hl2_src-leak-2017/src/game/shared/tf/tf_revive.cpp

462 lines
13 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Revive
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "tf_revive.h"
#include "tf_gamerules.h"
#ifdef CLIENT_DLL
#include "tf_hud_target_id.h"
#include "view.h"
#include "tf_hud_mediccallers.h"
#else
#include "tf_gamestats.h"
#include "particle_parse.h"
#include "world.h"
#include "collisionutils.h"
#include "triggers.h"
#endif // CLIENT_DLL
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define MARKER_MODEL "models/props_mvm/mvm_revive_tombstone.mdl"
static const int REVIVE_EASY_LIMIT = 4;
static const int REVIVE_MEDIUM_LIMIT = 8;
#ifdef GAME_DLL
#ifdef STAGING_ONLY
CON_COMMAND_F ( tf_test_revive_spawnmarker, "Crude way to spawn a marker for testing", FCVAR_CHEAT )
{
CBasePlayer *pLocalPlayer = UTIL_PlayerByIndex( 1 );
if ( !pLocalPlayer )
return;
CTFPlayer *pPlayer = ToTFPlayer( pLocalPlayer );
if ( !pPlayer )
return;
CTFReviveMarker::Create( pPlayer );
}
#endif // STAGING_ONLY
extern void HandleRageGain( CTFPlayer *pPlayer, unsigned int iRequiredBuffFlags, float flDamage, float fInverseRageGainScale );
#else
extern void AddMedicCaller( C_BaseEntity *pEntity, float flDuration, Vector &vecOffset, bool bAutoCaller = false );
#endif // GAME_DLL
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
IMPLEMENT_NETWORKCLASS_ALIASED( TFReviveMarker, DT_TFReviveMarker )
BEGIN_NETWORK_TABLE( CTFReviveMarker, DT_TFReviveMarker )
#ifdef GAME_DLL
SendPropEHandle( SENDINFO( m_hOwner ) ),
SendPropInt( SENDINFO( m_iHealth ), -1, SPROP_VARINT | SPROP_CHANGES_OFTEN ),
SendPropInt( SENDINFO( m_iMaxHealth ), -1, SPROP_VARINT ),
SendPropInt( SENDINFO( m_nRevives ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
#else
RecvPropEHandle( RECVINFO( m_hOwner ) ),
RecvPropInt( RECVINFO( m_iHealth ) ),
RecvPropInt( RECVINFO( m_iMaxHealth ) ),
RecvPropInt( RECVINFO( m_nRevives ) ),
#endif
END_NETWORK_TABLE()
LINK_ENTITY_TO_CLASS( entity_revive_marker, CTFReviveMarker );
PRECACHE_REGISTER( entity_revive_marker );
BEGIN_DATADESC( CTFReviveMarker )
#ifdef GAME_DLL
DEFINE_THINKFUNC( ReviveThink ),
#endif // GAME_DLL
END_DATADESC()
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CTFReviveMarker::CTFReviveMarker()
{
#ifdef GAME_DLL
m_flHealAccumulator = 0.f;
m_flLastHealTime = 0.f;
m_bOwnerPromptedToRevive = false;
m_bOnGround = false;
#else
m_iMaxHealth = 1;
m_bCalledForMedic = false;
#endif // GAME_DLL
m_nRevives = 0;
UseClientSideAnimation();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFReviveMarker::Precache()
{
BaseClass::Precache();
PrecacheModel( MARKER_MODEL );
PrecacheScriptSound( "MVM.PlayerRevived" );
PrecacheParticleSystem( "speech_revivecall" );
PrecacheParticleSystem( "speech_revivecall_medium" );
PrecacheParticleSystem( "speech_revivecall_hard" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFReviveMarker::Spawn( void )
{
Precache();
BaseClass::Spawn();
SetHealth( 1 );
SetModel( MARKER_MODEL );
SetSolid( SOLID_BBOX );
SetSolidFlags( FSOLID_TRIGGER );
SetCollisionGroup( COLLISION_GROUP_DEBRIS );
SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE );
// SetCollisionBounds( VEC_HULL_MIN, VEC_HULL_MAX );
SetBlocksLOS( false );
AddEffects( EF_NOSHADOW );
ResetSequence( LookupSequence( "idle" ) );
#ifdef GAME_DLL
m_takedamage = DAMAGE_NO;
SetThink( &CTFReviveMarker::ReviveThink );
SetNextThink( gpGlobals->curtime );
#endif // GAME_DLL
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : collisionGroup -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CTFReviveMarker::ShouldCollide( int collisionGroup, int contentsMask ) const
