Files
hl2_src-leak-2017/src/game/server/data_collector.h
BotoX 60f625f414 import hl2_src from full.7z
source: magnet:?xt=urn:btih:21DDA6847DDE983F2F8063739249D2D1D09A5DDA
2020-12-25 16:26:23 +01:00

38 lines
802 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// data_collector.h
// Data collection system
// Author: Michael S. Booth, June 2004
#ifndef _DATA_COLLECTOR_H_
#define _DATA_COLLECTOR_H_
#include <igameevents.h>
#include <KeyValues.h>
/**
* This class is used to monitor the event stream and
* store interesting events to disk for later analysis.
*/
class CDataCollector : public IGameEventListener
{
public:
CDataCollector( void );
~CDataCollector();
// IGameEventListener
virtual void FireGameEvent( KeyValues *event );
};
extern void StartDataCollection( void );
extern void StopDataCollection( void );
#endif // _DATA_COLLECTOR_H_