char szMapName[ MAX_QPATH ] = { 0 };
|
|
V_strncpy( szMapName, args[ 1 ], sizeof( szMapName ) );
|
|
|
|
// Call find map, proceed for any value besides NotFound
|
|
IVEngineServer::eFindMapResult eResult = g_pVEngineServer->FindMap( szMapName, sizeof( szMapName ) );
|
|
if ( eResult == IVEngineServer::eFindMap_NotFound )
|
|
{
|
|
Warning( "map load failed: %s not found or invalid\n", args[ 1 ] );
|
|
return;
|
|
}
|
|
|
|
COM_TimestampedLog( "*** Map Load: %s", szMapName );
|
|
|
|
// There is a precision issue here, as described Bruce Dawson's blog.
|
|
// In our case, we don't care because we're looking for anything on the order of second precision, which
|
|
// covers runtime up to around 4 months.
|
|
static ConVarRef dev_loadtime_map_start( "dev_loadtime_map_start" );
|
|
dev_loadtime_map_start.SetValue( (float)Plat_FloatTime() );
|
|
|
|
// If I was in edit mode reload config file
|
|
// to overwrite WC edit key bindings
|
|
#if !defined(SWDS)
|
|
if ( !bEditmode )
|
|
{
|
|
if ( g_bInEditMode )
|
|
{
|
|
// Re-read config from disk
|
|
Host_ReadConfiguration();
|
|
g_bInEditMode = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
g_bInEditMode = true;
|
|
}
|
|
|
|
g_bInCommentaryMode = bCommentary;
|
|
#endif
|
|
|
|
if ( !CL_HL2Demo_MapCheck( szMapName ) )
|
|
{
|
|
Warning( "map load failed: %s not found or invalid\n", szMapName );
|
|
return;
|
|
}
|
|
|
|
if ( !CL_PortalDemo_MapCheck( szMapName ) )
|
|
{
|
|
Warning( "map load failed: %s not found or invalid\n", szMapName );
|
|
return;
|
|
}
|
|
|
|
#if defined( REPLAY_ENABLED )
|
|
// If we're recording the game, finalize the replay so players can download it.
|
|
if ( g_pReplay && g_pReplay->IsRecording() )
|
|
{
|
|
g_pReplay->SV_EndRecordingSession();
|
|
}
|
|
#endif
|
|
|
|
// Stop demo loop
|
|
cl.demonum = -1;
|
|
|
|
Host_Disconnect( false ); // stop old game
|
|
|
|
HostState_NewGame( szMapName, false, bBackground );
|
|
|
|
if (args.ArgC() == 10)
|
|
{
|
|
if (Q_stricmp(args[2], "setpos") == 0
|
|
&& Q_stricmp(args[6], "setang") == 0)
|
|
{
|
|
Vector newpos;
|
|
newpos.x = atof( args[3] );
|
|
newpos.y = atof( args[4] );
|
|
newpos.z = atof( args[5] );
|
|
|
|
QAngle newangle;
|
|
newangle.x = atof( args[7] );
|
|
newangle.y = atof( args[8] );
|
|
newangle.z = atof( args[9] );
|
|
|
|
HostState_SetSpawnPoint(newpos, newangle);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
======================
|
|
Host_Map_f
|
|
|
|
handle a
|
|
map <servername>
|
|
command from the console. Active clients are kicked off.
|
|
======================
|
|
*/
|
|
void Host_Map_f( const CCommand &args )
|
|
{
|
|
Host_Map_Helper( args, false, false, false );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handle a map_edit <servername> command from the console.
|
|
// Active clients are kicked off.
|
|
// UNDONE: protect this from use if not in dev. mode
|
|
//-----------------------------------------------------------------------------
|
|
#ifndef SWDS
|
|
CON_COMMAND( map_edit, "" )
|
|
{
|
|
Host_Map_Helper( args, true, false, false );
|
|
}
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Runs a map as the background
|
|
//-----------------------------------------------------------------------------
|
|
void Host_Map_Background_f( const CCommand &args )
|
|
{
|
|
Host_Map_Helper( args, false, true, false );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Runs a map in commentary mode
|
|
//-----------------------------------------------------------------------------
|
|
void Host_Map_Commentary_f( const CCommand &args )
|
|
{
|
|
Host_Map_Helper( args, false, false, true );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Restarts the current server for a dead player
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( restart, "Restart the game on the same level (add setpos to jump to current view position on restart)." )
|
|
{
|
|
if (
|
|
#if !defined(SWDS)
|
|
demoplayer->IsPlayingBack() ||
|
|
#endif
|
|
!sv.IsActive() )
|
|
return;
|
|
|
|
if ( sv.IsMultiplayer() )
|
|
return;
|
|
|
|
if ( cmd_source != src_command )
|
|
return;
|
|
|
|
bool bRememberLocation = ( args.ArgC() == 2 && !Q_stricmp( args[1], "setpos" ) );
|
|
|
|
Host_Disconnect(false); // stop old game
|
|
|
|
if ( !CL_HL2Demo_MapCheck( sv.GetMapName() ) )
|
|
{
|
|
Warning( "map load failed: %s not found or invalid\n", sv.GetMapName() );
|
|
return;
|
|
}
|
|
|
|
if ( !CL_PortalDemo_MapCheck( sv.GetMapName() ) )
|
|
{
|
|
Warning( "map load failed: %s not found or invalid\n", sv.GetMapName() );
|
|
return;
|
|
}
|
|
|
|
HostState_NewGame( sv.GetMapName(), bRememberLocation, false );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Restarts the current server for a dead player
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( reload, "Reload the most recent saved game (add setpos to jump to current view position on reload).")
