hl2_src-leak-2017/src/game/shared/econ/econ_item_preset.cpp

338 lines
11 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//===================================================================
#include "cbase.h"
#include "econ_item_preset.h"
#include "tier1/generichash.h"
#ifdef GC_DLL
#include "gcsdk/sqlaccess/sqlaccess.h"
#endif
using namespace GCSDK;
#ifdef GC_DLL
IMPLEMENT_CLASS_MEMPOOL( CEconItemPerClassPresetData, 10 * 1000, UTLMEMORYPOOL_GROW_SLOW );
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// --------------------------------------------------------------------------
// Purpose:
// --------------------------------------------------------------------------
CEconItemPerClassPresetData::CEconItemPerClassPresetData()
: m_unAccountID( 0 )
, m_unClassID( (equipped_class_t)-1 )
, m_unActivePreset( INVALID_PRESET_INDEX )
{
}
CEconItemPerClassPresetData::CEconItemPerClassPresetData( uint32 unAccountID, equipped_class_t unClassID )
: m_unAccountID( unAccountID )
, m_unClassID( unClassID )
, m_unActivePreset( 0 )
{
}
void CEconItemPerClassPresetData::SerializeToProtoBufItem( CSOClassPresetClientData& msgPresetData ) const
{
msgPresetData.set_account_id( m_unAccountID );
msgPresetData.set_class_id( m_unClassID );
msgPresetData.set_active_preset_id( m_unActivePreset );
}
void CEconItemPerClassPresetData::DeserializeFromProtoBufItem( const CSOClassPresetClientData &msgPresetData )
{
m_unAccountID = msgPresetData.account_id();
m_unClassID = msgPresetData.class_id();
m_unActivePreset = msgPresetData.active_preset_id();
}
bool CEconItemPerClassPresetData::BIsKeyLess( const CSharedObject& soRHS ) const
{
const CEconItemPerClassPresetData *soPresetData = assert_cast< const CEconItemPerClassPresetData * >( &soRHS );
Assert( m_unAccountID == soPresetData->m_unAccountID );
return m_unClassID < soPresetData->m_unClassID;
}
#ifdef GC
static bool BYieldingAddPresetItemRowsForSpecificPreset( GCSDK::CSQLAccess &sqlAccess, CSchItemPresetInstance& schItemPresetInstance, const CUtlVector<PresetSlotItem_t>& vecPresetData )
{
FOR_EACH_VEC( vecPresetData, j )
{
schItemPresetInstance.m_unSlotID = vecPresetData[j].m_unSlotID;
schItemPresetInstance.m_ulItemID = vecPresetData[j].m_ulItemOriginalID;
if ( !sqlAccess.BYieldingInsertRecord( &schItemPresetInstance ) )
return false;
}
return true;
}
bool CEconItemPerClassPresetData::BYieldingAddInsertToTransaction( GCSDK::CSQLAccess &sqlAccess )
{
// Write out the preset data for our selected items.
CSchItemPresetInstance schItemPresetInstance;
schItemPresetInstance.m_unAccountID = m_unAccountID;
schItemPresetInstance.m_unClassID = m_unClassID;
for ( int i = 0; i < ARRAYSIZE( m_PresetData ); i++ )
{
schItemPresetInstance.m_unPresetID = i;
if ( !BYieldingAddPresetItemRowsForSpecificPreset( sqlAccess, schItemPresetInstance, m_PresetData[i] ) )
return false;
}
// Write out the data for which preset is active for this class.
