hl2_src-leak-2017/src/public/datacache/idatacache.h

546 lines
18 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef IDATACACHE_H
#define IDATACACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/dbg.h"
#include "appframework/IAppSystem.h"
class IDataCache;
//-----------------------------------------------------------------------------
//
// Shared Data Cache API
//
//-----------------------------------------------------------------------------
#define DATACACHE_INTERFACE_VERSION "VDataCache003"
//-----------------------------------------------------------------------------
// Support types and enums
//-----------------------------------------------------------------------------
//---------------------------------------------------------
// Unique (per section) identifier for a cache item defined by client
//---------------------------------------------------------
typedef uint32 DataCacheClientID_t;
//---------------------------------------------------------
// Cache-defined handle for a cache item
//---------------------------------------------------------
FORWARD_DECLARE_HANDLE( memhandle_t );
typedef memhandle_t DataCacheHandle_t;
#define DC_INVALID_HANDLE ((DataCacheHandle_t)0)
//---------------------------------------------------------
// Cache Limits
//---------------------------------------------------------
struct DataCacheLimits_t
{
DataCacheLimits_t( unsigned _nMaxBytes = (unsigned)-1, unsigned _nMaxItems = (unsigned)-1, unsigned _nMinBytes = 0, unsigned _nMinItems = 0 )
: nMaxBytes(_nMaxBytes),
nMaxItems(_nMaxItems),
nMinBytes(_nMinBytes),
nMinItems(_nMinItems)
{
}
// Maximum levels permitted
unsigned nMaxBytes;
unsigned nMaxItems;
// Minimum levels permitted
unsigned nMinBytes;
unsigned nMinItems;
};
//---------------------------------------------------------
// Cache status
//---------------------------------------------------------
struct DataCacheStatus_t
{
// Current state of the cache
unsigned nBytes;
unsigned nItems;
unsigned nBytesLocked;
unsigned nItemsLocked;
// Diagnostics
unsigned nFindRequests;
unsigned nFindHits;
};
//---------------------------------------------------------
// Cache options
//---------------------------------------------------------
enum DataCacheOptions_t
{
DC_TRACE_ACTIVITY = (1 << 0),
DC_FORCE_RELOCATE = (1 << 1),
DC_ALWAYS_MISS = (1 << 2),
DC_VALIDATE = (1 << 3),
};
//---------------------------------------------------------
// Cache report types
//---------------------------------------------------------
enum DataCacheReportType_t
{
DC_SUMMARY_REPORT,
DC_DETAIL_REPORT,
DC_DETAIL_REPORT_LRU,
};
//---------------------------------------------------------
// Notifications to section clients on cache events
//---------------------------------------------------------
enum DataCacheNotificationType_t
{
// Used internally to prohibit notifications
DC_NONE,
// Item is falling off the LRU and should be deleted, return false to block
DC_AGE_DISCARD,
// Item is being explicitly flushed and should be deleted, return false to block
DC_FLUSH_DISCARD,
// Item is being explicitly removed and should be deleted. Failure is not an option
DC_REMOVED,
// Cache is requesting item be relocated for debugging purposes
DC_RELOCATE,
// Item info should be output to console, return false to accept default handling
DC_PRINT_INF0,
};
//-------------------------------------
struct DataCacheNotification_t
{
DataCacheNotificationType_t type;
const char * pszSectionName;
DataCacheClientID_t clientId;
const void * pItemData;
unsigned nItemSize;
};
//---------------------------------------------------------
const int DC_MAX_CLIENT_NAME = 15;
const int DC_MAX_ITEM_NAME = 511;
//---------------------------------------------------------
// Result codes
//---------------------------------------------------------
enum DataCacheRemoveResult_t
{
DC_OK,
DC_NOT_FOUND,
DC_LOCKED,
};
//---------------------------------------------------------
// Add flags
//---------------------------------------------------------
enum DataCacheAddFlags_t
{
DCAF_LOCK = ( 1 << 0 ),
DCAF_DEFAULT = 0,
};
//-----------------------------------------------------------------------------
// IDataCacheSection
//
// Purpose: Implements a sub-section of the global cache. Subsections are
// areas of the cache with thier own memory constraints and common
// management.