|
|
{
|
|
#ifndef SWDS
|
|
const char *pSaveName;
|
|
char name[MAX_OSPATH];
|
|
#endif
|
|
|
|
if (
|
|
#if !defined(SWDS)
|
|
demoplayer->IsPlayingBack() ||
|
|
#endif
|
|
!sv.IsActive() )
|
|
return;
|
|
|
|
if ( sv.IsMultiplayer() )
|
|
return;
|
|
|
|
if (cmd_source != src_command)
|
|
return;
|
|
|
|
bool remember_location = false;
|
|
if ( args.ArgC() == 2 &&
|
|
!Q_stricmp( args[1], "setpos" ) )
|
|
{
|
|
remember_location = true;
|
|
}
|
|
|
|
// See if there is a most recently saved game
|
|
// Restart that game if there is
|
|
// Otherwise, restart the starting game map
|
|
#ifndef SWDS
|
|
pSaveName = saverestore->FindRecentSave( name, sizeof( name ) );
|
|
|
|
// Put up loading plaque
|
|
SCR_BeginLoadingPlaque();
|
|
|
|
Host_Disconnect( false ); // stop old game
|
|
|
|
if ( pSaveName && saverestore->SaveFileExists( pSaveName ) )
|
|
{
|
|
HostState_LoadGame( pSaveName, remember_location );
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if ( !CL_HL2Demo_MapCheck( host_map.GetString() ) )
|
|
{
|
|
Warning( "map load failed: %s not found or invalid\n", host_map.GetString() );
|
|
return;
|
|
}
|
|
|
|
if ( !CL_PortalDemo_MapCheck( host_map.GetString() ) )
|
|
{
|
|
Warning( "map load failed: %s not found or invalid\n", host_map.GetString() );
|
|
return;
|
|
}
|
|
|
|
HostState_NewGame( host_map.GetString(), remember_location, false );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Goes to a new map, taking all clients along
|
|
// Output : void Host_Changelevel_f
|
|
//-----------------------------------------------------------------------------
|
|
void Host_Changelevel_f( const CCommand &args )
|
|
{
|
|
if ( args.ArgC() < 2 )
|
|
{
|
|
ConMsg( "changelevel <levelname> : continue game on a new level\n" );
|
|
return;
|
|
}
|
|
|
|
if ( !sv.IsActive() )
|
|
{
|
|
ConMsg( "Can't changelevel, not running server\n" );
|
|
return;
|
|
}
|
|
|
|
char szName[MAX_PATH] = { 0 };
|
|
V_strncpy( szName, args[1], sizeof( szName ) );
|
|
|
|
// Call find map to attempt to resolve fuzzy/non-canonical map names
|
|
IVEngineServer::eFindMapResult eResult = g_pVEngineServer->FindMap( szName, sizeof( szName ) );
|
|
if ( eResult == IVEngineServer::eFindMap_NotFound )
|
|
{
|
|
// Warn, but but proceed even if the map is not found, such that we hit the proper server_levelchange_failed
|
|
// codepath and event later on.
|
|
Warning( "Failed to find map %s\n", args[ 1 ] );
|
|
}
|
|
|
|
if ( !CL_HL2Demo_MapCheck(szName) )
|
|
{
|
|
Warning( "changelevel failed: %s not found\n", szName );
|
|
return;
|
|
}
|
|
|
|
if ( !CL_PortalDemo_MapCheck(szName) )
|
|
{
|
|
Warning( "changelevel failed: %s not found\n", szName );
|
|
return;
|
|
}
|
|
|
|
const char *pszReason = NULL;
|
|
if ( ( g_iServerGameDLLVersion >= 10 ) && !serverGameDLL->IsManualMapChangeOkay( &pszReason ) )
|
|
{
|
|
if ( pszReason && pszReason[0] )
|
|
{
|
|
Warning( "%s", pszReason );
|
|
}
|
|
return;
|
|
}
|
|
|
|
HostState_ChangeLevelMP( szName, args[2] );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Changing levels within a unit, uses save/restore
|
|
//-----------------------------------------------------------------------------
|
|
void Host_Changelevel2_f( const CCommand &args )
|
|
{
|
|
if ( args.ArgC() < 2 )
|
|
{
|
|
ConMsg ("changelevel2 <levelname> : continue game on a new level in the unit\n");
|
|
return;
|
|
}
|
|
|
|
if ( !sv.IsActive() || sv.IsMultiplayer() )
|
|
{
|
|
ConMsg( "Can't changelevel2, not in a single-player map\n" );
|
|
return;
|
|
}
|
|
|
|
char szName[MAX_PATH] = { 0 };
|
|
V_strncpy( szName, args[1], sizeof( szName ) );
|
|
IVEngineServer::eFindMapResult eResult = g_pVEngineServer->FindMap( szName, sizeof( szName ) );
|
|
if ( eResult == IVEngineServer::eFindMap_NotFound )
|
|
{
|
|
if ( !CL_IsHL2Demo() || (CL_IsHL2Demo() && !(!Q_stricmp( szName, "d1_trainstation_03" ) || !Q_stricmp( szName, "d1_town_02a" ))) )
|
|
{
|
|
Warning( "changelevel2 failed: %s not found\n", szName );
|
|
return;
|
|
}
|
|
}
|
|
|
|
#if !defined(SWDS)
|
|
// needs to be before CL_HL2Demo_MapCheck() check as d1_trainstation_03 isn't a valid map
|
|
if ( IsPC() && CL_IsHL2Demo() && !sv.IsDedicated() && !Q_stricmp( szName, "d1_trainstation_03" ) )
|
|
{
|
|
void CL_DemoTransitionFromTrainstation();
|
|
CL_DemoTransitionFromTrainstation();
|
|
return;
|
|
}
|
|
|
|
// needs to be before CL_HL2Demo_MapCheck() check as d1_trainstation_03 isn't a valid map
|
|
if ( IsPC() && CL_IsHL2Demo() && !sv.IsDedicated() && !Q_stricmp( szName, "d1_town_02a" ) && !Q_stricmp( args[2], "d1_town_02_02a" ))
|
|
{
|
|
void CL_DemoTransitionFromRavenholm();
|
|
CL_DemoTransitionFromRavenholm();
|
|
return;
|
|
}
|
|
|
|
if ( IsPC() && CL_IsPortalDemo() && !sv.IsDedicated() && !Q_stricmp( szName, "testchmb_a_07" ) )
|
|
{
|
|
void CL_DemoTransitionFromTestChmb();
|
|
CL_DemoTransitionFromTestChmb();
|
|
return;
|
|
}
|
|
|
|
#endif
|
|
|
|
// allow a level transition to d1_trainstation_03 so the Host_Changelevel() can act on it
|
|
if ( !CL_HL2Demo_MapCheck( szName ) )
|
|
{
|
|
Warning( "changelevel failed: %s not found\n", szName );
|
|
return;
|
|
}
|
|
|
|
HostState_ChangeLevelSP( szName, args[2] );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Shut down client connection and any server
|
|
//-----------------------------------------------------------------------------
|
|
void Host_Disconnect( bool bShowMainMenu, const char *pszReason )
|
|
{
|
|
if ( IsX360() )
|
|
{
|
|
g_pQueuedLoader->EndMapLoading( false );
|
|
}
|
|
|
|
#ifndef SWDS
|
|
if ( !sv.IsDedicated() )
|
|
{
|
|
cl.Disconnect( pszReason, bShowMainMenu );
|
|
}
|
|
#endif
|
|
Host_AllowQueuedMaterialSystem( false );
|
|
HostState_GameShutdown();
|
|
}
|
|
|
|
void Disconnect()
|
|
{
|
|
cl.demonum = -1;
|
|
Host_Disconnect(true);
|
|
|
|
#if defined( REPLAY_ENABLED )
|
|
// Finalize the recording replay on the server, if is recording.
|
|
// NOTE: We don't want this in Host_Disconnect() as that would be called more
|
|
// than necessary.
|
|
if ( g_pReplay && g_pReplay->IsReplayEnabled() && sv.IsDedicated() )
|
|
{
|
|
g_pReplay->SV_EndRecordingSession();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Kill the client and any local server.
