hl2_src-leak-2017/src/game/shared/tf/tf_target_dummy.h

45 lines
1016 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// TF Pumpkin Bomb
//
//=============================================================================
#ifndef TF_TARGET_DUMMY_H
#define TF_TARGET_DUMMY_H
#ifdef _WIN32
#pragma once
#endif
#include "entity_capture_flag.h"
DECLARE_AUTO_LIST( ITFTargetDummy );
class CTFTargetDummy : public CBaseAnimating, public ITFTargetDummy
{
DECLARE_CLASS( CTFTargetDummy, CBaseAnimating );
public:
static CTFTargetDummy* Create( const Vector& vPosition, const QAngle& qAngles, CTFPlayer *pOwner );
CTFTargetDummy();
~CTFTargetDummy() {}
virtual void Precache( void );
virtual void Spawn( void );
virtual void Event_Killed( const CTakeDamageInfo &info );
virtual int OnTakeDamage( const CTakeDamageInfo &info );
void DestroyThink();
void Destroy();
void SpewGibs();
virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const;
private:
// Gibs.
CUtlVector<breakmodel_t> m_aGibs;
};
#endif //TF_TARGET_DUMMY_H