//-----------------------------------------------------------------------------
abstract_class IDataCacheSection
{
public:
//--------------------------------------------------------
virtual IDataCache *GetSharedCache() = 0;
virtual const char *GetName() = 0;
//--------------------------------------------------------
// Purpose: Controls cache size & options
//--------------------------------------------------------
virtual void SetLimits( const DataCacheLimits_t &limits ) = 0;
virtual void SetOptions( unsigned options ) = 0;
//--------------------------------------------------------
// Purpose: Get the current state of the section
//--------------------------------------------------------
virtual void GetStatus( DataCacheStatus_t *pStatus, DataCacheLimits_t *pLimits = NULL ) = 0;
//--------------------------------------------------------
// Purpose: Add an item to the cache. Purges old items if over budget, returns false if item was already in cache.
//--------------------------------------------------------
virtual void EnsureCapacity( unsigned nBytes, unsigned nItems = 1 ) = 0;
//--------------------------------------------------------
// Purpose: Add an item to the cache. Purges old items if over budget, returns false if item was already in cache.
//--------------------------------------------------------
virtual bool Add( DataCacheClientID_t clientId, const void *pItemData, unsigned size, DataCacheHandle_t *pHandle ) = 0;
//--------------------------------------------------------
// Purpose: Finds an item in the cache, returns NULL if item is not in cache. Not a cheap operation if section not configured for fast find.
//--------------------------------------------------------
virtual DataCacheHandle_t Find( DataCacheClientID_t clientId ) = 0;
//--------------------------------------------------------
// Purpose: Get an item out of the cache and remove it. No callbacks are executed unless explicity specified.
//--------------------------------------------------------
virtual DataCacheRemoveResult_t Remove( DataCacheHandle_t handle, const void **ppItemData, unsigned *pItemSize = NULL, bool bNotify = false ) = 0;
DataCacheRemoveResult_t Remove( DataCacheHandle_t handle, bool bNotify = false ) { return Remove( handle, NULL, NULL, bNotify ); }
//--------------------------------------------------------
// Purpose: Returns if the data is currently in memory, but does *not* change its location in the LRU
//--------------------------------------------------------
virtual bool IsPresent( DataCacheHandle_t handle ) = 0;
//--------------------------------------------------------
// Purpose: Lock an item in the cache, returns NULL if item is not in the cache.
//--------------------------------------------------------
virtual void *Lock( DataCacheHandle_t handle ) = 0;
//--------------------------------------------------------
// Purpose: Unlock a previous lock.
//--------------------------------------------------------
virtual int Unlock( DataCacheHandle_t handle ) = 0;
//--------------------------------------------------------
// Purpose: Get an item without locking it, returns NULL if item is not in the cache. Use with care!
//--------------------------------------------------------
virtual void *Get( DataCacheHandle_t handle, bool bFrameLock = false ) = 0;
virtual void *GetNoTouch( DataCacheHandle_t handle, bool bFrameLock = false ) = 0;
//--------------------------------------------------------
// Purpose: "Frame locking" (not game frame). A crude way to manage locks over relatively
// short periods. Does not affect normal locks/unlocks
//--------------------------------------------------------
virtual int BeginFrameLocking() = 0;
virtual bool IsFrameLocking() = 0;
virtual void *FrameLock( DataCacheHandle_t handle ) = 0;
virtual int EndFrameLocking() = 0;
virtual int *GetFrameUnlockCounterPtr() = 0;
//--------------------------------------------------------
// Purpose: Lock management, not for the feint of heart
//--------------------------------------------------------
virtual int GetLockCount( DataCacheHandle_t handle ) = 0;
virtual int BreakLock( DataCacheHandle_t handle ) = 0;
//--------------------------------------------------------
// Purpose: Explicitly mark an item as "recently used"
//--------------------------------------------------------
virtual bool Touch( DataCacheHandle_t handle ) = 0;
//--------------------------------------------------------
// Purpose: Explicitly mark an item as "least recently used".