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( disconnect, "Disconnect game from server." )
|
|
{
|
|
#if !defined( SWDS )
|
|
// Just run the regular Disconnect function if we're not the client or the client didn't handle it for us
|
|
if( !g_ClientDLL || !g_ClientDLL->DisconnectAttempt() )
|
|
{
|
|
Disconnect();
|
|
}
|
|
#else
|
|
Disconnect();
|
|
#endif
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
// manually pull in the GetEnvironmentVariableA defn so we don't need to include windows.h
|
|
extern "C"
|
|
{
|
|
DWORD __declspec(dllimport) __stdcall GetEnvironmentVariableA( const char *, char *, DWORD );
|
|
}
|
|
#endif // _WIN32
|
|
|
|
CON_COMMAND( version, "Print version info string." )
|
|
{
|
|
ConMsg( "Build Label: %8d # Uniquely identifies each build\n", GetSteamInfIDVersionInfo().ServerVersion );
|
|
ConMsg( "Network PatchVersion: %8s # Determines client and server compatibility\n", GetSteamInfIDVersionInfo().szVersionString );
|
|
ConMsg( "Protocol version: %8d # High level network protocol version\n", PROTOCOL_VERSION );
|
|
|
|
if ( sv.IsDedicated() || serverGameDLL )
|
|
{
|
|
ConMsg( "Server version: %8i\n", GetSteamInfIDVersionInfo().ServerVersion );
|
|
ConMsg( "Server AppID: %8i\n", GetSteamInfIDVersionInfo().ServerAppID );
|
|
}
|
|
if ( !sv.IsDedicated() )
|
|
{
|
|
ConMsg( "Client version: %8i\n", GetSteamInfIDVersionInfo().ClientVersion );
|
|
ConMsg( "Client AppID: %8i\n", GetSteamInfIDVersionInfo().AppID );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( pause, "Toggle the server pause state." )
|
|
{
|
|
#ifndef SWDS
|
|
if ( !sv.IsDedicated() )
|
|
{
|
|
if ( !cl.m_szLevelFileName[ 0 ] )
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if ( cmd_source == src_command )
|
|
{
|
|
Cmd_ForwardToServer( args );
|
|
return;
|
|
}
|
|
|
|
if ( !sv.IsPausable() )
|
|
return;
|
|
|
|
// toggle paused state
|
|
sv.SetPaused( !sv.IsPaused() );
|
|
|
|
// send text messaage who paused the game
|
|
sv.BroadcastPrintf( "%s %s the game\n", host_client->GetClientName(), sv.IsPaused() ? "paused" : "unpaused" );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( setpause, "Set the pause state of the server." )
|
|
{
|
|
#ifndef SWDS
|
|
if ( !cl.m_szLevelFileName[ 0 ] )
|
|
return;
|
|
#endif
|
|
|
|
if ( cmd_source == src_command )
|
|
{
|
|
Cmd_ForwardToServer( args );
|
|
return;
|
|
}
|
|
|
|
sv.SetPaused( true );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( unpause, "Unpause the game." )
|
|
{
|
|
#ifndef SWDS
|
|
if ( !cl.m_szLevelFileName[ 0 ] )
|
|
return;
|
|
#endif
|
|
|
|
if ( cmd_source == src_command )
|
|
{
|
|
Cmd_ForwardToServer( args );
|
|
return;
|
|
}
|
|
|
|
sv.SetPaused( false );
|
|
}
|
|
|
|
// No non-testing use for this at the moment, though server mods in public will expose similar functionality
|
|
#if defined( STAGING_ONLY ) || defined( _DEBUG )
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Send a string command to a client by userid
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( clientcmd, "Send a clientside command to a player by userid" )
|
|
{
|
|
if ( args.ArgC() <= 2 )
|
|
{
|
|
ConMsg( "Usage: clientcmd < userid > { command string }\n" );
|
|
return;
|
|
}
|
|
|
|
// Args
|
|
int userid = Q_atoi( args[1] );
|
|
int messageArgStart = 2;
|
|
|
|
// Concatenate other arguments into string
|
|
CUtlString commandString;
|
|
|
|
commandString.SetLength( Q_strlen( args.ArgS() ) );
|
|
commandString.Set( args[ messageArgStart ] );
|
|
for ( int i = messageArgStart + 1; i < args.ArgC(); i++ )
|
|
{
|
|
commandString.Append( " " );
|
|
commandString.Append( args[i] );
|
|
}
|
|
|
|
// find client
|
|
IClient *client = NULL;
|
|
for ( int i = 0; i < sv.GetClientCount(); i++ )
|
|
{
|
|
IClient *searchclient = sv.GetClient( i );
|
|
|
|
if ( !searchclient->IsConnected() )
|
|
continue;
|
|
|
|
if ( userid != -1 && searchclient->GetUserID() == userid )
|
|
{
|
|
client = searchclient;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !client )
|
|
{
|
|
ConMsg( "userid \"%d\" not found\n", userid );
|
|
return;
|
|
}
|
|
|
|
NET_StringCmd cmdMsg( commandString ) ;
|
|
client->SendNetMsg( cmdMsg, true );
|
|
}
|
|
#endif // defined( STAGING_ONLY ) || defined( _DEBUG )
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Kicks a user off of the server using their userid or uniqueid
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( kickid, "Kick a player by userid or uniqueid, with a message." )
|
|
{
|
|
char *who = NULL;
|
|
const char *pszArg1 = NULL, *pszMessage = NULL;
|
|
IClient *client = NULL;
|
|
int iSearchIndex = -1;
|
|
char szSearchString[128];
|
|
int argsStartNum = 1;
|
|
bool bSteamID = false;
|
|
int i = 0;
|
|
|
|
if ( args.ArgC() <= 1 )
|
|
{
|
|
ConMsg( "Usage: kickid < userid | uniqueid > { message }\n" );
|
|
return;
|
|
}
|
|
|
|
// get the first argument
|
|
pszArg1 = args[1];
|
|
|
|
// if the first letter is a character then
|
|
// we're searching for a uniqueid ( e.g. STEAM_ )
|
|
if ( *pszArg1 < '0' || *pszArg1 > '9' )
|
|
{
|
|
// SteamID (need to reassemble it)
|
|
if ( !Q_strnicmp( pszArg1, STEAM_PREFIX, strlen( STEAM_PREFIX ) ) && Q_strstr( args[2], ":" ) )
