45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: IGameResources interface
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IGAMERESOURCES_H
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#define IGAMERESOURCES_H
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class Color;
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class Vector;
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abstract_class IGameResources
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{
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public:
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virtual ~IGameResources() {};
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// Team data access
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virtual const char *GetTeamName( int index ) = 0;
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virtual int GetTeamScore( int index ) = 0;
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virtual const Color& GetTeamColor( int index ) = 0;
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// Player data access
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virtual bool IsConnected( int index ) = 0;
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virtual bool IsAlive( int index ) = 0;
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virtual bool IsFakePlayer( int index ) = 0;
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virtual bool IsLocalPlayer( int index ) = 0;
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virtual const char *GetPlayerName( int index ) = 0;
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virtual int GetPlayerScore( int index ) = 0;
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virtual int GetPing( int index ) = 0;
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// virtual int GetPacketloss( int index ) = 0;
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virtual int GetDeaths( int index ) = 0;
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virtual int GetFrags( int index ) = 0;
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virtual int GetTeam( int index ) = 0;
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virtual int GetHealth( int index ) = 0;
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};
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extern IGameResources *GameResources( void ); // singelton accessor
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#endif
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