hl2_src-leak-2017/src/game/shared/tf/tf_weaponbase_rocket.cpp

730 lines
21 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: TF Base Rockets.
//
//=============================================================================//
#include "cbase.h"
#include "tf_weaponbase_rocket.h"
// Server specific.
#ifdef GAME_DLL
#include "soundent.h"
#include "te_effect_dispatch.h"
#include "tf_fx.h"
#include "iscorer.h"
#include "tf_gamerules.h"
#include "func_nogrenades.h"
#include "tf_obj_sentrygun.h"
extern void SendProxy_Origin( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
extern void SendProxy_Angles( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
#endif
#ifdef CLIENT_DLL
#include "props_shared.h"
#endif
//w_rocket_airstrike\w_rocket_airstrike.mdl
#define MINI_ROCKETS_MODEL "models/weapons/w_models/w_rocket_airstrike/w_rocket_airstrike.mdl"
//=============================================================================
//
// TF Base Rocket tables.
//
IMPLEMENT_NETWORKCLASS_ALIASED( TFBaseRocket, DT_TFBaseRocket )
BEGIN_NETWORK_TABLE( CTFBaseRocket, DT_TFBaseRocket )
// Client specific.
#ifdef CLIENT_DLL
RecvPropVector( RECVINFO( m_vInitialVelocity ) ),
RecvPropVector( RECVINFO_NAME( m_vecNetworkOrigin, m_vecOrigin ) ),
RecvPropQAngles( RECVINFO_NAME( m_angNetworkAngles, m_angRotation ) ),
RecvPropInt( RECVINFO( m_iDeflected ) ),
RecvPropEHandle( RECVINFO( m_hLauncher ) ),
// Server specific.
#else
SendPropVector( SENDINFO( m_vInitialVelocity ), 12 /*nbits*/, 0 /*flags*/, -3000 /*low value*/, 3000 /*high value*/ ),
SendPropExclude( "DT_BaseEntity", "m_vecOrigin" ),
SendPropExclude( "DT_BaseEntity", "m_angRotation" ),
SendPropVector (SENDINFO(m_vecOrigin), -1, SPROP_COORD_MP_INTEGRAL|SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, SendProxy_Origin ),
SendPropQAngles (SENDINFO(m_angRotation), 6, SPROP_CHANGES_OFTEN, SendProxy_Angles ),
SendPropInt( SENDINFO( m_iDeflected ), 4, SPROP_UNSIGNED ),
SendPropEHandle( SENDINFO( m_hLauncher ) ),
#endif
END_NETWORK_TABLE()
// Server specific.
#ifdef GAME_DLL
BEGIN_DATADESC( CTFBaseRocket )
END_DATADESC()
#endif
#ifdef _DEBUG
ConVar tf_rocket_show_radius( "tf_rocket_show_radius", "0", FCVAR_REPLICATED | FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY, "Render rocket radius." );
#endif
//=============================================================================
//
// Shared (client/server) functions.
//
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CTFBaseRocket::CTFBaseRocket()
{
m_vInitialVelocity.Init();
m_iDeflected = 0;
// Client specific.
#ifdef CLIENT_DLL
m_flSpawnTime = 0.0f;
m_iCachedDeflect = false;
// Server specific.
#else
m_flDamage = 0.0f;
m_flDestroyableTime = 0.0f;
m_bStunOnImpact = false;
m_flDamageForceScale = 1.0f;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
CTFBaseRocket::~CTFBaseRocket()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::Precache( void )
{
BaseClass::Precache();
PrecacheParticleSystem( "Explosion_ShockWave_01" );
PrecacheModel( MINI_ROCKETS_MODEL );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::Spawn( void )
{
BaseClass::Spawn();
// Precache.
Precache();
UseClientSideAnimation();
if ( GetLauncher() )
{
int iMiniRocket = 0;
CALL_ATTRIB_HOOK_INT_ON_OTHER( GetLauncher(), iMiniRocket, mini_rockets );
if ( iMiniRocket )
{
SetModel( MINI_ROCKETS_MODEL );
}
}
// Client specific.
