38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//===========================================================================//
|
|
#if !defined ( EFXH )
|
|
#define EFXH
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "iefx.h"
|
|
|
|
class IMaterial;
|
|
struct dlight_t;
|
|
|
|
class CVEfx : public IVEfx
|
|
{
|
|
public:
|
|
virtual ~CVEfx() {}
|
|
|
|
virtual int Draw_DecalIndexFromName ( char *name );
|
|
virtual void DecalShoot ( int textureIndex, int entity, const model_t *model, const Vector& model_origin, const QAngle& model_angles, const Vector& position, const Vector *saxis, int flags);
|
|
virtual void DecalColorShoot ( int textureIndex, int entity, const model_t *model, const Vector& model_origin, const QAngle& model_angles, const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor);
|
|
virtual void PlayerDecalShoot ( IMaterial *material, void *userdata, int entity, const model_t *model, const Vector& model_origin, const QAngle& model_angles,
|
|
const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor );
|
|
virtual dlight_t *CL_AllocDlight ( int key );
|
|
virtual dlight_t *CL_AllocElight ( int key );
|
|
virtual int CL_GetActiveDLights ( dlight_t *pList[MAX_DLIGHTS] );
|
|
virtual const char *Draw_DecalNameFromIndex ( int nIndex );
|
|
virtual dlight_t *GetElightByKey ( int key );
|
|
};
|
|
|
|
extern CVEfx *g_pEfx;
|
|
|
|
#endif |