{
if ( collisionGroup == COLLISION_GROUP_PLAYER_MOVEMENT )
return false;
if ( collisionGroup == COLLISION_GROUP_PROJECTILE )
return false;
if ( collisionGroup == TFCOLLISION_GROUP_ROCKETS )
return false;
return BaseClass::ShouldCollide( collisionGroup, contentsMask );
}
#ifdef CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFReviveMarker::OnDataChanged( DataUpdateType_t updateType )
{
// Call for medic once the server's set maxhealth
if ( !m_bCalledForMedic && m_iMaxHealth > 1 )
{
MedicCallerType nType = CALLER_TYPE_REVIVE_EASY;
if ( m_nRevives >= REVIVE_EASY_LIMIT && m_nRevives < REVIVE_MEDIUM_LIMIT )
{
nType = CALLER_TYPE_REVIVE_MEDIUM;
}
else if ( m_nRevives >= REVIVE_MEDIUM_LIMIT )
{
nType = CALLER_TYPE_REVIVE_HARD;
}
Vector vecPos;
if ( GetAttachmentLocal( LookupAttachment( "mediccall" ), vecPos ) )
{
CTFMedicCallerPanel::AddMedicCaller( this, 5.0, vecPos, nType );
}
m_bCalledForMedic = true;
}
BaseClass::OnDataChanged( updateType );
}
#endif // CLIENT_DLL
#ifdef GAME_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFReviveMarker *CTFReviveMarker::Create( CTFPlayer *pOwner )
{
if ( pOwner )
{
CTFReviveMarker *pMarker = static_cast< CTFReviveMarker* >( CBaseEntity::Create( "entity_revive_marker", pOwner->GetAbsOrigin() + Vector( 0, 0, 50 ), pOwner->GetAbsAngles() ) );
if ( pMarker )
{
pMarker->SetOwner( pOwner );
pMarker->ChangeTeam( pOwner->GetTeamNumber() );
return pMarker;
}
}
return NULL;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CTFReviveMarker::UpdateTransmitState( void )
{
return SetTransmitState( FL_EDICT_FULLCHECK );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CTFReviveMarker::ShouldTransmit( const CCheckTransmitInfo *pInfo )
{
return FL_EDICT_ALWAYS;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFReviveMarker::ReviveThink( void )
{
if ( !m_hOwner || !InSameTeam( m_hOwner ) )
{
UTIL_Remove( this );
return;
}
if ( !GetMaxHealth() )
{
// Set health of marker based on class, and number of previous revives
float flHealth = m_hOwner->GetMaxHealth() / 2;
Assert( flHealth > 0.f );
PlayerStats_t *pPlayerStats = CTF_GameStats.FindPlayerStats( m_hOwner );
if ( pPlayerStats )
{
m_nRevives.Set( pPlayerStats->statsCurrentRound.m_iStat[TFSTAT_REVIVED] );
flHealth += ( (float)m_nRevives * 10.f );
}
SetMaxHealth( flHealth );
}
// At rest?
if ( !m_bOnGround && ( GetFlags() & FL_ONGROUND ) )
{
SetMoveType( MOVETYPE_NONE );
m_bOnGround = true;
// See if we've in a trigger_hurt
for ( int i = 0; i < ITriggerHurtAutoList::AutoList().Count(); i++ )
{
CTriggerHurt *pTrigger = static_cast<CTriggerHurt*>( ITriggerHurtAutoList::AutoList()[i] );
if ( !pTrigger->m_bDisabled )
{
Vector vecMins, vecMaxs;
pTrigger->GetCollideable()->WorldSpaceSurroundingBounds( &vecMins, &vecMaxs );
if ( IsPointInBox( GetCollideable()->GetCollisionOrigin(), vecMins, vecMaxs ) )
{
UTIL_Remove( this );
return;
}
}
}
// Different particle based on difficulty of this revive
const char *pszParticle = NULL;
if ( m_nRevives < REVIVE_EASY_LIMIT )
{
pszParticle = "speech_revivecall";
}
else if ( m_nRevives < REVIVE_MEDIUM_LIMIT )
{
pszParticle = "speech_revivecall_medium";
}
else
{
pszParticle = "speech_revivecall_hard";
}
// DispatchParticleEffect( pszParticle, GetAbsOrigin() + Vector( 0, 0, 80 ), vec3_angle );
DispatchParticleEffect( pszParticle, PATTACH_POINT_FOLLOW, this, "mediccall" );
EmitSound( "Medic.AutoCallerAnnounce" );
}
// Close revive prompt if no longer being revived
if ( HasOwnerBeenPrompted() && !IsReviveInProgress() )
{
IGameEvent *event = gameeventmanager->CreateEvent( "revive_player_stopped" );
if ( event )
{
