134 lines
3.3 KiB
C++
134 lines
3.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef TEXTSTATSMGR_H
|
|
#define TEXTSTATSMGR_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "filesystem.h"
|
|
#include "utllinkedlist.h"
|
|
|
|
|
|
// Text stats get to print their stuff by implementing this type of function.
|
|
typedef void (*TextStatPrintFn)( IFileSystem *pFileSys, FileHandle_t hFile, void *pUserData );
|
|
typedef void (*TextStatFileFn)();
|
|
|
|
|
|
// The CTextStatsMgr is just a collection of CTextStat's that go into the same file.
|
|
class CTextStatsMgr
|
|
{
|
|
public:
|
|
CTextStatsMgr( void );
|
|
|
|
// Write a file with all the registered stats.
|
|
bool WriteFile( IFileSystem *pFileSystem, const char *pFilename = NULL );
|
|
|
|
// Get the preset filename to write stats to, if none is specified when writing
|
|
char *GetStatsFilename( void );
|
|
|
|
// Set the filename to write stats to, if none is specified when writing
|
|
void SetStatsFilename( char *sFilename );
|
|
|
|
private:
|
|
char m_szStatFilename[ MAX_PATH ];
|
|
};
|
|
|
|
|
|
// This is the default CTextStatsMgr, but there can be any number of them.
|
|
extern CTextStatsMgr g_TextStatsMgr;
|
|
|
|
|
|
|
|
// Make these to register text stat functions.
|
|
class CTextStat
|
|
{
|
|
friend class CTextStatsMgr;
|
|
|
|
public:
|
|
CTextStat();
|
|
CTextStat( TextStatPrintFn fn, void *pUserData, CTextStatsMgr *pMgr=&g_TextStatsMgr );
|
|
~CTextStat();
|
|
|
|
// This can be called if you don't want to pass parameters into the constructor.
|
|
void Init( TextStatPrintFn printFn, void *pUserData, CTextStatsMgr *pMgr=&g_TextStatsMgr );
|
|
void Term();
|
|
|
|
|
|
private:
|
|
|
|
// Special constructor to just tie off the linked list.
|
|
CTextStat( bool bGlobalListHead );
|
|
|
|
// The global list of CTextStats.
|
|
static CTextStat* GetTextStatsList();
|
|
|
|
static void RemoveFn( void *pUserData );
|
|
|
|
// Link it into the global list.
|
|
CTextStat *m_pPrev;
|
|
CTextStat *m_pNext;
|
|
|
|
CTextStatsMgr *m_pMgr;
|
|
|
|
TextStatPrintFn m_PrintFn;
|
|
void *m_pUserData;
|
|
};
|
|
|
|
|
|
// This class registers like a ConVar and acts like an int. When the game is shutdown,
|
|
// its value will be saved in the stats file along with its name.s
|
|
class CTextStatInt
|
|
{
|
|
public:
|
|
CTextStatInt( const char *pName, int initialValue=0, CTextStatsMgr *pMgr=&g_TextStatsMgr );
|
|
|
|
operator int() const { return m_Value; }
|
|
int operator=( int val ) { m_Value = val; return m_Value; }
|
|
|
|
int operator++() { m_Value++; return m_Value; }
|
|
int operator--() { m_Value--; return m_Value; }
|
|
int operator+=( int val ) { m_Value += val; return m_Value; }
|
|
int operator-=( int val ) { m_Value -= val; return m_Value; }
|
|
int operator*=( int val ) { m_Value *= val; return m_Value; }
|
|
int operator/=( int val ) { m_Value /= val; return m_Value; }
|
|
|
|
|
|
private:
|
|
|
|
static void PrintFn( IFileSystem *pFileSys, FileHandle_t hFile, void *pUserData );
|
|
|
|
|
|
private:
|
|
|
|
const char *m_pName;
|
|
int m_Value;
|
|
|
|
CTextStat m_Reg; // Use to register ourselves.
|
|
};
|
|
|
|
|
|
// This can be registered to get a callback when the text stats mgr is saving its files.
|
|
// You can write data out to your own file in here.
|
|
class CTextStatFile
|
|
{
|
|
public:
|
|
CTextStatFile( TextStatFileFn fn );
|
|
|
|
private:
|
|
friend class CTextStatsMgr;
|
|
|
|
static CTextStatFile *s_pHead;
|
|
CTextStatFile *m_pNext;
|
|
TextStatFileFn m_pFn;
|
|
};
|
|
|
|
|
|
#endif // TEXTSTATSMGR_H
|