#ifdef CLIENT_DLL
m_flSpawnTime = gpGlobals->curtime;
// Server specific.
#else
//Derived classes must have set model.
Assert( GetModel() );
SetSolid( SOLID_BBOX );
SetMoveType( MOVETYPE_FLY, MOVECOLLIDE_FLY_CUSTOM );
AddEFlags( EFL_NO_WATER_VELOCITY_CHANGE );
AddEffects( EF_NOSHADOW );
SetCollisionGroup( TFCOLLISION_GROUP_ROCKETS );
UTIL_SetSize( this, -Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) );
ResetSequence( LookupSequence("idle") );
// Setup attributes.
m_takedamage = DAMAGE_NO;
SetGravity( 0.0f );
// Setup the touch and think functions.
SetTouch( &CTFBaseRocket::RocketTouch );
SetNextThink( gpGlobals->curtime );
AddFlag( FL_GRENADE );
m_flDestroyableTime = gpGlobals->curtime + TF_ROCKET_DESTROYABLE_TIMER;
m_bCritical = false;
#endif
}
//=============================================================================
//
// Client specific functions.
//
#ifdef CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::PostDataUpdate( DataUpdateType_t type )
{
// Pass through to the base class.
BaseClass::PostDataUpdate( type );
if ( type == DATA_UPDATE_CREATED )
{
// Now stick our initial velocity and angles into the interpolation history.
CInterpolatedVar<Vector> &interpolator = GetOriginInterpolator();
interpolator.ClearHistory();
CInterpolatedVar<QAngle> &rotInterpolator = GetRotationInterpolator();
rotInterpolator.ClearHistory();
float flChangeTime = GetLastChangeTime( LATCH_SIMULATION_VAR );
// Add a sample 1 second back.
Vector vCurOrigin = GetLocalOrigin() - m_vInitialVelocity;
interpolator.AddToHead( flChangeTime - 1.0f, &vCurOrigin, false );
QAngle vCurAngles = GetLocalAngles();
rotInterpolator.AddToHead( flChangeTime - 1.0f, &vCurAngles, false );
// Add the current sample.
vCurOrigin = GetLocalOrigin();
interpolator.AddToHead( flChangeTime, &vCurOrigin, false );
rotInterpolator.AddToHead( flChangeTime - 1.0, &vCurAngles, false );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::OnDataChanged(DataUpdateType_t updateType)
{
BaseClass::OnDataChanged(updateType);
if ( updateType == DATA_UPDATE_CREATED || m_iCachedDeflect != GetDeflected() )
{
CreateTrails();
}
m_iCachedDeflect = GetDeflected();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTFBaseRocket::DrawModel( int flags )
{
// During the first 0.2 seconds of our life, don't draw ourselves.
if ( gpGlobals->curtime - m_flSpawnTime < 0.2f )
return 0;
return BaseClass::DrawModel( flags );
}
//=============================================================================
//
// Server specific functions.
//
#else
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFBaseRocket *CTFBaseRocket::Create( CBaseEntity *pLauncher, const char *pszClassname, const Vector &vecOrigin,
const QAngle &vecAngles, CBaseEntity *pOwner )
{
CTFBaseRocket *pRocket = static_cast<CTFBaseRocket*>( CBaseEntity::Create( pszClassname, vecOrigin, vecAngles, pOwner ) );
if ( !pRocket )
return NULL;
pRocket->SetLauncher( pLauncher );
// Initialize the owner.
pRocket->SetOwnerEntity( pOwner );
// Spawn.
pRocket->Spawn();
// Setup the initial velocity.
Vector vecForward, vecRight, vecUp;
AngleVectors( vecAngles, &vecForward, &vecRight, &vecUp );
float flLaunchSpeed = 1100.0f;
CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pLauncher, flLaunchSpeed, mult_projectile_speed );
// Hack: This attribute represents a bucket of attributes - one of which is projectile speed.
