hl2_src-leak-2017/src/game/server/tf2/info_customtech.cpp

107 lines
3.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Map entity that adds a custom technology to the techtree
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "EntityOutput.h"
#include "EntityList.h"
#include "tf_team.h"
#include "techtree.h"
#include "info_customtech.h"
#include "tier1/strtools.h"
BEGIN_DATADESC( CInfoCustomTechnology )
// outputs
DEFINE_OUTPUT( m_flTechPercentage, "TechPercentage" ),
// keys
DEFINE_KEYFIELD_NOT_SAVED( m_iszTech , FIELD_STRING, "TechToWatch" ),
DEFINE_KEYFIELD_NOT_SAVED( m_iszTechTreeFile , FIELD_STRING, "NewTechFile" ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CInfoCustomTechnology, DT_InfoCustomTechnology )
SendPropString( SENDINFO( m_szTechTreeFile ) ),
END_SEND_TABLE();
LINK_ENTITY_TO_CLASS( info_customtech, CInfoCustomTechnology );
//-----------------------------------------------------------------------------
// Purpose: Always transmit
//-----------------------------------------------------------------------------
int CInfoCustomTechnology::ShouldTransmit( const CCheckTransmitInfo *pInfo )
{
// Don't need to transmit ones that don't add new techs
if ( !m_iszTechTreeFile )
return FL_EDICT_DONTSEND;
// Only transmit to members of my team
CBaseEntity* pRecipientEntity = CBaseEntity::Instance( pInfo->m_pClientEnt );
if ( InSameTeam( pRecipientEntity ) )
{
//Msg( "SENDING\n" );
return FL_EDICT_ALWAYS;
}
return FL_EDICT_DONTSEND;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CInfoCustomTechnology::Spawn( void )
{
m_flTechPercentage.Set( 0, this, this );
memset( m_szTechTreeFile.GetForModify(), 0, sizeof(m_szTechTreeFile) );
}
//-----------------------------------------------------------------------------
// Purpose: Add myself to the technology tree
//-----------------------------------------------------------------------------
void CInfoCustomTechnology::Activate( void )
{
BaseClass::Activate();
if ( !GetTeamNumber() )
{
Msg( "ERROR: info_customtech without a specified team.\n" );
UTIL_Remove( this );
return;
}
// Get the Team's Technology Tree
CTFTeam *pTeam = (CTFTeam *)GetTeam();
if ( pTeam )
{
CTechnologyTree *pTechTree = pTeam->GetTechnologyTree();
if ( pTechTree )
{
// Am I supposed to add some new technologies to the tech tree?
if ( m_iszTechTreeFile != NULL_STRING )
{
pTechTree->AddTechnologyFile( filesystem, GetTeamNumber(), (char*)STRING(m_iszTechTreeFile ) );
// Tell our clients about the technology
Q_strncpy( m_szTechTreeFile.GetForModify(), STRING(m_iszTechTreeFile), sizeof(m_szTechTreeFile) );
}
// Find the technology in the techtree
CBaseTechnology *pTechnology = pTechTree->GetTechnology( STRING(m_iszTech) );
// Now hook the technology up to me
if ( pTechnology )
{
pTechnology->RegisterWatcher( this );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Update the amount of our technology that's owned
//-----------------------------------------------------------------------------
void CInfoCustomTechnology::UpdateTechPercentage( float flPercentage )
{
m_flTechPercentage.Set( flPercentage, this, this );
}