hl2_src-leak-2017/src/game/shared/tf/tf_wardata.h

131 lines
4.4 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds WarData
//
// $NoKeywords: $
//=============================================================================//
#ifndef TFWARDATA_H
#define TFWARDATA_H
#ifdef _WIN32
#pragma once
#endif
#include "gcsdk/protobufsharedobject.h"
#include "tf_gcmessages.h"
#if defined (CLIENT_DLL) || defined (GAME_DLL)
#include "gc_clientsystem.h"
#endif
#ifdef GC
#include "tf_gc.h"
#endif
//---------------------------------------------------------------------------------
// Purpose: The shared object that contains a user's stats for a war
//---------------------------------------------------------------------------------
class CWarData : public GCSDK::CProtoBufSharedObject< CSOWarData, k_EEConTypeWarData >
{
public:
CWarData();
#ifdef GC
DECLARE_CLASS_MEMPOOL( CWarData );
CWarData( uint32 unAccountID, war_definition_index_t eWarID, war_side_t eSide );
virtual bool BYieldingAddInsertToTransaction( GCSDK::CSQLAccess & sqlAccess );
virtual bool BYieldingAddWriteToTransaction( GCSDK::CSQLAccess & sqlAccess, const CUtlVector< int > &fields );
virtual bool BYieldingAddRemoveToTransaction( GCSDK::CSQLAccess & sqlAccess );
void WriteToRecord( CSchWarData *pWarData ) const;
void ReadFromRecord( const CSchWarData & warData );
#endif // GC
};
#if defined( CLIENT_DLL ) || defined( GC )
//---------------------------------------------------------------------------------
// Purpose: Holds the global stats for a war
//
// On the GC, the global stats are tabulated at load-time from all current
// SQL records and is then modified in-memory.
//
// On the client, the global stats are requested whenever they are queried
// but we limit how often we request.
//---------------------------------------------------------------------------------
class CTFWarGlobalDataHelper
{
public:
#ifdef CLIENT_DLL
struct LeaderBoardEntries_t
{
LeaderBoardEntries_t() : m_bInitialized( false ) {}
bool m_bInitialized;
CUtlVector< LeaderboardEntry_t* > m_vecEntries;
};
#endif // CLIENT_DLL
CTFWarGlobalDataHelper();
void Init();
bool BIsInitialized() const { return m_bInitialized; }
void AddToSideScore( war_definition_index_t nWar, war_side_t nSide, uint32 nValue );
uint64 GetGlobalSideScore( war_definition_index_t nWar, war_side_t nSide );
CGCMsgGC_War_GlobalStatsResponse* FindOrCreateWarData( war_definition_index_t nWarDef, bool bCreateIfDoesntExist );
CGCMsgGC_War_GlobalStatsResponse_SideScore* FindOrCreateWarDataSide( war_side_t nWarSide, war_definition_index_t nWarDef, bool bCreateIfDoesntExist );
void SetGlobalStats( const CGCMsgGC_War_GlobalStatsResponse& newData );
#ifdef CLIENT_DLL
const LeaderBoardEntries_t& GetGlobalLeaderboardScores() const { return downloadedLeaderboardScoresGlobal; }
const LeaderBoardEntries_t& GetFriendsLeaderboardScores() const { return downloadedLeaderboardScoresFriends; }
#endif // CLIENT_DLL
private:
#ifdef CLIENT_DLL
void RequestUpdateGlobalStats();
void CheckGlobalStatsStaleness();
// Leaderboard functions
void RequestLeaderboard();
void OnFindLeaderboard( LeaderboardFindResult_t *pResult, bool bIOFailure );
void DownloadLeaderboard();
void OnLeaderboardScoresDownloaded_Global( LeaderboardScoresDownloaded_t *pResult, bool bIOFailure );
void OnLeaderboardScoresDownloaded_Friends( LeaderboardScoresDownloaded_t *pResult, bool bIOFailure );
#endif // CLIENT_DLL
bool m_bInitialized;
typedef CUtlMap< war_definition_index_t, CGCMsgGC_War_GlobalStatsResponse > WarStatsMap_t;
WarStatsMap_t m_mapWarStats;
#ifdef CLIENT_DLL
float m_flLastUpdateRequest;
float m_flLastUpdated;
LeaderboardFindResult_t m_findLeaderboardResults;
CCallResult< CTFWarGlobalDataHelper, LeaderboardFindResult_t > m_findLeaderboardCallback;
LeaderBoardEntries_t downloadedLeaderboardScoresGlobal;
LeaderBoardEntries_t downloadedLeaderboardScoresFriends;
CCallResult< CTFWarGlobalDataHelper, LeaderboardScoresDownloaded_t > downloadLeaderboardCallbackGlobal;
CCallResult< CTFWarGlobalDataHelper, LeaderboardScoresDownloaded_t > downloadLeaderboardCallbackFriends;
#endif // CLIENT_DLL
};
CTFWarGlobalDataHelper& GetWarData();
#endif // CLIENT_DLL || GC
CWarData* GetPlayerWarData( const CSteamID& steamID, war_definition_index_t warDefIndex, bool bLoadEvenIfWarInactive
#ifdef GC_DLL
, bool bLoadSOCacheIfNeeded
#endif
);
#ifdef CLIENT_DLL
CWarData* GetLocalPlayerWarData( war_definition_index_t warDefIndex );
#endif
#endif // TFWARDATA_H