// If the concept works we'll make the "bucket" system directly modify the attributes instead.
if ( pOwner )
{
// if the owner is a Sentry, Check its owner
int iRocketSpecialist = 0;
CObjectSentrygun *pSentry = dynamic_cast<CObjectSentrygun*>( pOwner );
if ( pSentry )
{
CALL_ATTRIB_HOOK_INT_ON_OTHER( pSentry->GetOwner(), iRocketSpecialist, rocket_specialist );
}
else
{
CALL_ATTRIB_HOOK_INT_ON_OTHER( pOwner, iRocketSpecialist, rocket_specialist );
}
if ( iRocketSpecialist )
{
flLaunchSpeed *= RemapValClamped( iRocketSpecialist, 1.f, 4.f, 1.15f, 1.6f );
flLaunchSpeed = Min( flLaunchSpeed, 3000.f );
}
}
CTFPlayer *pTFOwner = ToTFPlayer( pRocket->GetOwnerPlayer() );
if ( pTFOwner )
{
pRocket->SetTruceValidForEnt( pTFOwner->IsTruceValidForEnt() );
if ( pTFOwner->m_Shared.GetCarryingRuneType() == RUNE_PRECISION )
{
flLaunchSpeed = 3000.f;
}
}
Vector vecVelocity = vecForward * flLaunchSpeed;
pRocket->SetAbsVelocity( vecVelocity );
pRocket->SetupInitialTransmittedGrenadeVelocity( vecVelocity );
// Setup the initial angles.
QAngle angles;
VectorAngles( vecVelocity, angles );
pRocket->SetAbsAngles( angles );
// Set team.
pRocket->ChangeTeam( pOwner->GetTeamNumber() );
return pRocket;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::RocketTouch( CBaseEntity *pOther )
{
// Verify a correct "other."
Assert( pOther );
bool bShield = pOther->IsCombatItem() && !InSameTeam( pOther );
if ( pOther->IsSolidFlagSet( FSOLID_TRIGGER | FSOLID_VOLUME_CONTENTS ) && !bShield )
return;
// Handle hitting skybox (disappear).
const trace_t *pTrace = &CBaseEntity::GetTouchTrace();
if( pTrace->surface.flags & SURF_SKY )
{
UTIL_Remove( this );
return;
}
trace_t trace;
memcpy( &trace, pTrace, sizeof( trace_t ) );
Explode( &trace, pOther );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
unsigned int CTFBaseRocket::PhysicsSolidMaskForEntity( void ) const
{
int teamContents = 0;
if ( !CanCollideWithTeammates() )
{
// Only collide with the other team
teamContents = ( GetTeamNumber() == TF_TEAM_RED ) ? CONTENTS_BLUETEAM : CONTENTS_REDTEAM;
}
else
{
// Collide with both teams
teamContents = CONTENTS_REDTEAM | CONTENTS_BLUETEAM;
}
return BaseClass::PhysicsSolidMaskForEntity() | teamContents;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFBaseRocket::ShouldNotDetonate( void )
{
return InNoGrenadeZone( this );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::Destroy( bool bBlinkOut, bool bBreakRocket )
{
if ( bBreakRocket )
{
CPVSFilter filter( GetAbsOrigin() );
UserMessageBegin( filter, "BreakModelRocketDud" );
WRITE_SHORT( GetModelIndex() );
WRITE_VEC3COORD( GetAbsOrigin() );
WRITE_ANGLES( GetAbsAngles() );
MessageEnd();
}
// Kill it
SetThink( &BaseClass::SUB_Remove );
SetNextThink( gpGlobals->curtime );
SetTouch( NULL );
AddEffects( EF_NODRAW );
if ( bBlinkOut )
{
// Sprite flash
CSprite *pGlowSprite = CSprite::SpriteCreate( NOGRENADE_SPRITE, GetAbsOrigin(), false );
if ( pGlowSprite )
{
pGlowSprite->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxFadeFast );
pGlowSprite->SetThink( &CSprite::SUB_Remove );
pGlowSprite->SetNextThink( gpGlobals->curtime + 1.0 );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::Explode( trace_t *pTrace, CBaseEntity *pOther )
{
if ( ShouldNotDetonate() )
{
Destroy( true );
return;
}
// Save this entity as enemy, they will take 100% damage.
m_hEnemy = pOther;
// Invisible.