|
|
{
|
|
Q_snprintf( szSearchString, sizeof( szSearchString ), "%s:%s:%s", pszArg1, args[3], args[5] );
|
|
argsStartNum = 5;
|
|
bSteamID = true;
|
|
}
|
|
// some other ID (e.g. "UNKNOWN", "STEAM_ID_PENDING", "STEAM_ID_LAN")
|
|
// NOTE: assumed to be one argument
|
|
else
|
|
{
|
|
Q_snprintf( szSearchString, sizeof( szSearchString ), "%s", pszArg1 );
|
|
}
|
|
}
|
|
// this is a userid
|
|
else
|
|
{
|
|
iSearchIndex = Q_atoi( pszArg1 );
|
|
}
|
|
|
|
// check for a message
|
|
if ( args.ArgC() > argsStartNum )
|
|
{
|
|
int j;
|
|
int dataLen = 0;
|
|
|
|
pszMessage = args.ArgS();
|
|
for ( j = 1; j <= argsStartNum; j++ )
|
|
{
|
|
dataLen += Q_strlen( args[j] ) + 1; // +1 for the space between args
|
|
}
|
|
|
|
if ( bSteamID )
|
|
{
|
|
dataLen -= 5; // SteamIDs don't have spaces between the args[) values
|
|
}
|
|
|
|
if ( dataLen > Q_strlen( pszMessage ) ) // saftey check
|
|
{
|
|
pszMessage = NULL;
|
|
}
|
|
else
|
|
{
|
|
pszMessage += dataLen;
|
|
}
|
|
}
|
|
|
|
// find this client
|
|
for ( i = 0; i < sv.GetClientCount(); i++ )
|
|
{
|
|
client = sv.GetClient( i );
|
|
|
|
if ( !client->IsConnected() )
|
|
continue;
|
|
|
|
#if defined( REPLAY_ENABLED )
|
|
if ( client->IsReplay() )
|
|
continue;
|
|
#endif
|
|
|
|
if ( client->IsHLTV() )
|
|
continue;
|
|
|
|
// searching by UserID
|
|
if ( iSearchIndex != -1 )
|
|
{
|
|
if ( client->GetUserID() == iSearchIndex )
|
|
{
|
|
// found!
|
|
break;
|
|
}
|
|
}
|
|
// searching by UniqueID
|
|
else
|
|
{
|
|
if ( Q_stricmp( client->GetNetworkIDString(), szSearchString ) == 0 )
|
|
{
|
|
// found!
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// now kick them
|
|
if ( i < sv.GetClientCount() )
|
|
{
|
|
if ( cmd_source != src_command )
|
|
{
|
|
who = host_client->m_Name;
|
|
}
|
|
|
|
// can't kick yourself!
|
|
if ( cmd_source != src_command && host_client == client && !sv.IsDedicated() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( iSearchIndex != -1 || !client->IsFakeClient() )
|
|
{
|
|
if ( who == NULL )
|
|
{
|
|
if ( pszMessage )
|
|
{
|
|
client->Disconnect( "%s", pszMessage );
|
|
}
|
|
else
|
|
{
|
|
client->Disconnect( KICKED_BY_CONSOLE );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( pszMessage )
|
|
{
|
|
client->Disconnect( "Kicked by %s : %s", who, pszMessage );
|
|
}
|
|
else
|
|
{
|
|
client->Disconnect( "Kicked by %s", who );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( iSearchIndex != -1 )
|
|
{
|
|
ConMsg( "userid \"%d\" not found\n", iSearchIndex );
|
|
}
|
|
else
|
|
{
|
|
ConMsg( "uniqueid \"%s\" not found\n", szSearchString );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Kick_f
|
|
|
|
Kicks a user off of the server using their name
|
|
==================
|
|
*/
|
|
CON_COMMAND( kick, "Kick a player by name." )
|
|
{
|
|
char *who = NULL;
|
|
char *pszName = NULL;
|
|
IClient *client = NULL;
|
|
int i = 0;
|
|
char name[64];
|
|
|
|
if ( args.ArgC() <= 1 )
|
|
{
|
|
ConMsg( "Usage: kick < name >\n" );
|
|
return;
|
|
}
|
|
|
|
// copy the name to a local buffer
|
|
memset( name, 0, sizeof(name) );
|
|
Q_strncpy( name, args.ArgS(), sizeof(name) );
|
|
pszName = name;
|
|
|
|
// safety check
|
|
if ( pszName && pszName[0] != 0 )
|
|
{
|
|
//HACK-HACK
|
|
// check for the name surrounded by quotes (comes in this way from rcon)
|
|
int len = Q_strlen( pszName ) - 1; // (minus one since we start at 0)
|
|
if ( pszName[0] == '"' && pszName[len] == '"' )
|
|
{
|
|
// get rid of the quotes at the beginning and end
|
|
pszName[len] = 0;
|
|
pszName++;
|
|
}
|
|
|
|
for ( i = 0; i < sv.GetClientCount(); i++ )
|
|
{
|
|
client = sv.GetClient(i);
|
|
|
|
if ( !client->IsConnected() )
|
|
continue;
|
|
|
|
#if defined( REPLAY_ENABLED )
|
|
if ( client->IsReplay() )
|
|
continue;
|
|
#endif
|
|
|
|
if ( client->IsHLTV() )
|
|
continue;
|
|
|
|
// found!
|
|
if ( Q_strcasecmp( client->GetClientName(), pszName ) == 0 )
|
|
break;
|
|
}
|
|
|
|
// now kick them
|
|
if ( i < sv.GetClientCount() )
|
|
{
|
|
if ( cmd_source != src_command )
|
|
{
|
|
who = host_client->m_Name;
|
|
}
|
|
|
|
// can't kick yourself!
|
|
if ( cmd_source != src_command && host_client == client && !sv.IsDedicated() )
|
|
return;
|
|
|
|
if ( who )
|
|
{
|
|
client->Disconnect( "Kicked by %s", who );
|
|
}
|
|
else
|
|
{
|
|
client->Disconnect( KICKED_BY_CONSOLE );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ConMsg( "name \"%s\" not found\n", pszName );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Kicks all users off of the server
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( kickall, "Kicks everybody connected with a message." )
|
|
{
|
|
char *who = NULL;
|
|
IClient *client = NULL;
|
|
int i = 0;
|
|
char szMessage[128];
|
|
|
|
// copy the message to a local buffer
|
|
memset( szMessage, 0, sizeof(szMessage) );
|
|
V_strcpy_safe( szMessage, args.ArgS() );
|
|
|
|
if ( cmd_source != src_command )
|
|
{
|
|
who = host_client->m_Name;
|
|
}
|
|
|
|
for ( i = 0; i < sv.GetClientCount(); i++ )
|
|
{
|
|
client = sv.GetClient(i);
|
|
|
|
if ( !client->IsConnected() )
|
|
continue;
|
|
|
|
// can't kick yourself!