CSchSelectedItemPreset schSelectedItemPreset;
schSelectedItemPreset.m_unAccountID = m_unAccountID;
schSelectedItemPreset.m_unClassID = m_unClassID;
schSelectedItemPreset.m_unPresetID = m_unActivePreset;
if ( !sqlAccess.BYieldingInsertRecord( &schSelectedItemPreset ) )
return false;
return true;
}
bool CEconItemPerClassPresetData::BYieldingAddWriteToTransaction( GCSDK::CSQLAccess &sqlAccess, const CUtlVector< int > &fields )
{
Assert( sqlAccess.BInTransaction() );
FOR_EACH_VEC( fields, i )
{
const int iField = fields[i];
if ( iField == kPerClassPresetDataDirtyField_ActivePreset )
{
CSchSelectedItemPreset schSelectedItemPreset;
schSelectedItemPreset.m_unAccountID = m_unAccountID;
schSelectedItemPreset.m_unClassID = m_unClassID;
schSelectedItemPreset.m_unPresetID = m_unActivePreset;
if ( !sqlAccess.BYieldingUpdateRecord( schSelectedItemPreset, CSET_2_COL( CSchSelectedItemPreset, k_iField_unAccountID, k_iField_unClassID ), CSET_1_COL( CSchSelectedItemPreset, k_iField_unPresetID ) ) )
return false;
}
else if ( iField >= kPerClassPresetDataDirtyField_PresetData_Base )
{
int iDirtyPreset = iField - kPerClassPresetDataDirtyField_PresetData_Base;
Assert( iDirtyPreset >= 0 );
Assert( iDirtyPreset < ARRAYSIZE( m_PresetData ) );
// First, remove any existing rows for this preset.
CSchItemPresetInstance schItemPresetInstance;
schItemPresetInstance.m_unAccountID = m_unAccountID;
schItemPresetInstance.m_unClassID = m_unClassID;
schItemPresetInstance.m_unPresetID = iDirtyPreset;
if ( !sqlAccess.BYieldingDeleteRecords( schItemPresetInstance, CSET_3_COL( CSchItemPresetInstance, k_iField_unAccountID, k_iField_unPresetID, k_iField_unClassID ) ) )
return false;
// Don't write out data for our currently-equipped items. We'll handle these by
// writing them out as actually equipped.
if ( iDirtyPreset != GetActivePreset() )
{
// Add our new rows.
if ( !BYieldingAddPresetItemRowsForSpecificPreset( sqlAccess, schItemPresetInstance, m_PresetData[iDirtyPreset] ) )
return false;
}
}
}
return true;
}
bool CEconItemPerClassPresetData::BYieldingAddRemoveToTransaction( GCSDK::CSQLAccess &sqlAccess )
{
CSchItemPresetInstance schItemPresetInstance;
schItemPresetInstance.m_unAccountID = m_unAccountID;
schItemPresetInstance.m_unClassID = m_unClassID;
if ( !sqlAccess.BYieldingDeleteRecords( schItemPresetInstance, CSET_2_COL( CSchItemPresetInstance, k_iField_unAccountID, k_iField_unClassID ) ) )
return false;
CSchSelectedItemPreset schSelectedItemPreset;
schSelectedItemPreset.m_unAccountID = m_unAccountID;
schSelectedItemPreset.m_unClassID = m_unClassID;
if ( !sqlAccess.BYieldingDeleteRecords( schSelectedItemPreset, CSET_2_COL( CSchSelectedItemPreset, k_iField_unAccountID, k_iField_unClassID ) ) )
return false;
return true;
}
// --------------------------------------------------------------------------
// Purpose:
// --------------------------------------------------------------------------
bool CEconItemPerClassPresetData::BAddToMessage( CUtlBuffer & bufOutput ) const
{
CSOClassPresetClientData msgClientPresetData;
SerializeToProtoBufItem( msgClientPresetData );
return CProtoBufSharedObjectBase::SerializeToBuffer( msgClientPresetData, bufOutput );
}
// --------------------------------------------------------------------------
// Purpose:
// --------------------------------------------------------------------------
bool CEconItemPerClassPresetData::BAddToMessage( std::string *pBuffer ) const
{
CSOClassPresetClientData msgClientPresetData;
SerializeToProtoBufItem( msgClientPresetData );
return msgClientPresetData.SerializeToString( pBuffer );
}
//----------------------------------------------------------------------------
// Purpose: Adds just the item ID to the message so that the client can find
// which item to destroy
//----------------------------------------------------------------------------
bool CEconItemPerClassPresetData::BAddDestroyToMessage( CUtlBuffer & bufDestroy ) const
{
CSOClassPresetClientData msgClientPresetData;