//--------------------------------------------------------
virtual bool Age( DataCacheHandle_t handle ) = 0;
//--------------------------------------------------------
// Purpose: Empty the cache. Returns bytes released, will remove locked items if force specified
//--------------------------------------------------------
virtual unsigned Flush( bool bUnlockedOnly = true, bool bNotify = true ) = 0;
//--------------------------------------------------------
// Purpose: Dump the oldest items to free the specified amount of memory. Returns amount actually freed
//--------------------------------------------------------
virtual unsigned Purge( unsigned nBytes ) = 0;
//--------------------------------------------------------
// Purpose: Output the state of the section
//--------------------------------------------------------
virtual void OutputReport( DataCacheReportType_t reportType = DC_SUMMARY_REPORT ) = 0;
//--------------------------------------------------------
// Purpose: Updates the size used by a specific item (locks the item, kicks
// other items out to make room as necessary, unlocks the item).
//--------------------------------------------------------
virtual void UpdateSize( DataCacheHandle_t handle, unsigned int nNewSize ) = 0;
//--------------------------------------------------------
// Purpose: Access to the mutex. More explicit control during get-then-lock sequences
// to ensure object stays valid during "then"
//--------------------------------------------------------
virtual void LockMutex() = 0;
virtual void UnlockMutex() = 0;
//--------------------------------------------------------
// Purpose: Add an item to the cache. Purges old items if over budget, returns false if item was already in cache.
//--------------------------------------------------------
virtual bool AddEx( DataCacheClientID_t clientId, const void *pItemData, unsigned size, unsigned flags, DataCacheHandle_t *pHandle ) = 0;
};
//-----------------------------------------------------------------------------
// IDataCacheClient
//
// Purpose: Connection between the cache and the owner of a cache section
//
//-----------------------------------------------------------------------------
abstract_class IDataCacheClient
{
public:
//--------------------------------------------------------
//
//--------------------------------------------------------
virtual bool HandleCacheNotification( const DataCacheNotification_t &notification ) = 0;
//--------------------------------------------------------
//
//--------------------------------------------------------
virtual bool GetItemName( DataCacheClientID_t clientId, const void *pItem, char *pDest, unsigned nMaxLen ) = 0;
};
//-------------------------------------
class CDefaultDataCacheClient : public IDataCacheClient
{
public:
virtual bool HandleCacheNotification( const DataCacheNotification_t &notification )
{
switch ( notification.type )
{
case DC_AGE_DISCARD:
case DC_FLUSH_DISCARD:
case DC_REMOVED:
default:
Assert ( 0 );
return false;
}
return false;
}
virtual bool GetItemName( DataCacheClientID_t clientId, const void *pItem, char *pDest, unsigned nMaxLen )
{
return false;
}
};
//-----------------------------------------------------------------------------
// IDataCache
//
// Purpose: The global shared cache. Manages sections and overall budgets.
//
//-----------------------------------------------------------------------------
abstract_class IDataCache : public IAppSystem
{
public:
//--------------------------------------------------------
// Purpose: Controls cache size.
//--------------------------------------------------------
virtual void SetSize( int nMaxBytes ) = 0;
virtual void SetOptions( unsigned options ) = 0;
virtual void SetSectionLimits( const char *pszSectionName, const DataCacheLimits_t &limits ) = 0;
//--------------------------------------------------------
// Purpose: Get the current state of the cache
//--------------------------------------------------------
virtual void GetStatus( DataCacheStatus_t *pStatus, DataCacheLimits_t *pLimits = NULL ) = 0;
//--------------------------------------------------------
// Purpose: Add a section to the cache
//--------------------------------------------------------