event->SetInt( "entindex", m_hOwner->entindex() );
gameeventmanager->FireEvent( event );
SetOwnerHasBeenPrompted( false );
}
}
SetNextThink( gpGlobals->curtime + 0.1f );
}
#endif // GAME_DLL
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CTFReviveMarker::SetOwner( CTFPlayer *pPlayer )
{
#ifdef GAME_DLL
if ( !pPlayer )
return;
m_hOwner = pPlayer;
ChangeTeam( m_hOwner->GetTeamNumber() );
// Determine bodygroup based on class
SetBodygroup( 1, m_hOwner->GetPlayerClass()->GetClassIndex() - 1 );
SetAbsAngles( m_hOwner->GetAbsAngles() );
#endif // GAME_DLL
}
#ifdef GAME_DLL
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CTFReviveMarker::AddMarkerHealth( float flAmount )
{
CTFPlayer *pReviver = GetReviver();
if ( !pReviver )
return;
CTFPlayer *pOwner = GetOwner();
if ( !pOwner )
return;
if ( !GetMaxHealth() )
return;
HandleRageGain( pReviver, kRageBuffFlag_OnHeal, flAmount * 2, 1.f );
m_flHealAccumulator += flAmount;
if ( m_flHealAccumulator >= 1.f )
{
float flHealthToAdd = floor( m_flHealAccumulator );
m_flHealAccumulator -= flHealthToAdd;
m_iHealth += flHealthToAdd;
m_flLastHealTime = gpGlobals->curtime;
}
if ( m_iHealth >= GetMaxHealth() )
{
ReviveOwner();
// Give points
CTF_GameStats.Event_PlayerAwardBonusPoints( pReviver, pOwner, 50 );
}
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CTFReviveMarker::IsReviveInProgress( void )
{
float flTimeSinceHeal = gpGlobals->curtime - m_flLastHealTime;
return ( m_flLastHealTime && flTimeSinceHeal <= 2.f );
}
//-----------------------------------------------------------------------------
// Returns true if the player was spawned at their marker
//-----------------------------------------------------------------------------
bool CTFReviveMarker::ReviveOwner( void )
{
if ( !m_hOwner )
return false;
m_hOwner->ForceRespawn();
// Increment stat
CTF_GameStats.Event_PlayerRevived( m_hOwner );
// If the medic's gone, or dead, stay in the spawn room
if ( !m_pReviver || !m_pReviver->IsAlive() )
return false;
// See if their marker is clear
Vector vecTeleportPos = GetAbsOrigin();
trace_t tr;
CTraceFilterIgnoreTeammatesAndTeamObjects filter( m_hOwner, COLLISION_GROUP_NONE, m_hOwner->GetTeamNumber() );
UTIL_TraceHull( vecTeleportPos, vecTeleportPos, VEC_HULL_MIN_SCALED( m_hOwner ), VEC_HULL_MAX_SCALED( m_hOwner ), ( MASK_SOLID | CONTENTS_PLAYERCLIP ), &filter, &tr );
// If not, try the medic's location
if ( tr.fraction < 1.f )
{
if ( !m_pReviver )
// They'll appear in their spawn room.
return false;
vecTeleportPos = m_pReviver->GetAbsOrigin();
}
else
{
// Use the angles that were stored when the marker was spawned
m_hOwner->SetAbsAngles( GetAbsAngles() );
}
// Magic
color32 fadeColor = { 50, 50, 50, 200 };
UTIL_ScreenFade( m_hOwner, fadeColor, 0.5, 0.4, FFADE_IN );
m_hOwner->Teleport( &vecTeleportPos, &m_hOwner->GetAbsAngles(), &vec3_origin );
m_hOwner->EmitSound( "MVM.PlayerRevived" );
if ( m_pReviver )
{
IGameEvent *event = gameeventmanager->CreateEvent( "revive_player_complete" );
if ( event )
{
event->SetInt( "entindex", m_pReviver->entindex() );
gameeventmanager->FireEvent( event );
}
}
m_hOwner->SpeakConceptIfAllowed( MP_CONCEPT_RESURRECTED );
return true;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CTFReviveMarker::PromptOwner( void )
{
if ( !m_hOwner )
{
UTIL_Remove( this );
return;
}
if ( HasOwnerBeenPrompted() )
return;
IGameEvent *event = gameeventmanager->CreateEvent( "revive_player_notify" );
if ( event )
{
event->SetInt( "entindex", m_hOwner->entindex() );
event->SetInt( "marker_entindex", entindex() );
gameeventmanager->FireEvent( event );
SetOwnerHasBeenPrompted( true );
}
}
#endif // GAME_DLL