SetModelName( NULL_STRING );
AddSolidFlags( FSOLID_NOT_SOLID );
m_takedamage = DAMAGE_NO;
// Pull out a bit.
if ( pTrace->fraction != 1.0 )
{
SetAbsOrigin( pTrace->endpos + ( pTrace->plane.normal * 1.0f ) );
}
// Play explosion sound and effect.
Vector vecOrigin = GetAbsOrigin();
CPVSFilter filter( vecOrigin );
// Halloween Spell Effect Check
int iHalloweenSpell = 0;
int iCustomParticleIndex = INVALID_STRING_INDEX;
item_definition_index_t ownerWeaponDefIndex = INVALID_ITEM_DEF_INDEX;
// if the owner is a Sentry, Check its owner
CBaseEntity *pPlayerOwner = GetOwnerPlayer();
if ( TF_IsHolidayActive( kHoliday_HalloweenOrFullMoon ) )
{
CALL_ATTRIB_HOOK_INT_ON_OTHER( pPlayerOwner, iHalloweenSpell, halloween_pumpkin_explosions );
if ( iHalloweenSpell > 0 )
{
iCustomParticleIndex = GetParticleSystemIndex( "halloween_explosion" );
}
}
CTFWeaponBase *pWeapon = dynamic_cast< CTFWeaponBase * >( GetOriginalLauncher() );
if ( pWeapon )
{
ownerWeaponDefIndex = pWeapon->GetAttributeContainer()->GetItem()->GetItemDefIndex();
}
int iLargeExplosion = 0;
CALL_ATTRIB_HOOK_INT_ON_OTHER( pPlayerOwner, iLargeExplosion, use_large_smoke_explosion );
if ( iLargeExplosion > 0 )
{
DispatchParticleEffect( "explosionTrail_seeds_mvm", GetAbsOrigin(), GetAbsAngles() );
DispatchParticleEffect( "fluidSmokeExpl_ring_mvm", GetAbsOrigin(), GetAbsAngles() );
}
TE_TFExplosion( filter, 0.0f, vecOrigin, pTrace->plane.normal, GetWeaponID(), pOther->entindex(), ownerWeaponDefIndex, SPECIAL1, iCustomParticleIndex );
CSoundEnt::InsertSound ( SOUND_COMBAT, vecOrigin, 1024, 3.0 );
// Damage.
CBaseEntity *pAttacker = GetOwnerEntity();
IScorer *pScorerInterface = dynamic_cast<IScorer*>( pAttacker );
if ( pScorerInterface )
{
pAttacker = pScorerInterface->GetScorer();
}
else if ( pAttacker && pAttacker->GetOwnerEntity() )
{
pAttacker = pAttacker->GetOwnerEntity();
}
float flRadius = GetRadius();
if ( pAttacker ) // No attacker, deal no damage. Otherwise we could potentially kill teammates.
{
CTFPlayer *pTarget = ToTFPlayer( GetEnemy() );
if ( pTarget )
{
// Rocket Specialist
CheckForStunOnImpact( pTarget );
if ( pTarget->GetTeamNumber() != pAttacker->GetTeamNumber() )
{
IGameEvent *event = gameeventmanager->CreateEvent( "projectile_direct_hit" );
if ( event )
{
event->SetInt( "attacker", pAttacker->entindex() );
event->SetInt( "victim", pTarget->entindex() );
event->SetInt( "weapon_def_index", ownerWeaponDefIndex );
gameeventmanager->FireEvent( event, true );
}
}
}
CTakeDamageInfo info( this, pAttacker, GetOriginalLauncher(), vec3_origin, vecOrigin, GetDamage(), GetDamageType(), GetDamageCustom() );
CTFRadiusDamageInfo radiusinfo( &info, vecOrigin, flRadius, NULL, TF_ROCKET_RADIUS_FOR_RJS, GetDamageForceScale() );
TFGameRules()->RadiusDamage( radiusinfo );
}
#if defined( _DEBUG ) && defined( STAGING_ONLY )
// Debug!
