hl2_src-leak-2017/src/game/client/tf2/c_tf_class_commando.h
BotoX 60f625f414 import hl2_src from full.7z
source: magnet:?xt=urn:btih:21DDA6847DDE983F2F8063739249D2D1D09A5DDA
2020-12-25 16:26:23 +01:00

50 lines
1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_TF_CLASS_COMMANDO_H
#define C_TF_CLASS_COMMANDO_H
#ifdef _WIN32
#pragma once
#endif
#include "c_tf_playerclass.h"
#include "dt_recv.h"
class C_PlayerClassCommando : public C_PlayerClass
{
public:
DECLARE_CLASS( C_PlayerClassCommando, C_PlayerClass );
DECLARE_PREDICTABLE();
C_PlayerClassCommando( C_BaseTFPlayer *pPlayer );
virtual ~C_PlayerClassCommando();
PlayerClassCommandoData_t *GetClassData( void ) { return &m_ClassData; }
void ClassThink( void );
void PostClassThink( void );
void ClassPreDataUpdate( void );
void ClassOnDataChanged( void );
void CreateMove( float flInputSampleTime, CUserCmd *pCmd );
// Vehicles
bool CanGetInVehicle( void );
PlayerClassCommandoData_t m_ClassData;
private:
void CheckBullRushState( void );
void InterpolateBullRushViewAngles( void );
};
EXTERN_RECV_TABLE( DT_PlayerClassCommandoData )
#endif // C_TF_CLASS_COMMANDO_H