37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef FILESYSTEM_HELPERS_H
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#define FILESYSTEM_HELPERS_H
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#ifdef _WIN32
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#pragma once
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#endif
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struct characterset_t;
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// Don't call this directly. You should (as long as your destination is an array) be
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// able to call ParseFile, which is safer as it infers your array size for you.
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const char* ParseFileInternal( const char* pFileBytes, OUT_Z_CAP(nMaxTokenLen) char* pTokenOut, bool* pWasQuoted, characterset_t *pCharSet, size_t nMaxTokenLen );
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// Call until it returns NULL. Each time you call it, it will parse out a token.
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template <size_t count>
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const char* ParseFile( const char* pFileBytes, OUT_Z_ARRAY char (&pTokenOut)[count], bool* pWasQuoted, characterset_t *pCharSet = NULL, unsigned int nMaxTokenLen = (unsigned int)-1 )
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{
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(void*)nMaxTokenLen; // Avoid unreferenced variable warnings.
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return ParseFileInternal( pFileBytes, pTokenOut, pWasQuoted, pCharSet, count );
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}
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template <size_t count>
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char* ParseFile( char* pFileBytes, OUT_Z_ARRAY char (&pTokenOut)[count], bool* pWasQuoted ) // (same exact thing as the const version)
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{
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return const_cast<char*>( ParseFileInternal( pFileBytes, pTokenOut, pWasQuoted, NULL, count ) );
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}
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#endif // FILESYSTEM_HELPERS_H
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