if ( tf_rocket_show_radius.GetBool() )
{
DrawRadius( flRadius );
}
#endif
// Don't decal players with scorch.
if ( !pOther->IsPlayer() )
{
UTIL_DecalTrace( pTrace, "Scorch" );
}
// Remove the rocket.
UTIL_Remove( this );
return;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::CheckForStunOnImpact( CTFPlayer* pTarget )
{
if ( !m_bStunOnImpact )
return;
CTFPlayer *pAttacker = ToTFPlayer( GetOwnerPlayer() );
if ( !pAttacker )
return;
int iRocketSpecialist = GetStunLevel();
if ( !iRocketSpecialist )
return;
// Stun
float flStunAmount = pTarget->IsMiniBoss() ? 0.85f : 1.f;
float flStunTime = RemapValClamped( iRocketSpecialist, 1.f, 4.f, 0.5f, 0.75f );
pTarget->SetAbsVelocity( vec3_origin );
pTarget->m_Shared.StunPlayer( flStunTime, flStunAmount, TF_STUN_MOVEMENT | TF_STUN_NO_EFFECTS, pAttacker );
if ( TFGameRules()->IsMannVsMachineMode() && pTarget->IsBot() && ( pAttacker->GetTeamNumber() == TF_TEAM_PVE_DEFENDERS ) )
{
pAttacker->AwardAchievement( ACHIEVEMENT_TF_MVM_ROCKET_SPECIALIST_STUN_GRIND );
}
// Effect
CPVSFilter filter( GetAbsOrigin() );
TE_TFParticleEffect( filter, 0.0, "mvm_soldier_shockwave", GetAbsOrigin(), QAngle( 0, 0, 0 ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTFBaseRocket::GetStunLevel( void )
{
CTFPlayer *pAttacker = ToTFPlayer( GetOwnerPlayer() );
if ( !pAttacker )
return 0;
int iRocketSpecialist = 0;
CALL_ATTRIB_HOOK_INT_ON_OTHER( pAttacker, iRocketSpecialist, rocket_specialist );
return iRocketSpecialist;
}
#ifdef STAGING_ONLY
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::DrawRadius( float flRadius )
{
Vector pos = GetAbsOrigin();
int r = 255;
int g = 0, b = 0;
float flLifetime = 10.0f;
bool bDepthTest = true;
Vector edge, lastEdge;
NDebugOverlay::Line( pos, pos + Vector( 0, 0, 50 ), r, g, b, !bDepthTest, flLifetime );
lastEdge = Vector( flRadius + pos.x, pos.y, pos.z );
float angle;
for( angle=0.0f; angle <= 360.0f; angle += 22.5f )
{
edge.x = flRadius * cos( DEG2RAD( angle ) ) + pos.x;
edge.y = pos.y;
edge.z = flRadius * sin( DEG2RAD( angle ) ) + pos.z;
NDebugOverlay::Line( edge, lastEdge, r, g, b, !bDepthTest, flLifetime );
lastEdge = edge;
}
lastEdge = Vector( pos.x, flRadius + pos.y, pos.z );
for( angle=0.0f; angle <= 360.0f; angle += 22.5f )
{
edge.x = pos.x;
edge.y = flRadius * cos( DEG2RAD( angle ) ) + pos.y;
edge.z = flRadius * sin( DEG2RAD( angle ) ) + pos.z;
NDebugOverlay::Line( edge, lastEdge, r, g, b, !bDepthTest, flLifetime );
lastEdge = edge;
}
lastEdge = Vector( pos.x, flRadius + pos.y, pos.z );
for( angle=0.0f; angle <= 360.0f; angle += 22.5f )
{
edge.x = flRadius * cos( DEG2RAD( angle ) ) + pos.x;
edge.y = flRadius * sin( DEG2RAD( angle ) ) + pos.y;
edge.z = pos.z;
NDebugOverlay::Line( edge, lastEdge, r, g, b, !bDepthTest, flLifetime );
lastEdge = edge;
}
}
