hl2_src-leak-2017/src/game/server/portal/func_portal_orientation.cpp

167 lines
5.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//======================================================================================//
#include "cbase.h"
#include "func_portal_orientation.h"
#include "prop_portal_shared.h"
#include "portal_shareddefs.h"
#include "portal_util_shared.h"
#include "portal_placement.h"
#include "collisionutils.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CEntityClassList<CFuncPortalOrientation> g_FuncPortalOrientationVolumeList;
template <> CFuncPortalOrientation *CEntityClassList<CFuncPortalOrientation>::m_pClassList = NULL;
CFuncPortalOrientation* GetPortalOrientationVolumeList()
{
return g_FuncPortalOrientationVolumeList.m_pClassList;
}
//-----------------------------------------------------------------------------
// Purpose: Test for func_orientation_volume ents which could effect the placement angles of a portal.
// Input : vecCurAngles - Default angles to place (may change)
// vecCurOrigin - origin of the portal on placement
// pPortal - The portal attempting to place
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool UTIL_TestForOrientationVolumes( QAngle& vecCurAngles, const Vector& vecCurOrigin, const CProp_Portal* pPortal )
{
if ( !pPortal )
return false;
// Walk list of orientation volumes, obb test each with candidate portal
CFuncPortalOrientation *pList = g_FuncPortalOrientationVolumeList.m_pClassList;
while ( pList )
{
if ( !pList->IsActive() )
{
pList = pList->m_pNext;
continue;
}
if ( IsOBBIntersectingOBB( vecCurOrigin, vecCurAngles, CProp_Portal_Shared::vLocalMins, CProp_Portal_Shared::vLocalMaxs,
pList->GetAbsOrigin(), pList->GetCollideable()->GetCollisionAngles(), pList->GetCollideable()->OBBMins(), pList->GetCollideable()->OBBMaxs() ) )
{
QAngle vecGoalAngles;
// Ent is marked to match angles of it's linked partner
if ( pList->m_bMatchLinkedAngles )
{
// This feature requires a linked portal on a floor or ceiling. Bail without effecting
// the placement angles if we fail those requirements.
CProp_Portal* pLinked = pPortal->m_hLinkedPortal.Get();
if ( !pLinked || !(AnglesAreEqual( vecCurAngles.x, -90.0f, 0.1f ) || AnglesAreEqual( vecCurAngles.x, 90.0f, 0.1f )) )
return false;
vecGoalAngles = pLinked->GetAbsAngles();
vecCurAngles.y = 0.0f;
vecCurAngles.z = vecGoalAngles.z;
}
// Match the angles loaded in from the map
else
{
vecGoalAngles = pList->m_vecAnglesToFace;
vecCurAngles = vecGoalAngles;
}
return true;
}
pList = pList->m_pNext;
}
return false;
}
LINK_ENTITY_TO_CLASS( func_portal_orientation, CFuncPortalOrientation );
BEGIN_DATADESC( CFuncPortalOrientation )
DEFINE_FIELD( m_iListIndex, FIELD_INTEGER ),
//DEFINE_FIELD ( m_pNext, CFuncPortalOrientation ),
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
DEFINE_KEYFIELD ( m_bMatchLinkedAngles, FIELD_BOOLEAN, "MatchLinkedAngles" ),
DEFINE_KEYFIELD ( m_vecAnglesToFace, FIELD_VECTOR, "AnglesToFace" ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
END_DATADESC()
CFuncPortalOrientation::CFuncPortalOrientation()
{
g_FuncPortalOrientationVolumeList.Insert( this );
}
CFuncPortalOrientation::~CFuncPortalOrientation()
{
g_FuncPortalOrientationVolumeList.Remove( this );
}
void CFuncPortalOrientation::Spawn()
{
BaseClass::Spawn();
// Bind to our model, cause we need the extents for bounds checking
SetModel( STRING( GetModelName() ) );
SetRenderMode( kRenderNone ); // Don't draw
SetSolid( SOLID_VPHYSICS ); // we may want slanted walls, so we'll use OBB
AddSolidFlags( FSOLID_NOT_SOLID );
}
//-----------------------------------------------------------------------------
// Purpose: Test for portals inside our volume when we switch on, and forcibly rotate them
//-----------------------------------------------------------------------------
void CFuncPortalOrientation::OnActivate( void )
{
if ( !GetCollideable() || m_bDisabled )
return;
int iPortalCount = CProp_Portal_Shared::AllPortals.Count();
if( iPortalCount != 0 )
{
CProp_Portal **pPortals = CProp_Portal_Shared::AllPortals.Base();
for( int i = 0; i != iPortalCount; ++i )
{
CProp_Portal *pTempPortal = pPortals[i];
if( IsOBBIntersectingOBB( pTempPortal->GetAbsOrigin(), pTempPortal->GetAbsAngles(), CProp_Portal_Shared::vLocalMins, CProp_Portal_Shared::vLocalMaxs,
GetAbsOrigin(), GetCollideable()->GetCollisionAngles(), GetCollideable()->OBBMins(), GetCollideable()->OBBMaxs() ) )
{
QAngle angNewAngles;
if ( m_bMatchLinkedAngles )
{
CProp_Portal* pLinked = pTempPortal->m_hLinkedPortal.Get();
if ( !pLinked )
return;
angNewAngles = pTempPortal->m_hLinkedPortal->GetAbsAngles();
}
else
{
angNewAngles = m_vecAnglesToFace;
}
pTempPortal->PlacePortal( pTempPortal->GetAbsOrigin(), angNewAngles, PORTAL_ANALOG_SUCCESS_NO_BUMP );
}
}
}
}
void CFuncPortalOrientation::InputEnable( inputdata_t &inputdata )
{
m_bDisabled = false;
OnActivate();
}
void CFuncPortalOrientation::InputDisable( inputdata_t &inputdata )
{
m_bDisabled = true;
}