hl2_src-leak-2017/src/game/server/cstrike/point_surroundtest.cpp

71 lines
1.5 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "mapinfo.h"
class CSurroundTest : public CPointEntity
{
public:
DECLARE_CLASS( CSurroundTest, CPointEntity );
void FireCorrectOutput( inputdata_t &inputdata );
void Spawn( void );
private:
COutputEvent m_On2Speakers;
COutputEvent m_On4Speakers;
COutputEvent m_On51Speakers;
DECLARE_DATADESC();
};
LINK_ENTITY_TO_CLASS( point_surroundtest, CSurroundTest );
BEGIN_DATADESC( CSurroundTest )
DEFINE_INPUTFUNC( FIELD_VOID, "FireCorrectOutput", FireCorrectOutput ),
DEFINE_OUTPUT( m_On2Speakers, "On2Speakers" ),
DEFINE_OUTPUT( m_On4Speakers, "On4Speakers" ),
DEFINE_OUTPUT( m_On51Speakers, "On51Speakers" ),
END_DATADESC()
enum
{
SND_SURROUND_HEADPHONES = 0,
SND_SURROUND_2SPEAKERS = 2,
SND_SURROUND_4SPEAKERS = 4,
SND_SURROUND_51SPEAKERS,
};
void CSurroundTest::FireCorrectOutput( inputdata_t &inputdata )
{
ConVar const *pSurroundCVar = cvar->FindVar( "snd_surround_speakers" );
if ( pSurroundCVar )
{
int iSetting = pSurroundCVar->GetInt();
if ( iSetting == SND_SURROUND_HEADPHONES || iSetting == SND_SURROUND_2SPEAKERS )
{
m_On2Speakers.FireOutput( this, this );
}
else if ( iSetting == SND_SURROUND_4SPEAKERS )
{
m_On4Speakers.FireOutput( this, this );
}
else if ( iSetting == SND_SURROUND_51SPEAKERS )
{
m_On51Speakers.FireOutput( this, this );
}
}
}
void CSurroundTest::Spawn( void )
{
BaseClass::Spawn();
}