128 lines
4.3 KiB
C++
128 lines
4.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Tool used for picking entities for filling out entity properties and
|
|
// I/O connections. Anywhere you see an entity name field there should
|
|
// be an eyedropper button next to it for picking the entity.
|
|
//
|
|
// TODO: make the entity field / picker button a single control?
|
|
// TODO: combine the face picker with the entity picker?
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef TOOLPICKENTITY_H
|
|
#define TOOLPICKENTITY_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "MapEntity.h"
|
|
#include "ToolInterface.h"
|
|
|
|
|
|
class CMapView3D;
|
|
class CMapViewLogical;
|
|
class CToolPickEntity;
|
|
|
|
|
|
//
|
|
// Selection states for entries in our list of selected faces.
|
|
//
|
|
enum EntityState_t
|
|
{
|
|
EntityState_Select = 0, //
|
|
EntityState_Partial, // Used for multiselect; the face is in at least one of the face lists being edited.
|
|
EntityState_None, // Used for multiselect; to deselect partially selected faces. Otherwise they are removed from the list.
|
|
};
|
|
|
|
|
|
//
|
|
// An entry in our list of selected entities.
|
|
//
|
|
struct SelectedEntity_t
|
|
{
|
|
CMapEntity *pEntity; // Pointer to the entity.
|
|
EntityState_t eState; // The current selection state of this entity.
|
|
EntityState_t eOriginalState; // The original selection state of this entity.
|
|
};
|
|
|
|
|
|
//
|
|
// Interface for notification by the entity picking tool. Inherit from this if you
|
|
// are a client of the entity picker.
|
|
//
|
|
class IPickEntityTarget
|
|
{
|
|
public:
|
|
virtual void OnNotifyPickEntity(CToolPickEntity *pTool) = 0;
|
|
};
|
|
|
|
|
|
class CToolPickEntity : public CBaseTool
|
|
{
|
|
public:
|
|
|
|
//
|
|
// Constructor/Destructor
|
|
//
|
|
CToolPickEntity();
|
|
~CToolPickEntity();
|
|
|
|
//
|
|
// CBaseTool virtual implementations
|
|
//
|
|
virtual void OnDeactivate();
|
|
virtual ToolID_t GetToolID(void) { return TOOL_PICK_ENTITY; }
|
|
|
|
virtual bool OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnLMouseDblClk3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnRMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnRMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
|
|
|
|
virtual bool OnLMouseUpLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint) { return true; }
|
|
virtual bool OnLMouseDownLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnLMouseDblClkLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint) { return true; }
|
|
virtual bool OnRMouseUpLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint) { return true; }
|
|
virtual bool OnRMouseDownLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint) { return true; }
|
|
virtual bool OnMouseMoveLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint);
|
|
|
|
//
|
|
// Functions specific to this tool.
|
|
//
|
|
inline void Attach(IPickEntityTarget *pTarget);
|
|
void AllowMultiSelect(bool bAllow);
|
|
void GetSelectedEntities(CMapEntityList &EntityListFull, CMapEntityList &EntityListPartial);
|
|
void SetSelectedEntities(CMapEntityList &EntityListFull, CMapEntityList &EntityListPartial);
|
|
|
|
protected:
|
|
|
|
void CycleSelectEntity(CMapEntity *pEntity);
|
|
void DeselectAll(void);
|
|
void DeselectEntity(int nIndex);
|
|
void DeselectEntity(CMapEntity *pEntity);
|
|
int FindEntity(CMapEntity *pEntity);
|
|
void SelectEntity(CMapEntity *pEntity);
|
|
|
|
void AddToList(CMapEntity *pEntity, EntityState_t eState);
|
|
void RemoveFromList(int nIndex);
|
|
|
|
void SetEyedropperCursor(void);
|
|
|
|
IPickEntityTarget *m_pNotifyTarget; // Object to notify when selection events occur.
|
|
bool m_bAllowMultiSelect; // If false, only one entity can be selected at a time.
|
|
CUtlVector <SelectedEntity_t> m_Entities; // Picked entities and their selection state (partial or full).
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Attaches the given notification target to this tool. That object
|
|
// will be used for all future notifications and updates by the tool.
|
|
//-----------------------------------------------------------------------------
|
|
void CToolPickEntity::Attach(IPickEntityTarget *pNotifyTarget)
|
|
{
|
|
m_pNotifyTarget = pNotifyTarget;
|
|
}
|
|
|
|
#endif // TOOLPICKENTITY_H
|