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hl2_src-leak-2017/src/public/ienginevgui.h
BotoX 60f625f414 import hl2_src from full.7z
source: magnet:?xt=urn:btih:21DDA6847DDE983F2F8063739249D2D1D09A5DDA
2020-12-25 16:26:23 +01:00

66 lines
1.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#if !defined( IENGINEVGUI_H )
#define IENGINEVGUI_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include "vgui/VGUI.h"
// Forward declarations.
namespace vgui
{
class Panel;
};
enum VGuiPanel_t
{
PANEL_ROOT = 0,
PANEL_GAMEUIDLL,
PANEL_CLIENTDLL,
PANEL_TOOLS,
PANEL_INGAMESCREENS,
PANEL_GAMEDLL,
PANEL_CLIENTDLL_TOOLS
};
// In-game panels are cropped to the current engine viewport size
enum PaintMode_t
{
PAINT_UIPANELS = (1<<0),
PAINT_INGAMEPANELS = (1<<1),
PAINT_CURSOR = (1<<2), // software cursor, if appropriate
};
abstract_class IEngineVGui
{
public:
virtual ~IEngineVGui( void ) { }
virtual vgui::VPANEL GetPanel( VGuiPanel_t type ) = 0;
virtual bool IsGameUIVisible() = 0;
};
#define VENGINE_VGUI_VERSION "VEngineVGui001"
#if defined(_STATIC_LINKED) && defined(CLIENT_DLL)
namespace Client
{
extern IEngineVGui *enginevgui;
}
#else
extern IEngineVGui *enginevgui;
#endif
#endif // IENGINEVGUI_H