hl2_src-leak-2017/src/game/shared/tf2/tfclassdata_shared.h

369 lines
11 KiB
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TFCLASSDATA_SHARED_H
#define TFCLASSDATA_SHARED_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/vector.h"
enum TFClass
{
TFCLASS_UNDECIDED = 0,
TFCLASS_RECON,
TFCLASS_COMMANDO,
TFCLASS_MEDIC,
TFCLASS_DEFENDER,
TFCLASS_SNIPER,
TFCLASS_SUPPORT,
TFCLASS_ESCORT,
TFCLASS_SAPPER,
TFCLASS_INFILTRATOR,
TFCLASS_PYRO,
// TFCLASS_INDIRECT,
TFCLASS_CLASS_COUNT,
};
//=============================================================================
//
// Class Shared Data
//
#define PLAYERCLASS_HULL_STAND_MIN Vector( -24.0f, -24.0f, 0.0f )
#define PLAYERCLASS_HULL_STAND_MAX Vector( 24.0f, 24.0f, 72.0f )
#define PLAYERCLASS_VIEWOFFSET_STAND Vector( 0.0f, 0.0f, 64.0f )
#define PLAYERCLASS_HULL_DUCK_MIN Vector( -24.0f, -24.0f, 0.0f )
#define PLAYERCLASS_HULL_DUCK_MAX Vector( 24.0f, 24.0f, 36.0f )
#define PLAYERCLASS_VIEWOFFSET_DUCK Vector( 0.0f, 0.0f, 30.0f )
#define PLAYERCLASS_STEPSIZE 18.0f
//=============================================================================
//
// Commando Class Specific Data
//
//#define COMMANDO_TEST
#ifndef COMMANDO_TEST
#define COMMANDOCLASS_HULL_STAND_MIN PLAYERCLASS_HULL_STAND_MIN
#define COMMANDOCLASS_HULL_STAND_MAX PLAYERCLASS_HULL_STAND_MAX
#define COMMANDOCLASS_VIEWOFFSET_STAND PLAYERCLASS_VIEWOFFSET_STAND
#define COMMANDOCLASS_HULL_DUCK_MIN PLAYERCLASS_HULL_DUCK_MIN
#define COMMANDOCLASS_HULL_DUCK_MAX PLAYERCLASS_HULL_DUCK_MAX
#define COMMANDOCLASS_VIEWOFFSET_DUCK PLAYERCLASS_VIEWOFFSET_DUCK
#define COMMANDOCLASS_STEPSIZE PLAYERCLASS_STEPSIZE
#else
#define COMMANDOCLASS_HULL_STAND_MIN Vector( -18.0f, -18.0f, 0.0f )
#define COMMANDOCLASS_HULL_STAND_MAX Vector( 18.0f, 18.0f, 54.0f )
#define COMMANDOCLASS_VIEWOFFSET_STAND Vector( 0.0f, 0.0f, 51.0f )
#define COMMANDOCLASS_HULL_DUCK_MIN Vector( -18.0f, -18.0f, 0.0f )
#define COMMANDOCLASS_HULL_DUCK_MAX Vector( 18.0f, 18.0f, 40.0f )
#define COMMANDOCLASS_VIEWOFFSET_DUCK Vector( 0.0f, 0.0f, 35.0f )
#define COMMANDOCLASS_STEPSIZE 18.0f
#endif
#define COMMANDO_MOVETYPE_BULLRUSH ( MOVETYPE_LAST + 1 )
#define COMMANDO_TIME_INVALID -9999.0f
#define COMMANDO_DOUBLETAP_TIME 300.0f
#define COMMANDO_BULLRUSH_TIME 2000.0f
#define COMMANDO_BULLRUSH_VIEWDELTA_TIME 1000.0f
#define COMMANDO_BULLRUSH_VIEWDELTA_TEST ( COMMANDO_BULLRUSH_TIME - COMMANDO_BULLRUSH_VIEWDELTA_TIME )
struct PlayerClassCommandoData_t
{
DECLARE_PREDICTABLE();
DECLARE_CLASS_NOBASE( PlayerClassCommandoData_t );
DECLARE_EMBEDDED_NETWORKVAR();
enum { PLAYERCLASS_ID = TFCLASS_COMMANDO };
CNetworkVar( bool, m_bCanBullRush );
CNetworkVar( bool, m_bBullRush );