|
|
if ( cmd_source != src_command && host_client == client && !sv.IsDedicated() )
|
|
continue;
|
|
|
|
#if defined( REPLAY_ENABLED )
|
|
if ( client->IsReplay() )
|
|
continue;
|
|
#endif
|
|
|
|
if ( client->IsHLTV() )
|
|
continue;
|
|
|
|
if ( who )
|
|
{
|
|
if ( szMessage[0] )
|
|
{
|
|
client->Disconnect( "Kicked by %s : %s", who, szMessage );
|
|
}
|
|
else
|
|
{
|
|
client->Disconnect( "Kicked by %s", who );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( szMessage[0] )
|
|
{
|
|
client->Disconnect( "%s", szMessage );
|
|
}
|
|
else
|
|
{
|
|
client->Disconnect( KICKED_BY_CONSOLE );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
DEBUGGING TOOLS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Dump memory stats
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( memory, "Print memory stats." )
|
|
{
|
|
#if !defined(NO_MALLOC_OVERRIDE)
|
|
ConMsg( "Heap Used:\n" );
|
|
int nTotal = MemAlloc_GetSize( 0 );
|
|
if (nTotal == -1)
|
|
{
|
|
ConMsg( "Corrupted!\n" );
|
|
}
|
|
else
|
|
{
|
|
ConMsg( "%5.2f MB (%d bytes)\n", nTotal/(1024.0f*1024.0f), nTotal );
|
|
}
|
|
#endif
|
|
|
|
#ifdef VPROF_ENABLED
|
|
ConMsg("\nVideo Memory Used:\n");
|
|
CVProfile *pProf = &g_VProfCurrentProfile;
|
|
int prefixLen = strlen( "TexGroup_Global_" );
|
|
float total = 0.0f;
|
|
for ( int i=0; i < pProf->GetNumCounters(); i++ )
|
|
{
|
|
if ( pProf->GetCounterGroup( i ) == COUNTER_GROUP_TEXTURE_GLOBAL )
|
|
{
|
|
float value = pProf->GetCounterValue( i ) * (1.0f/(1024.0f*1024.0f) );
|
|
total += value;
|
|
const char *pName = pProf->GetCounterName( i );
|
|
if ( !Q_strnicmp( pName, "TexGroup_Global_", prefixLen ) )
|
|
{
|
|
pName += prefixLen;
|
|
}
|
|
ConMsg( "%5.2f MB: %s\n", value, pName );
|
|
}
|
|
}
|
|
ConMsg("------------------\n");
|
|
ConMsg( "%5.2f MB: total\n", total );
|
|
#endif
|
|
|
|
ConMsg( "\nHunk Memory Used:\n" );
|
|
Hunk_Print();
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
DEMO LOOP CONTROL
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
|
|
#ifndef SWDS
|
|
|
|
//MOTODO move all demo commands to demoplayer
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Gets number of valid demo names
|
|
// Output : int
|
|
//-----------------------------------------------------------------------------
|
|
int Host_GetNumDemos()
|
|
{
|
|
int c = 0;
|
|
#ifndef SWDS
|
|
for ( int i = 0; i < MAX_DEMOS; ++i )
|
|
{
|
|
const char *demoname = cl.demos[ i ].Get();
|
|
if ( !demoname[ 0 ] )
|
|
break;
|
|
|
|
++c;
|
|
}
|
|
#endif
|
|
return c;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void Host_PrintDemoList()
|
|
{
|
|
int count = Host_GetNumDemos();
|
|
|
|
int next = cl.demonum;
|
|
if ( next >= count || next < 0 )
|
|
{
|
|
next = 0;
|
|
}
|
|
|
|
#ifndef SWDS
|
|
for ( int i = 0; i < MAX_DEMOS; ++i )
|
|
{
|
|
const char *demoname = cl.demos[ i ].Get();
|
|
if ( !demoname[ 0 ] )
|
|
break;
|
|
|
|
bool isnextdemo = next == i ? true : false;
|
|
|
|
DevMsg( "%3s % 2i : %20s\n", isnextdemo ? "-->" : " ", i, cl.demos[ i ].Get() );
|
|
}
|
|
#endif
|
|
|
|
if ( !count )
|
|
{
|
|
DevMsg( "No demos in list, use startdemos <demoname> <demoname2> to specify\n" );
|
|
}
|
|
}
|
|
|
|
|
|
#ifndef SWDS
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Con commands related to demos, not available on dedicated servers
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Specify list of demos for the "demos" command
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( startdemos, "Play demos in demo sequence." )
|
|
{
|
|
int c = args.ArgC() - 1;
|
|
if (c > MAX_DEMOS)
|
|
{
|
|
Msg ("Max %i demos in demoloop\n", MAX_DEMOS);
|
|
c = MAX_DEMOS;
|
|
}
|
|
Msg ("%i demo(s) in loop\n", c);
|
|
|
|
for ( int i=1 ; i<c+1 ; i++ )
|
|
{
|
|
cl.demos[i-1] = args[i];
|
|
}
|
|
|
|
cl.demonum = 0;
|
|
|
|
Host_PrintDemoList();
|
|
|
|
if ( !sv.IsActive() && !demoplayer->IsPlayingBack() )
|
|
{
|
|
CL_NextDemo ();
|
|
}
|
|
else
|
|
{
|
|
cl.demonum = -1;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return to looping demos, optional resume demo index
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( demos, "Demo demo file sequence." )
|
|
{
|
|
int oldn = cl.demonum;
|
|
cl.demonum = -1;
|
|
Host_Disconnect(false);
|
|
cl.demonum = oldn;
|
|
|
|
if (cl.demonum == -1)
|
|
cl.demonum = 0;
|
|
|
|
if ( args.ArgC() == 2 )
|
|
{
|
|
int numdemos = Host_GetNumDemos();
|
|
if ( numdemos >= 1 )
|
|
{
|
|
cl.demonum = clamp( Q_atoi( args[1] ), 0, numdemos - 1 );
|
|
DevMsg( "Jumping to %s\n", cl.demos[ cl.demonum ].Get() );
|
|
}
|
|
}
|
|
|
|
Host_PrintDemoList();
|
|
|
|
CL_NextDemo ();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Stop current demo
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND_F( stopdemo, "Stop playing back a demo.", FCVAR_DONTRECORD )
|
|
{
|
|
if ( !demoplayer->IsPlayingBack() )
|
|
return;
|
|
|
|
Host_Disconnect (true);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Skip to next demo
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( nextdemo, "Play next demo in sequence." )
|
|
{
|
|
if ( args.ArgC() == 2 )
|
|
{
|
|
int numdemos = Host_GetNumDemos();
|
|
if ( numdemos >= 1 )
|
|
{
|
|