msgClientPresetData.set_class_id( m_unClassID );
return CProtoBufSharedObjectBase::SerializeToBuffer( msgClientPresetData, bufDestroy );
}
//----------------------------------------------------------------------------
// Purpose: Adds just the item ID to the message so that the client can find
// which item to destroy
//----------------------------------------------------------------------------
bool CEconItemPerClassPresetData::BAddDestroyToMessage( std::string *pBuffer ) const
{
CSOClassPresetClientData msgClientPresetData;
msgClientPresetData.set_class_id( m_unClassID );
return msgClientPresetData.SerializeToString( pBuffer );
}
#endif
bool CEconItemPerClassPresetData::BParseFromMessage( const CUtlBuffer & buffer )
{
CSOClassPresetClientData msgClientPresetData;
if( !msgClientPresetData.ParseFromArray( buffer.Base(), buffer.TellMaxPut() ) )
return false;
DeserializeFromProtoBufItem( msgClientPresetData );
return true;
}
bool CEconItemPerClassPresetData::BParseFromMessage( const std::string &buffer )
{
CSOClassPresetClientData msgClientPresetData;
if( !msgClientPresetData.ParseFromString( buffer ) )
return false;
DeserializeFromProtoBufItem( msgClientPresetData );
return true;
}
//----------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------
bool CEconItemPerClassPresetData::BUpdateFromNetwork( const CSharedObject & objUpdate )
{
Copy( objUpdate );
return true;
}
void CEconItemPerClassPresetData::Copy( const CSharedObject & soRHS )
{
const CEconItemPerClassPresetData& rhs = static_cast<const CEconItemPerClassPresetData&>( soRHS );
m_unAccountID = rhs.m_unAccountID;
m_unClassID = rhs.m_unClassID;
m_unActivePreset = rhs.m_unActivePreset;
for ( int i = 0; i < ARRAYSIZE( m_PresetData ); i++ )
{
m_PresetData[i].CopyArray( rhs.m_PresetData[i].Base(), rhs.m_PresetData[i].Count() );
}
}
void CEconItemPerClassPresetData::Dump() const
{
#if 0
EmitInfo( SPEW_GC, SPEW_ALWAYS, LOG_ALWAYS, "preset id=%d class id=%d slot id=%d item id=%llu\n",
m_unPresetID, m_unClassID, m_unSlotID, m_ulItemID );
#endif
}
#ifdef GC_DLL
//----------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------
const CUtlVector<PresetSlotItem_t> *CEconItemPerClassPresetData::FindItemsForPresetIndex( equipped_preset_t unPreset ) const
{
if ( unPreset >= ARRAYSIZE( m_PresetData ) )
return NULL;
return &m_PresetData[ unPreset ];
}
//----------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------
void CEconItemPerClassPresetData::SetActivePreset( equipped_preset_t unPreset )
{
if ( unPreset >= ARRAYSIZE( m_PresetData ) )
return;
m_unActivePreset = unPreset;
}
//----------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------
void CEconItemPerClassPresetData::EquipItemIntoActivePresetSlot( equipped_slot_t unSlot, itemid_t unOriginalItemID )
{
Assert( GetItemSchema()->IsValidItemSlot( unSlot, EQUIP_TYPE_CLASS ) );
Assert( m_unActivePreset < ARRAYSIZE( m_PresetData ) );
auto& PresetData = m_PresetData[m_unActivePreset];
FOR_EACH_VEC( PresetData, i )
{
if ( PresetData[i].m_unSlotID == unSlot )
{
// If we're unequipping, stop tracking this slot.
if ( unOriginalItemID == INVALID_ITEM_ID )
{
PresetData.FastRemove( i );
}
// Otherwise store the current reference.
else
{
PresetData[i].m_ulItemOriginalID = unOriginalItemID;
}
return;
}
}
// We don't expect to get here without having an item equipped already, but it's possible if
// items get swapped around on the back end, or if we process messages out of order and/or drop
// some.
if ( unOriginalItemID != INVALID_ITEM_ID )
{
PresetSlotItem_t PresetSlotItem;
PresetSlotItem.m_unSlotID = unSlot;
PresetSlotItem.m_ulItemOriginalID = unOriginalItemID;
PresetData.AddToTail( PresetSlotItem );
}
}
//----------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------
void CEconItemPerClassPresetData::RemoveAllItemsFromPresetIndex( equipped_preset_t unPreset )
{
if ( unPreset >= ARRAYSIZE( m_PresetData ) )
return;
m_PresetData[unPreset].Purge();
}
#endif // GC_DLL