hl2_src-leak-2017/src/game/shared/tf/tf_weapon_boomerang.cpp

45 lines
1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "tf_weapon_boomerang.h"
#include "decals.h"
// Client specific.
#ifdef CLIENT_DLL
#include "c_tf_player.h"
// Server specific.
#else
#include "tf_player.h"
#endif
//=============================================================================
//
// Weapon Boomerang tables.
//
IMPLEMENT_NETWORKCLASS_ALIASED( TFBoomerang, DT_TFWeaponBoomerang )
BEGIN_NETWORK_TABLE( CTFBoomerang, DT_TFWeaponBoomerang )
END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CTFBoomerang )
END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS( tf_weapon_boomerang, CTFBoomerang );
PRECACHE_WEAPON_REGISTER( tf_weapon_boomerang );
//=============================================================================
//
// Weapon Boomerang functions.
//
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFBoomerang::CTFBoomerang()
{
}