hl2_src-leak-2017/src/public/materialsystem/IColorCorrection.h

74 lines
2.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef ICOLORCORRECTION_H
#define ICOLORCORRECTION_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/interface.h"
#include "bitmap/imageformat.h"
typedef unsigned int ColorCorrectionHandle_t;
struct ShaderColorCorrectionInfo_t;
#define COLORCORRECTION_INTERFACE_VERSION "COLORCORRECTION_VERSION_1"
abstract_class IColorCorrectionSystem
{
public:
virtual void Init() = 0;
virtual void Shutdown() = 0;
virtual ColorCorrectionHandle_t AddLookup( const char *pName ) = 0;
virtual bool RemoveLookup( ColorCorrectionHandle_t handle ) = 0;
virtual void SetLookupWeight( ColorCorrectionHandle_t handle, float flWeight ) = 0;
virtual float GetLookupWeight( ColorCorrectionHandle_t handle ) = 0;
virtual float GetLookupWeight( int i ) = 0;
virtual void LockLookup() = 0;
virtual void LockLookup( ColorCorrectionHandle_t handle ) = 0;
virtual void UnlockLookup() = 0;
virtual void UnlockLookup( ColorCorrectionHandle_t handle ) = 0;
virtual void SetLookup( RGBX5551_t inColor, color24 outColor ) = 0;
virtual void SetLookup( ColorCorrectionHandle_t handle, RGBX5551_t inColor, color24 outColor ) = 0;
virtual color24 GetLookup( RGBX5551_t inColor ) = 0;
virtual color24 GetLookup( ColorCorrectionHandle_t handle, RGBX5551_t inColor ) = 0;
virtual void LoadLookup( const char *pLookupName ) = 0;
virtual void LoadLookup( ColorCorrectionHandle_t handle, const char *pLookupName ) = 0;
virtual void CopyLookup( const color24 *pSrcColorCorrection ) = 0;
virtual void CopyLookup( ColorCorrectionHandle_t handle, const color24 *pSrcColorCorrection ) = 0;
virtual void ResetLookup( ColorCorrectionHandle_t handle ) = 0;
virtual void ResetLookup( ) = 0;
virtual void ReleaseTextures( ) = 0;
virtual void RestoreTextures( ) = 0;
virtual void ResetLookupWeights( ) = 0;
virtual int GetNumLookups( ) = 0;
virtual color24 ConvertToColor24( RGBX5551_t inColor ) = 0;
virtual void SetResetable( ColorCorrectionHandle_t handle, bool bResetable ) = 0;
virtual void EnableColorCorrection( bool bEnable ) = 0;
// FIXME: Move this to a private interface only the material system can see?
virtual void GetCurrentColorCorrection( ShaderColorCorrectionInfo_t* pInfo ) = 0;
};
#endif