hl2_src-leak-2017/src/game/server/hl2/info_darknessmode_lightsour...

23 lines
879 B
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef INFO_DARKNESSMODE_LIGHTSOURCE_H
#define INFO_DARKNESSMODE_LIGHTSOURCE_H
#ifdef _WIN32
#pragma once
#endif
// Default distance from lightsources that entities are considered visible
// NOTE!!! This is bigger by a factor of to deal with fixing a bug from HL2. See dlight_t.h
#define DARKNESS_LIGHTSOURCE_SIZE (256.0f*1.2f)
void AddEntityToDarknessCheck( CBaseEntity *pEntity, float flLightRadius = DARKNESS_LIGHTSOURCE_SIZE );
void RemoveEntityFromDarknessCheck( CBaseEntity *pEntity );
bool LookerCouldSeeTargetInDarkness( CBaseEntity *pLooker, CBaseEntity *pTarget );
bool DarknessLightSourceWithinRadius( CBaseEntity *pLooker, float flRadius );
#endif // INFO_DARKNESSMODE_LIGHTSOURCE_H