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CTFBaseRocket::GetRadius()
{
float flRadius = TF_ROCKET_RADIUS;
CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( m_hLauncher, flRadius, mult_explosion_radius );
CBaseEntity *pAttacker = GetOwnerPlayer();
if ( pAttacker )
{
int iRocketSpecialist = 0;
CALL_ATTRIB_HOOK_INT_ON_OTHER( pAttacker, iRocketSpecialist, rocket_specialist );
if ( iRocketSpecialist )
{
bool bDirectHit = ( GetEnemy() && GetEnemy()->GetTeamNumber() != pAttacker->GetTeamNumber() &&
( GetEnemy()->IsPlayer() || GetEnemy()->MyCombatCharacterPointer() ) );
// If we have the Rocket Specialist attribute and hit an enemy combatant directly...
if ( bDirectHit )
{
// Increased blast radius
flRadius *= RemapValClamped( iRocketSpecialist, 1.f, 4.f, 1.15f, 1.6f );
m_bStunOnImpact = true;
}
}
CTFPlayer *pTFPlayer = ToTFPlayer( pAttacker );
// Airstrike gets a small blast radius penalty while Rjing
if ( pTFPlayer && pTFPlayer->m_Shared.InCond( TF_COND_BLASTJUMPING ) )
{
// Using this attr to key in the AirStrike
float flRocketJumpAttackBonus = 1.0f;
CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pAttacker, flRocketJumpAttackBonus, rocketjump_attackrate_bonus );
if ( flRocketJumpAttackBonus != 1.0f )
{
flRadius *= 0.80;
}
}
}
return flRadius;
}
//-----------------------------------------------------------------------------
// Checks if the owner is a sentry gun, if so returns the sentry guns owner
//-----------------------------------------------------------------------------
CBaseEntity *CTFBaseRocket::GetOwnerPlayer( void ) const
{
// if the owner is a Sentry, Check its owner
CBaseEntity *pOwner = GetOwnerEntity();
CObjectSentrygun *pSentry = dynamic_cast<CObjectSentrygun*>( pOwner );
if ( pSentry )
{
return pSentry->GetOwner();
}
return pOwner;
}
#endif
#if defined( CLIENT_DLL )
//-----------------------------------------------------------------------------
// Receive the BreakModelRocketDud user message
//-----------------------------------------------------------------------------
void __MsgFunc_BreakModelRocketDud( bf_read &msg )
{
int nModelIndex = (int)msg.ReadShort();
CUtlVector<breakmodel_t> aGibs;
BuildGibList( aGibs, nModelIndex, 1.0f, COLLISION_GROUP_NONE );
if ( !aGibs.Count() )
return;
// Get the origin & angles
Vector vecOrigin, vecForward;
QAngle vecAngles;
msg.ReadBitVec3Coord( vecOrigin );
msg.ReadBitAngles( vecAngles );
AngleVectors( vecAngles, &vecForward );
Vector vecBreakVelocity = Vector(0,0,300) + vecForward*-400;
AngularImpulse angularImpulse( 0, RandomFloat( -500, -3000 ), 0 );
breakablepropparams_t breakParams( vecOrigin, vecAngles, vecBreakVelocity, angularImpulse );
breakParams.impactEnergyScale = 1.0f;
CreateGibsFromList( aGibs, nModelIndex, NULL, breakParams, NULL, -1 , false, true );
}
#endif