CNetworkVector( m_vecBullRushDir );
CNetworkQAngle( m_vecBullRushViewDir );
CNetworkQAngle( m_vecBullRushViewGoalDir );
CNetworkVar( float, m_flBullRushTime );
CNetworkVar( float, m_flDoubleTapForwardTime );
};
//=============================================================================
//
// Defender Class Specific Data
//
#if 0
#define DEFENDERCLASS_HULL_STAND_MIN PLAYERCLASS_HULL_STAND_MIN
#define DEFENDERCLASS_HULL_STAND_MAX PLAYERCLASS_HULL_STAND_MAX
#define DEFENDERCLASS_VIEWOFFSET_STAND PLAYERCLASS_VIEWOFFSET_STAND
#define DEFENDERCLASS_HULL_DUCK_MIN PLAYERCLASS_HULL_DUCK_MIN
#define DEFENDERCLASS_HULL_DUCK_MAX PLAYERCLASS_HULL_DUCK_MAX
#define DEFENDERCLASS_VIEWOFFSET_DUCK PLAYERCLASS_VIEWOFFSET_DUCK
#define DEFENDERCLASS_STEPSIZE PLAYERCLASS_STEPSIZE
#else
#define DEFENDERCLASS_HULL_STAND_MIN Vector( -18.0f, -18.0f, 0.0f )
#define DEFENDERCLASS_HULL_STAND_MAX Vector( 18.0f, 18.0f, 55.0f )
#define DEFENDERCLASS_VIEWOFFSET_STAND Vector( 0.0f, 0.0f, 53.0f )
#define DEFENDERCLASS_HULL_DUCK_MIN Vector( -18.0f, -18.0f, 0.0f )
#define DEFENDERCLASS_HULL_DUCK_MAX Vector( 18.0f, 18.0f, 30.0f )
#define DEFENDERCLASS_VIEWOFFSET_DUCK Vector( 0.0f, 0.0f, 25.0f )
#define DEFENDERCLASS_STEPSIZE 15.0f
#endif
struct PlayerClassDefenderData_t
{
DECLARE_PREDICTABLE();
enum { PLAYERCLASS_ID = TFCLASS_DEFENDER };
};
//=============================================================================
//
// Escort Class Specific Data
//
#if 0
#define ESCORTCLASS_HULL_STAND_MIN PLAYERCLASS_HULL_STAND_MIN
#define ESCORTCLASS_HULL_STAND_MAX PLAYERCLASS_HULL_STAND_MAX
#define ESCORTCLASS_VIEWOFFSET_STAND PLAYERCLASS_VIEWOFFSET_STAND
#define ESCORTCLASS_HULL_DUCK_MIN PLAYERCLASS_HULL_DUCK_MIN
#define ESCORTCLASS_HULL_DUCK_MAX PLAYERCLASS_HULL_DUCK_MAX
#define ESCORTCLASS_VIEWOFFSET_DUCK PLAYERCLASS_VIEWOFFSET_DUCK
#define ESCORTCLASS_STEPSIZE PLAYERCLASS_STEPSIZE
#else
#define ESCORTCLASS_HULL_STAND_MIN Vector( -24.0f, -24.0f, 0.0f )
#define ESCORTCLASS_HULL_STAND_MAX Vector( 24.0f, 24.0f, 74.0f )
#define ESCORTCLASS_VIEWOFFSET_STAND Vector( 0.0f, 0.0f, 67.0f )
#define ESCORTCLASS_HULL_DUCK_MIN Vector( -24.0f, -24.0f, 0.0f )
#define ESCORTCLASS_HULL_DUCK_MAX Vector( 24.0f, 24.0f, 72.0f )
#define ESCORTCLASS_VIEWOFFSET_DUCK Vector( 0.0f, 0.0f, 48.0f )
#define ESCORTCLASS_STEPSIZE 18.0f
#endif
struct PlayerClassEscortData_t
{
DECLARE_PREDICTABLE();
enum { PLAYERCLASS_ID = TFCLASS_ESCORT };
};
//=============================================================================
//
// Infiltrator Class Specific Data
//
#define INFILTRATORCLASS_HULL_STAND_MIN PLAYERCLASS_HULL_STAND_MIN
