hl2_src-leak-2017/src/public/gcsdk/gcclient_sharedobjectcache.h

247 lines
9.8 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Additional shared object cache functionality for the GC
//
//=============================================================================
#ifndef GCCLIENT_SHAREDOBJECTCACHE_H
#define GCCLIENT_SHAREDOBJECTCACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "sharedobjectcache.h"
class CMsgSOCacheSubscribed;
class CMsgSOCacheSubscribed_SubscribedType;
namespace GCSDK
{
/// Enumerate different events that might trigger a callback to an ISharedObjectListener
enum ESOCacheEvent
{
/// Dummy sentinel value
eSOCacheEvent_None = 0,
/// We received a our first update from the GC and are subscribed
eSOCacheEvent_Subscribed = 1,
/// We lost connection to GC or GC notified us that we are no longer subscribed.
/// Objects stay in the cache, but we no longer receive updates
eSOCacheEvent_Unsubscribed = 2,
/// We received a full update from the GC on a cache for which we were already subscribed.
/// This can happen if connectivity is lost, and then restored before we realized it was lost.
eSOCacheEvent_Resubscribed = 3,
/// We received an incremental update from the GC about specific object(s) being
/// added, updated, or removed from the cache
eSOCacheEvent_Incremental = 4,
/// A lister was added to the cache
/// @see CGCClientSharedObjectCache::AddListener
eSOCacheEvent_ListenerAdded = 5,
/// A lister was removed from the cache
/// @see CGCClientSharedObjectCache::RemoveListener
eSOCacheEvent_ListenerRemoved = 6,
};
//----------------------------------------------------------------------------
// Purpose: Allow game components to register themselves to hear about inventory
// changes when they are received from the server
//----------------------------------------------------------------------------
class ISharedObjectListener
{
public:
/// Called when a new object is created in a cache we are currently subscribed to, or when we are added
/// as a listener to a cache which already has objects in it
///
/// eEvent will be one of:
/// - eSOCacheEvent_Subscribed
/// - eSOCacheEvent_Resubscribed
/// - eSOCacheEvent_Incremental
/// - eSOCacheEvent_ListenerAdded
virtual void SOCreated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) = 0;
/// Called when we are about to update objects in our cache but haven't done any of the work yet.
///
/// eEvent will be one of:
/// - eSOCacheEvent_Resubscribed
/// - eSOCacheEvent_Incremental
virtual void PreSOUpdate( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) = 0;
/// Called when an object is updated in a cache we are currently subscribed to.
///
/// eEvent will be one of:
/// - eSOCacheEvent_Resubscribed
/// - eSOCacheEvent_Incremental
virtual void SOUpdated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) = 0;
/// Called when we're finished updating objects in our cache for this batch.
///
/// eEvent will be one of:
/// - eSOCacheEvent_Resubscribed
/// - eSOCacheEvent_Incremental
virtual void PostSOUpdate( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) = 0;
/// Called when an object is about to be deleted in a cache we are currently subscribed to.
/// The object will have already been removed from the cache, but is still valid.
///
/// eEvent will be one of:
/// - eSOCacheEvent_Incremental
/// - eSOCacheEvent_Resubscribed
virtual void SODestroyed( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) = 0;
/// Called to notify a listener that he is subscribed to the cache.
///
/// eEvent will be one of:
/// - eSOCacheEvent_Subscribed
/// - eSOCacheEvent_Resubscribed
/// - eSOCacheEvent_ListenerAdded
///
/// A listener is guaranteed that it will not receive incremental updates (SOCreated,
/// SOUpdated, SODestroyed) while not subscribed. (Before the SOCacheSubscribed or
/// after SOCacheUnsubscribed.) However, note that it may be possible to receive
/// an SOCacheSubscribed message while already subscribed. This can happen if the
/// GC loses and restores connection, or otherwise decides that a full update is
/// necessary.
virtual void SOCacheSubscribed( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) = 0;
/// Called to notify a listener that he is no longer subscribed to the cache.
/// if he is being removed as a listener, then he will no longer receive
/// updates. Otherwise, he might receive another SOCacheSubscribed
/// message, followed by further update notifications.
///
/// eEvent will be one of:
/// - eSOCacheEvent_Unsubscribed
/// - eSOCacheEvent_ListenerRemoved
virtual void SOCacheUnsubscribed( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) = 0;
};
//----------------------------------------------------------------------------
// Purpose: The part of a shared object cache that handles all objects of a
// single type.
