58 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //========= Copyright Valve Corporation, All rights reserved. ============//
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| //
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| // Purpose: Rocket Launcher (Weapon)
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| //
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| //=============================================================================//
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| 
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| #ifndef WEAPON_ROCKETLAUNCHER_H
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| #define WEAPON_ROCKETLAUNCHER_H
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| #ifdef _WIN32
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| #pragma once
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| #endif
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| 
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| #include "basetfcombatweapon_shared.h"
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| 
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| #if defined( CLIENT_DLL )
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| // Client Only
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| 	#define CWeaponRocketLauncher C_WeaponRocketLauncher
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| #endif
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| 
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| //=============================================================================
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| //
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| // Rocket Launcher (Weapon)
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| //
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| class CWeaponRocketLauncher : public CWeaponCombatUsedWithShieldBase
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| {
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| 	DECLARE_CLASS( CWeaponRocketLauncher, CWeaponCombatUsedWithShieldBase );
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| 
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| public:
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| // Client & Server
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| 
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| 	DECLARE_NETWORKCLASS();
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| 	DECLARE_PREDICTABLE();
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| 
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| 	CWeaponRocketLauncher();
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| 	~CWeaponRocketLauncher();
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| 
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| 	void	Spawn( void );
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| 
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| 	// All predicted weapons need to implement and return true
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| 	bool	IsPredicted( void ) const { return true; }
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| 	void	PrimaryAttack( void );
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| 	void	ItemPostFrame( void );
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| 	float	GetFireRate( void );
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| 	bool	ComputeEMPFireState( void );
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| 
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| #if defined( CLIENT_DLL )
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| // Client Only
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| 
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| 	bool	ShouldPredict( void );
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| #endif
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| 
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| private:
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| // Client & Server
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| 
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| 	CWeaponRocketLauncher( const CWeaponRocketLauncher& );
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| };
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| 
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| #endif // WEAPON_ROCKETLAUNCHER_H
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