#define INFILTRATORCLASS_HULL_STAND_MAX PLAYERCLASS_HULL_STAND_MAX
#define INFILTRATORCLASS_VIEWOFFSET_STAND PLAYERCLASS_VIEWOFFSET_STAND
#define INFILTRATORCLASS_HULL_DUCK_MIN PLAYERCLASS_HULL_DUCK_MIN
#define INFILTRATORCLASS_HULL_DUCK_MAX PLAYERCLASS_HULL_DUCK_MAX
#define INFILTRATORCLASS_VIEWOFFSET_DUCK PLAYERCLASS_VIEWOFFSET_DUCK
#define INFILTRATORCLASS_STEPSIZE PLAYERCLASS_STEPSIZE
struct PlayerClassInfiltratorData_t
{
DECLARE_PREDICTABLE();
enum { PLAYERCLASS_ID = TFCLASS_INFILTRATOR };
};
//=============================================================================
//
// Pyro Class Specific Data
//
#define PYROCLASS_HULL_STAND_MIN PLAYERCLASS_HULL_STAND_MIN
#define PYROCLASS_HULL_STAND_MAX PLAYERCLASS_HULL_STAND_MAX
#define PYROCLASS_VIEWOFFSET_STAND PLAYERCLASS_VIEWOFFSET_STAND
#define PYROCLASS_HULL_DUCK_MIN PLAYERCLASS_HULL_DUCK_MIN
#define PYROCLASS_HULL_DUCK_MAX PLAYERCLASS_HULL_DUCK_MAX
#define PYROCLASS_VIEWOFFSET_DUCK PLAYERCLASS_VIEWOFFSET_DUCK
#define PYROCLASS_STEPSIZE PLAYERCLASS_STEPSIZE
struct PlayerClassPyroData_t
{
DECLARE_PREDICTABLE();
enum { PLAYERCLASS_ID = TFCLASS_PYRO };
};
//=============================================================================
//
// Medic Class Specific Data
//
#define MEDICCLASS_HULL_STAND_MIN PLAYERCLASS_HULL_STAND_MIN
#define MEDICCLASS_HULL_STAND_MAX PLAYERCLASS_HULL_STAND_MAX
#define MEDICCLASS_VIEWOFFSET_STAND PLAYERCLASS_VIEWOFFSET_STAND
#define MEDICCLASS_HULL_DUCK_MIN PLAYERCLASS_HULL_DUCK_MIN
#define MEDICCLASS_HULL_DUCK_MAX PLAYERCLASS_HULL_DUCK_MAX
#define MEDICCLASS_VIEWOFFSET_DUCK PLAYERCLASS_VIEWOFFSET_DUCK
#define MEDICCLASS_STEPSIZE PLAYERCLASS_STEPSIZE
struct PlayerClassMedicData_t
{
DECLARE_PREDICTABLE();
enum { PLAYERCLASS_ID = TFCLASS_MEDIC };
};
//=============================================================================
//
// Recon Class Specific Data
//
#define RECONCLASS_HULL_STAND_MIN PLAYERCLASS_HULL_STAND_MIN
#define RECONCLASS_HULL_STAND_MAX PLAYERCLASS_HULL_STAND_MAX
#define RECONCLASS_VIEWOFFSET_STAND PLAYERCLASS_VIEWOFFSET_STAND
#define RECONCLASS_HULL_DUCK_MIN PLAYERCLASS_HULL_DUCK_MIN
#define RECONCLASS_HULL_DUCK_MAX PLAYERCLASS_HULL_DUCK_MAX
#define RECONCLASS_VIEWOFFSET_DUCK PLAYERCLASS_VIEWOFFSET_DUCK
#define RECONCLASS_STEPSIZE PLAYERCLASS_STEPSIZE
struct PlayerClassReconData_t
{
DECLARE_PREDICTABLE();
DECLARE_CLASS_NOBASE( PlayerClassReconData_t );
DECLARE_EMBEDDED_NETWORKVAR();
enum { PLAYERCLASS_ID = TFCLASS_RECON };
// For in-air jumps
CNetworkVar( int, m_nJumpCount );
// For wall jumps
CNetworkVar( float, m_flSuppressionJumpTime );
CNetworkVar( float, m_flSuppressionImpactTime );
CNetworkVar( float, m_flActiveJumpTime );