//----------------------------------------------------------------------------
class CGCClientSharedObjectContext
{
public:
CGCClientSharedObjectContext( const CSteamID & steamIDOwner );
bool BAddListener( ISharedObjectListener *pListener );
bool BRemoveListener( ISharedObjectListener *pListener );
void SOCreated( const CSharedObject *pObject, ESOCacheEvent eEvent ) const;
void PreSOUpdate( GCSDK::ESOCacheEvent eEvent ) const;
void SOUpdated( const CSharedObject *pObject, ESOCacheEvent eEvent ) const;
void PostSOUpdate( GCSDK::ESOCacheEvent eEvent ) const;
void SODestroyed( const CSharedObject *pObject, ESOCacheEvent eEvent ) const;
void SOCacheSubscribed( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) const;
void SOCacheUnsubscribed( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) const;
const CSteamID & GetOwner() const { return m_steamIDOwner; }
const CUtlVector< ISharedObjectListener * > & GetListeners() const { return m_vecListeners; }
private:
CSteamID m_steamIDOwner;
CUtlVector<ISharedObjectListener *> m_vecListeners;
};
//----------------------------------------------------------------------------
// Purpose: The part of a shared object cache that handles all objects of a
// single type.
//----------------------------------------------------------------------------
class CGCClientSharedObjectTypeCache : public CSharedObjectTypeCache
{
public:
CGCClientSharedObjectTypeCache( int nTypeID, const CGCClientSharedObjectContext & context );
virtual ~CGCClientSharedObjectTypeCache();
bool BParseCacheSubscribedMsg( const CMsgSOCacheSubscribed_SubscribedType & msg, CUtlVector<CSharedObject*> &vecCreatedObjects, CUtlVector<CSharedObject*> &vecUpdatedObjects, CUtlVector<CSharedObject*> &vecObjectsToDestroy );
CSharedObject *BCreateFromMsg( const void *pvData, uint32 unSize, bool *bUpdatedExisting );
bool BDestroyFromMsg( const void *pvData, uint32 unSize );
bool BUpdateFromMsg( const void *pvData, uint32 unSize );
void RemoveAllObjects( CUtlVector<CSharedObject*> &vecObjects );
private:
const CGCClientSharedObjectContext & m_context;
};
//----------------------------------------------------------------------------
// Purpose: A cache of a bunch of shared objects of different types. This class
// is shared between clients, gameservers, and the GC and is
// responsible for sending messages from the GC to cause object
// creation/destruction/updating on the clients/gameservers.
//----------------------------------------------------------------------------
class CGCClientSharedObjectCache : public CSharedObjectCache
{
friend class CGCSOUpdateMultipleJob;
public:
CGCClientSharedObjectCache( const CSteamID & steamIDOwner = CSteamID() );
virtual ~CGCClientSharedObjectCache();
/// Have we received at least one update from the GC?
bool BIsInitialized() const { return m_bInitialized; }
/// Are we currently subscribed to updates from the GC?
bool BIsSubscribed() const { return m_bSubscribed; }
/// Who owns this cache?
virtual const CSteamID & GetOwner() const { return m_context.GetOwner(); }
/// Adds a listener interface to the object. A call to re-add
/// a listener that's already listening is harmlessly ignored.
///
/// If the cache is currently subscribed, then the listener will
/// immediately receive a SOCacheSubscribed call.
void AddListener( ISharedObjectListener *pListener );
/// Removes a listener interface on the object. Returns true
/// if we were listening and removed OK, false if we were not
/// previously listening and the call was ignored
///
/// If the cache is currently subscribed and we were listening,
/// then the listener will immediately receive a SOCacheUnsubscribed
/// call.
bool RemoveListener( ISharedObjectListener *pListener );
CGCClientSharedObjectTypeCache *FindTypeCache( int nClassID ) { return (CGCClientSharedObjectTypeCache *)FindBaseTypeCache( nClassID ); }
CGCClientSharedObjectTypeCache *CreateTypeCache( int nClassID ) { return (CGCClientSharedObjectTypeCache *)CreateBaseTypeCache( nClassID ); }
bool BParseCacheSubscribedMsg( const CMsgSOCacheSubscribed & msg );
void NotifyUnsubscribe();
void NotifyResubscribedUpToDate();
bool BCreateFromMsg( int nTypeID, const void *pvData, uint32 unSize );
bool BDestroyFromMsg( int nTypeID, const void *pvData, uint32 unSize );
bool BUpdateFromMsg( int nTypeID, const void *pvData, uint32 unSize );
#ifdef DBGFLAG_VALIDATE
virtual void Validate( CValidator &validator, const char *pchName );
#endif
protected:
private:
virtual CSharedObjectTypeCache *AllocateTypeCache( int nClassID ) const OVERRIDE { return new CGCClientSharedObjectTypeCache( nClassID, m_context ); }
CGCClientSharedObjectTypeCache *GetTypeCacheByIndex( int nIndex ) { return (CGCClientSharedObjectTypeCache *)CSharedObjectCache::GetTypeCacheByIndex( nIndex ); }
CGCClientSharedObjectContext m_context;
bool m_bInitialized;
bool m_bSubscribed;
};
} // namespace GCSDK
#endif //GCCLIENT_SHAREDOBJECTCACHE_H