cl.demonum = clamp( Q_atoi( args[1] ), 0, numdemos - 1 );
|
|
DevMsg( "Jumping to %s\n", cl.demos[ cl.demonum ].Get() );
|
|
}
|
|
}
|
|
Host_EndGame( false, "Moving to next demo..." );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Print out the current demo play order
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( demolist, "Print demo sequence list." )
|
|
{
|
|
Host_PrintDemoList();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Host_Soundfade_f
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND_F( soundfade, "Fade client volume.", FCVAR_SERVER_CAN_EXECUTE )
|
|
{
|
|
float percent;
|
|
float inTime, holdTime, outTime;
|
|
|
|
if (args.ArgC() != 3 && args.ArgC() != 5)
|
|
{
|
|
Msg("soundfade <percent> <hold> [<out> <int>]\n");
|
|
return;
|
|
}
|
|
|
|
percent = clamp( (float) atof(args[1]), 0.0f, 100.0f );
|
|
|
|
holdTime = max( 0., atof(args[2]) );
|
|
|
|
inTime = 0.0f;
|
|
outTime = 0.0f;
|
|
if (args.ArgC() == 5)
|
|
{
|
|
outTime = max( 0., atof(args[3]) );
|
|
inTime = max( 0., atof( args[4]) );
|
|
}
|
|
|
|
S_SoundFade( percent, holdTime, outTime, inTime );
|
|
}
|
|
|
|
#endif // !SWDS
|
|
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Shutdown the server
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( killserver, "Shutdown the server." )
|
|
{
|
|
Host_Disconnect(true);
|
|
|
|
if ( !sv.IsDedicated() )
|
|
{
|
|
// close network sockets
|
|
NET_SetMutiplayer( false );
|
|
}
|
|
}
|
|
|
|
#if !defined(SWDS)
|
|
void Host_VoiceRecordStart_f(void)
|
|
{
|
|
#ifdef VOICE_VOX_ENABLE
|
|
ConVarRef voice_vox( "voice_vox" );
|
|
if ( voice_vox.IsValid() && voice_vox.GetBool() )
|
|
return;
|
|
#endif // VOICE_VOX_ENABLE
|
|
|
|
if ( cl.IsActive() )
|
|
{
|
|
const char *pUncompressedFile = NULL;
|
|
const char *pDecompressedFile = NULL;
|
|
const char *pInputFile = NULL;
|
|
|
|
if (voice_recordtofile.GetInt())
|
|
{
|
|
pUncompressedFile = "voice_micdata.wav";
|
|
pDecompressedFile = "voice_decompressed.wav";
|
|
}
|
|
|
|
if (voice_inputfromfile.GetInt())
|
|
{
|
|
pInputFile = "voice_input.wav";
|
|
}
|
|
if ( !sv_allow_voice_from_file.GetBool() )
|
|
{
|
|
pInputFile = NULL;
|
|
}
|
|
#if !defined( NO_VOICE )
|
|
if (Voice_RecordStart(pUncompressedFile, pDecompressedFile, pInputFile))
|
|
{
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
void Host_VoiceRecordStop_f(void)
|
|
{
|
|
#ifdef VOICE_VOX_ENABLE
|
|
ConVarRef voice_vox( "voice_vox" );
|
|
if ( voice_vox.IsValid() && voice_vox.GetBool() )
|
|
return;
|
|
#endif // VOICE_VOX_ENABLE
|
|
|
|
if ( cl.IsActive() )
|
|
{
|
|
#if !defined( NO_VOICE )
|
|
if (Voice_IsRecording())
|
|
{
|
|
CL_SendVoicePacket( g_bUsingSteamVoice ? false : true );
|
|
Voice_UserDesiresStop();
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#ifdef VOICE_VOX_ENABLE
|
|
void Host_VoiceToggle_f( const CCommand &args )
|
|
{
|
|
if ( cl.IsActive() )
|
|
{
|
|
#if !defined( NO_VOICE )
|
|
bool bToggle = false;
|
|
|
|
if ( args.ArgC() == 2 && V_strcasecmp( args[1], "on" ) == 0 )
|
|
{
|
|
bToggle = true;
|
|
}
|
|
|
|
if ( Voice_IsRecording() && bToggle == false )
|
|
{
|
|
CL_SendVoicePacket( g_bUsingSteamVoice ? false : true );
|
|
Voice_UserDesiresStop();
|
|
}
|
|
else if ( !Voice_IsRecording() && bToggle == true )
|
|
{
|
|
const char *pUncompressedFile = NULL;
|
|
const char *pDecompressedFile = NULL;
|
|
const char *pInputFile = NULL;
|
|
|
|
if (voice_recordtofile.GetInt())
|
|
{
|
|
pUncompressedFile = "voice_micdata.wav";
|
|
pDecompressedFile = "voice_decompressed.wav";
|
|
}
|
|
|
|
if (voice_inputfromfile.GetInt())
|
|
{
|
|
pInputFile = "voice_input.wav";
|
|
}
|
|
if ( !sv_allow_voice_from_file.GetBool() )
|
|
{
|
|
pInputFile = NULL;
|
|
}
|
|
|
|
Voice_RecordStart( pUncompressedFile, pDecompressedFile, pInputFile );
|
|
}
|
|
#endif // NO_VOICE
|
|
}
|
|
}
|
|
#endif // VOICE_VOX_ENABLE
|
|
|
|
#endif // SWDS
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Wrapper for modelloader->Print() function call
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( listmodels, "List loaded models." )
|
|
{
|
|
modelloader->Print();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_IncrementCVar
|
|
==================
|
|
*/
|
|
CON_COMMAND_F( incrementvar, "Increment specified convar value.", FCVAR_DONTRECORD )
|
|
{
|
|
if( args.ArgC() != 5 )
|
|
{
|
|
Warning( "Usage: incrementvar varName minValue maxValue delta\n" );
|
|
return;
|
|
}
|
|
|
|
const char *varName = args[ 1 ];
|
|
if( !varName )
|
|
{
|
|
ConDMsg( "Host_IncrementCVar_f without a varname\n" );
|
|
return;
|
|
}
|
|
|
|
ConVar *var = ( ConVar * )g_pCVar->FindVar( varName );
|
|
if( !var )
|
|
{
|
|
ConDMsg( "cvar \"%s\" not found\n", varName );
|
|
return;
|
|
}
|
|
|
|
float currentValue = var->GetFloat();
|
|
float startValue = atof( args[ 2 ] );
|
|
float endValue = atof( args[ 3 ] );
|
|
float delta = atof( args[ 4 ] );
|
|
float newValue = currentValue + delta;
|
|
if( newValue > endValue )
|
|
{
|
|
newValue = startValue;
|
|
}
|
|
else if ( newValue < startValue )
|
|
{
|
|
newValue = endValue;
|
|
}
|
|
|
|
// Conver incrementvar command to direct sets to avoid any problems with state in a demo loop.