CNetworkVar( float, m_flStickTime );
CNetworkVector( m_vecImpactNormal );
CNetworkVar( float, m_flImpactDist );
CNetworkVector( m_vecUnstickVelocity );
// Trail
CNetworkVar( bool, m_bTrailParticles );
};
//=============================================================================
//
// Sniper Class Specific Data
//
#define SNIPERCLASS_HULL_STAND_MIN PLAYERCLASS_HULL_STAND_MIN
#define SNIPERCLASS_HULL_STAND_MAX PLAYERCLASS_HULL_STAND_MAX
#define SNIPERCLASS_VIEWOFFSET_STAND PLAYERCLASS_VIEWOFFSET_STAND
#define SNIPERCLASS_HULL_DUCK_MIN PLAYERCLASS_HULL_DUCK_MIN
#define SNIPERCLASS_HULL_DUCK_MAX PLAYERCLASS_HULL_DUCK_MAX
#define SNIPERCLASS_VIEWOFFSET_DUCK PLAYERCLASS_VIEWOFFSET_DUCK
#define SNIPERCLASS_STEPSIZE PLAYERCLASS_STEPSIZE
struct PlayerClassSniperData_t
{
DECLARE_PREDICTABLE();
enum { PLAYERCLASS_ID = TFCLASS_SNIPER };
};
//=============================================================================
//
// Support Class Specific Data
//
#if 0
#define SUPPORTCLASS_HULL_STAND_MIN PLAYERCLASS_HULL_STAND_MIN
#define SUPPORTCLASS_HULL_STAND_MAX PLAYERCLASS_HULL_STAND_MAX
#define SUPPORTCLASS_VIEWOFFSET_STAND PLAYERCLASS_VIEWOFFSET_STAND
#define SUPPORTCLASS_HULL_DUCK_MIN PLAYERCLASS_HULL_DUCK_MIN
#define SUPPORTCLASS_HULL_DUCK_MAX PLAYERCLASS_HULL_DUCK_MAX
#define SUPPORTCLASS_VIEWOFFSET_DUCK PLAYERCLASS_VIEWOFFSET_DUCK
#define SUPPORTCLASS_STEPSIZE PLAYERCLASS_STEPSIZE
#else
#define SUPPORTCLASS_HULL_STAND_MIN Vector( -30.0f, -30.0f, 0.0f )
#define SUPPORTCLASS_HULL_STAND_MAX Vector( 30.0f, 30.0f, 106.0f )
#define SUPPORTCLASS_VIEWOFFSET_STAND Vector( 0.0f, 0.0f, 120.0f )
#define SUPPORTCLASS_HULL_DUCK_MIN Vector( -30.0f, -30.0f, 0.0f )
#define SUPPORTCLASS_HULL_DUCK_MAX Vector( 30.0f, 30.0f, 72.0f )
#define SUPPORTCLASS_VIEWOFFSET_DUCK Vector( 0.0f, 0.0f, 64.0f )
#define SUPPORTCLASS_STEPSIZE 27.0f
#endif
struct PlayerClassSupportData_t
{
DECLARE_PREDICTABLE();
enum { PLAYERCLASS_ID = TFCLASS_SUPPORT };
};
//=============================================================================
//
// Sapper Class Specific Data
//
#define SAPPERCLASS_HULL_STAND_MIN PLAYERCLASS_HULL_STAND_MIN
#define SAPPERCLASS_HULL_STAND_MAX PLAYERCLASS_HULL_STAND_MAX
#define SAPPERCLASS_VIEWOFFSET_STAND PLAYERCLASS_VIEWOFFSET_STAND
#define SAPPERCLASS_HULL_DUCK_MIN PLAYERCLASS_HULL_DUCK_MIN
#define SAPPERCLASS_HULL_DUCK_MAX PLAYERCLASS_HULL_DUCK_MAX
#define SAPPERCLASS_VIEWOFFSET_DUCK PLAYERCLASS_VIEWOFFSET_DUCK
#define SAPPERCLASS_STEPSIZE PLAYERCLASS_STEPSIZE
struct PlayerClassSapperData_t
{
DECLARE_PREDICTABLE();
enum { PLAYERCLASS_ID = TFCLASS_SAPPER };
};
#include "tf_shareddefs.h"
#endif // TFCLASSDATA_SHARED_H