virtual IDataCacheSection *AddSection( IDataCacheClient *pClient, const char *pszSectionName, const DataCacheLimits_t &limits = DataCacheLimits_t(), bool bSupportFastFind = false ) = 0;
//--------------------------------------------------------
// Purpose: Remove a section from the cache
//--------------------------------------------------------
virtual void RemoveSection( const char *pszClientName, bool bCallFlush = true ) = 0;
void RemoveSection( IDataCacheSection *pSection, bool bCallFlush = true ) { if ( pSection) RemoveSection( pSection->GetName() ); }
//--------------------------------------------------------
// Purpose: Find a section of the cache
//--------------------------------------------------------
virtual IDataCacheSection *FindSection( const char *pszClientName ) = 0;
//--------------------------------------------------------
// Purpose: Dump the oldest items to free the specified amount of memory. Returns amount actually freed
//--------------------------------------------------------
virtual unsigned Purge( unsigned nBytes ) = 0;
//--------------------------------------------------------
// Purpose: Empty the cache. Returns bytes released, will remove locked items if force specified
//--------------------------------------------------------
virtual unsigned Flush( bool bUnlockedOnly = true, bool bNotify = true ) = 0;
//--------------------------------------------------------
// Purpose: Output the state of the cache
//--------------------------------------------------------
virtual void OutputReport( DataCacheReportType_t reportType = DC_SUMMARY_REPORT, const char *pszSection = NULL ) = 0;
};
//-----------------------------------------------------------------------------
// Helper class to support usage pattern similar to CDataManager
//-----------------------------------------------------------------------------
template< class STORAGE_TYPE, class CREATE_PARAMS, class LOCK_TYPE = STORAGE_TYPE * >
class CManagedDataCacheClient : public CDefaultDataCacheClient
{
public:
typedef CManagedDataCacheClient<STORAGE_TYPE, CREATE_PARAMS, LOCK_TYPE> CCacheClientBaseClass;
CManagedDataCacheClient()
: m_pCache( NULL )
{
}
void Init( IDataCache *pSharedCache, const char *pszSectionName, const DataCacheLimits_t &limits = DataCacheLimits_t(), bool bSupportFastFind = false )
{
if ( !m_pCache )
{
m_pCache = pSharedCache->AddSection( this, pszSectionName, limits, bSupportFastFind );
}
}
void Shutdown()
{
if ( m_pCache )
{
m_pCache->GetSharedCache()->RemoveSection( m_pCache );
m_pCache = NULL;
}
}
LOCK_TYPE CacheGet( DataCacheHandle_t handle, bool bFrameLock = true )
{
return (LOCK_TYPE)(((STORAGE_TYPE *)m_pCache->Get( handle, bFrameLock ))->GetData());
}
LOCK_TYPE CacheGetNoTouch( DataCacheHandle_t handle )
{
return (LOCK_TYPE)(((STORAGE_TYPE *)m_pCache->GetNoTouch( handle ))->GetData());
}
LOCK_TYPE CacheLock( DataCacheHandle_t handle )
{
return (LOCK_TYPE)(((STORAGE_TYPE *)m_pCache->Lock( handle ))->GetData());
}
int CacheUnlock( DataCacheHandle_t handle )
{
return m_pCache->Unlock( handle );
}
void CacheTouch( DataCacheHandle_t handle )
{
m_pCache->Touch( handle );
}
void CacheRemove( DataCacheHandle_t handle, bool bNotify = true )
{
m_pCache->Remove( handle, bNotify );
}
void CacheFlush()
{
m_pCache->Flush();
}
DataCacheHandle_t CacheCreate( const CREATE_PARAMS &createParams, unsigned flags = DCAF_DEFAULT )
{
m_pCache->EnsureCapacity(STORAGE_TYPE::EstimatedSize(createParams));
STORAGE_TYPE *pStore = STORAGE_TYPE::CreateResource( createParams );
DataCacheHandle_t handle;
m_pCache->AddEx( (DataCacheClientID_t)pStore, pStore, pStore->Size(), flags, &handle);
return handle;
}
void CacheLockMutex()
{
m_pCache->LockMutex();
}
void CacheUnlockMutex()
{
m_pCache->UnlockMutex();
}
bool HandleCacheNotification( const DataCacheNotification_t &notification )
{
switch ( notification.type )
{
case DC_AGE_DISCARD:
case DC_FLUSH_DISCARD:
case DC_REMOVED:
{
STORAGE_TYPE *p = (STORAGE_TYPE *)notification.clientId;
p->DestroyResource();
}
return true;
default:
return CDefaultDataCacheClient::HandleCacheNotification( notification );
}
}
protected:
~CManagedDataCacheClient()
{
Shutdown();
}
IDataCacheSection *GetCacheSection()
{
return m_pCache;
}
private:
IDataCacheSection *m_pCache;
};
//-----------------------------------------------------------------------------
#endif // IDataCache