|
|
Cbuf_AddText( va("%s %f", varName, newValue) );
|
|
|
|
ConDMsg( "%s = %f\n", var->GetName(), newValue );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Host_MultiplyCVar_f
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND_F( multvar, "Multiply specified convar value.", FCVAR_DONTRECORD )
|
|
{
|
|
if (( args.ArgC() != 5 ))
|
|
{
|
|
Warning( "Usage: multvar varName minValue maxValue factor\n" );
|
|
return;
|
|
}
|
|
|
|
const char *varName = args[ 1 ];
|
|
if( !varName )
|
|
{
|
|
ConDMsg( "multvar without a varname\n" );
|
|
return;
|
|
}
|
|
|
|
ConVar *var = ( ConVar * )g_pCVar->FindVar( varName );
|
|
if( !var )
|
|
{
|
|
ConDMsg( "cvar \"%s\" not found\n", varName );
|
|
return;
|
|
}
|
|
|
|
float currentValue = var->GetFloat();
|
|
float startValue = atof( args[ 2 ] );
|
|
float endValue = atof( args[ 3 ] );
|
|
float factor = atof( args[ 4 ] );
|
|
float newValue = currentValue * factor;
|
|
if( newValue > endValue )
|
|
{
|
|
newValue = endValue;
|
|
}
|
|
else if ( newValue < startValue )
|
|
{
|
|
newValue = startValue;
|
|
}
|
|
|
|
// Conver incrementvar command to direct sets to avoid any problems with state in a demo loop.
|
|
Cbuf_AddText( va("%s %f", varName, newValue) );
|
|
|
|
ConDMsg( "%s = %f\n", var->GetName(), newValue );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( dumpstringtables, "Print string tables to console." )
|
|
{
|
|
SV_PrintStringTables();
|
|
#ifndef SWDS
|
|
CL_PrintStringTables();
|
|
#endif
|
|
}
|
|
|
|
// Register shared commands
|
|
ConCommand quit("quit", Host_Quit_f, "Exit the engine.");
|
|
static ConCommand cmd_exit("exit", Host_Quit_f, "Exit the engine.");
|
|
|
|
#ifndef SWDS
|
|
#ifdef VOICE_OVER_IP
|
|
static ConCommand startvoicerecord("+voicerecord", Host_VoiceRecordStart_f);
|
|
static ConCommand endvoicerecord("-voicerecord", Host_VoiceRecordStop_f);
|
|
#ifdef VOICE_VOX_ENABLE
|
|
static ConCommand togglevoicerecord("voicerecord_toggle", Host_VoiceToggle_f);
|
|
#endif // VOICE_VOX_ENABLE
|
|
#endif // VOICE_OVER_IP
|
|
|
|
#endif // SWDS
|
|
|
|
|
|
#if defined( STAGING_ONLY )
|
|
|
|
// From Kyle: For the GC we added this so we could call it over and
|
|
// over until we got the crash reporter fixed.
|
|
|
|
// Visual studio optimizes this away unless we disable optimizations.
|
|
#pragma optimize( "", off )
|
|
|
|
class PureCallBase
|
|
{
|
|
public:
|
|
virtual void PureFunction() = 0;
|
|
|
|
PureCallBase()
|
|
{
|
|
NonPureFunction();
|
|
}
|
|
|
|
void NonPureFunction()
|
|
{
|
|
PureFunction();
|
|
}
|
|
};
|
|
|
|
class PureCallDerived : public PureCallBase
|
|
{
|
|
public:
|
|
void PureFunction() OVERRIDE
|
|
{
|
|
}
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Force various crashes. useful for testing minidumps.
|
|
// crash : Write 0 to address 0.
|
|
// crash sys_error : Call Sys_Error().
|
|
// crash hang : Hang.
|
|
// crash purecall : Call virtual function in ctor.
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( crash, "[ sys_error | hang | purecall | segfault | minidump ]: Cause the engine to crash." )
|
|
{
|
|
if ( cmd_source != src_command )
|
|
return;
|
|
|
|
CUtlString cmd( ( args.ArgC() > 1 ) ? args[ 1 ] : "" );
|
|
|
|
if ( cmd == "hang" )
|
|
{
|
|
// Hang. Useful to test watchdog code.
|
|
Msg( "Hanging... Watchdog time: %d.\n ", Plat_GetWatchdogTime() );
|
|
for ( ;; )
|
|
{
|
|
Msg( "%d ", Plat_MSTime() );
|
|
ThreadSleep( 5000 );
|
|
}
|
|
}
|
|
else if ( cmd == "purecall" )
|
|
{
|
|
Msg( "Instantiating PureCallDerived_derived...\n" );
|
|
PureCallDerived derived;
|
|
}
|
|
else if ( cmd == "sys_error" )
|
|
{
|
|
Msg( "Calling Sys_Error...\n" );
|
|
Sys_Error( "%s: Sys_Error()!!!", __FUNCTION__ );
|
|
}
|
|
else if ( cmd == "minidump" )
|
|
{
|
|
Msg( "Forcing minidump. build_number: %d.\n", build_number() );
|
|
SteamAPI_WriteMiniDump( 0, NULL, build_number() );
|
|
}
|
|
else
|
|
{
|
|
Msg( "Segfault...\n" );
|
|
char *p = 0;
|
|
*p = 0;
|
|
}
|
|
}
|
|
|
|
#pragma optimize( "", on )
|
|
|
|
#endif // STAGING_ONLY
|
|
|
|
CON_COMMAND_F( flush, "Flush unlocked cache memory.", FCVAR_CHEAT )
|
|
{
|
|
#if !defined( SWDS )
|
|
g_ClientDLL->InvalidateMdlCache();
|
|
#endif // SWDS
|
|
serverGameDLL->InvalidateMdlCache();
|
|
g_pDataCache->Flush( true );
|
|
}
|
|
|
|
CON_COMMAND_F( flush_locked, "Flush unlocked and locked cache memory.", FCVAR_CHEAT )
|
|
{
|
|
#if !defined( SWDS )
|
|
g_ClientDLL->InvalidateMdlCache();
|
|
#endif // SWDS
|
|
serverGameDLL->InvalidateMdlCache();
|
|
g_pDataCache->Flush( false );
|
|
}
|
|
|
|
CON_COMMAND( cache_print, "cache_print [section]\nPrint out contents of cache memory." )
|
|
{
|
|
const char *pszSection = NULL;
|
|
if ( args.ArgC() == 2 )
|
|
{
|
|
pszSection = args[ 1 ];
|
|
}
|
|
g_pDataCache->OutputReport( DC_DETAIL_REPORT, pszSection );
|
|
}
|
|
|
|
CON_COMMAND( cache_print_lru, "cache_print_lru [section]\nPrint out contents of cache memory." )
|
|
{
|
|
const char *pszSection = NULL;
|
|
if ( args.ArgC() == 2 )
|
|
{
|
|
pszSection = args[ 1 ];
|
|
}
|
|
g_pDataCache->OutputReport( DC_DETAIL_REPORT_LRU, pszSection );
|
|
}
|
|
|
|
CON_COMMAND( cache_print_summary, "cache_print_summary [section]\nPrint out a summary contents of cache memory." )
|
|
{
|
|
const char *pszSection = NULL;
|
|
if ( args.ArgC() == 2 )
|
|
{
|
|
pszSection = args[ 1 ];
|
|
}
|
|
g_pDataCache->OutputReport( DC_SUMMARY_REPORT, pszSection );
|
|
}
|
|
|
|
CON_COMMAND( sv_dump_edicts, "Display a list of edicts allocated on the server." )
|
|
{
|
|
if ( !sv.IsActive() )
|
|
return;
|
|
|
|
CUtlMap<CUtlString, int> classNameCountMap;
|
|
classNameCountMap.SetLessFunc( UtlStringLessFunc );
|
|
|
|
Msg( "\nCurrent server edicts:\n");
|
|
for ( int i = 0; i < sv.num_edicts; ++i )
|
|
{
|
|
CUtlMap<CUtlString, int>::IndexType_t index = classNameCountMap.Find( sv.edicts[ i ].GetClassName() );
|
|
if ( index == classNameCountMap.InvalidIndex() )
|
|
{
|
|
index = classNameCountMap.Insert( sv.edicts[ i ].GetClassName(), 0 );
|
|
}
|
|
|
|
classNameCountMap[ index ]++;
|
|
}
|
|
|
|
Msg( "Count Classname\n");
|
|
FOR_EACH_MAP( classNameCountMap, i )
|
|
{
|
|
Msg("%5d %s\n", classNameCountMap[ i ], classNameCountMap.Key(i).String() );
|
|
}
|
|
Msg( "NumEdicts: %d\n", sv.num_edicts );
|
|
Msg( "FreeEdicts: %d\n\n", sv.free_edicts );
|
|
}
|
|
|
|
// make valve_ds only?
|
|
CON_COMMAND_F( memory_list, "dump memory list (linux only)", FCVAR_CHEAT )
|
|
{
|
|
DumpMemoryLog( 128 * 1024 );
|
|
}
|
|
|
|
// make valve_ds only?
|
|
CON_COMMAND_F( memory_status, "show memory stats (linux only)", FCVAR_CHEAT )
|
|
{
|
|
DumpMemorySummary();
|
|
}
|
|
|
|
// make valve_ds only?
|
|
CON_COMMAND_F( memory_mark, "snapshot current allocation status", FCVAR_CHEAT )
|
|
{
|
|
SetMemoryMark();
|
|
}
|
|
// make valve_ds only?
|
|
CON_COMMAND_F( memory_diff, "show memory stats relative to snapshot", FCVAR_CHEAT )
|
|
{
|
|
DumpChangedMemory( 64 * 1024 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND( namelockid, "Prevent name changes for this userID." )
|
|
{
|
|
if ( args.ArgC() <= 2 )
|
|
{
|
|
ConMsg( "Usage: namelockid < userid > < 0 | 1 >\n" );
|
|
return;
|
|
}
|
|
|
|
CBaseClient *pClient = NULL;
|
|
|
|
int iIndex = Q_atoi( args[1] );
|
|
if ( iIndex > 0 )
|
|
{
|
|
for ( int i = 0; i < sv.GetClientCount(); i++ )
|
|
{
|
|
pClient = static_cast< CBaseClient* >( sv.GetClient( i ) );
|
|
|
|
if ( !pClient->IsConnected() )
|
|
continue;
|
|
|
|
#if defined( REPLAY_ENABLED )
|
|
if ( pClient->IsReplay() )
|
|
continue;
|
|
#endif
|
|
|
|
if ( pClient->IsHLTV() )
|
|
continue;
|
|
|
|
if ( pClient->GetUserID() == iIndex )
|
|
break;
|
|
|
|
pClient = NULL;
|
|
}
|
|
}
|
|
|
|
if ( pClient )
|
|
{
|
|
pClient->SetPlayerNameLocked( ( Q_atoi( args[2] ) == 0 ) ? false : true );
|
|
}
|
|
else
|
|
{
|
|
ConMsg( "Player id \"%d\" not found.\n", iIndex );
|
|
}
|
|
}
|
|
|
|
#if defined( STAGING_ONLY ) || defined( _DEBUG )
|
|
CON_COMMAND( fs_find, "Run virtual filesystem find" )
|
|
{
|
|
if ( args.ArgC() != 3 )
|
|
{
|
|
ConMsg( "Usage: fs_find wildcard pathid\n" );
|
|
return;
|
|
}
|
|
|
|
const char *pWildcard = args.Arg(1);
|
|
const char *pPathID = args.Arg(2);
|
|
|
|
FileFindHandle_t findhandle;
|
|
const char *pFile = NULL;
|
|
size_t matches = 0;
|
|
for ( pFile = g_pFullFileSystem->FindFirstEx( pWildcard, pPathID, &findhandle );
|
|
pFile;
|
|
pFile = g_pFullFileSystem->FindNext( findhandle ) )
|
|
{
|
|
ConMsg( "%s\n", pFile );
|
|
matches++;
|
|
}
|
|
|
|
ConMsg( " %u matching files/directories\n", matches );
|
|
}
|
|
#endif // defined( STAGING_ONLY ) || defined( _DEBUG )
|